Tiramisu
Warlord
Here is what I want to achieve:
Now here are my ideas how to realize this:
1. Use a SQL-File with the following line to allow all units to defend themselves against air units:
UPDATE Units SET CanTargetAir='TRUE' WHERE Combat >0;
I am not sure if it will work, because it is hard for me to test, since my firetuner does not work properly. Maybe someone can tell me if this sql-line will work or not.
Btw. I found out that ranged units attack like melee units if I modify their ranged combat strength such that it becomes weaker than their normal combat strength. Now this does not apply to air units, but if I declare them as land units then at least they should take damage from every attack even if they are not intercepted. However, this could mess up the game and cause some bad side effects.
2. I have deleted the aerodromes as perequisites for airplanes. Now I am not sure if the AI will build airplanes because of this change. I still have to test it.
Maybe I have to change also the AI behavior, but I do not know much about AI programming in the XML files.
3. I have not tried it, but I guess it will not be too hard to modify the placing rules for Air Strips. However, this would just benefit human players. The AI will have an disadvantage, because it apparently does not even use any military engineers.
Hope someone can give me a little help, because in the current version of the game the air combat against the AI is very boring and overpowered.
- Land and Naval Units can strike back against Air Units (like in Civ5).
- AI builds Air Units
- Air Strips can be build also on hills
Now here are my ideas how to realize this:
1. Use a SQL-File with the following line to allow all units to defend themselves against air units:
UPDATE Units SET CanTargetAir='TRUE' WHERE Combat >0;
I am not sure if it will work, because it is hard for me to test, since my firetuner does not work properly. Maybe someone can tell me if this sql-line will work or not.
Btw. I found out that ranged units attack like melee units if I modify their ranged combat strength such that it becomes weaker than their normal combat strength. Now this does not apply to air units, but if I declare them as land units then at least they should take damage from every attack even if they are not intercepted. However, this could mess up the game and cause some bad side effects.
2. I have deleted the aerodromes as perequisites for airplanes. Now I am not sure if the AI will build airplanes because of this change. I still have to test it.
Maybe I have to change also the AI behavior, but I do not know much about AI programming in the XML files.
3. I have not tried it, but I guess it will not be too hard to modify the placing rules for Air Strips. However, this would just benefit human players. The AI will have an disadvantage, because it apparently does not even use any military engineers.
Hope someone can give me a little help, because in the current version of the game the air combat against the AI is very boring and overpowered.