Smokeybear
Emperor
Ok, so I'd been complaining a lot in the past about how the last G&K patch made King a lot more difficult than it had been, in my personal experience. Pretty much forcing me to step down to Prince to be able to have a fun game, usually.
Well, I'd always played huge or large map size games up till recently, on marathon or epic pace- and it wasn't until I started playing my first small/standard sized map games at standard pace that I realized just how much map size has to do with the AI's chance of kicking yer buns on a given difficulty.
With the smaller map sizes, none of the AI's had the space or opportunity to start ICS spamming for mile after mile without any opposition, like many of them so often do on larger maps. And that city spamming is what makes a booming runaway civ (or three) that you just can't beat, when they have so much room and time to get away with it. Without the huge raft of crappy ICS cities to abnormally boost their science/tech output and spam huge armies with, they had to actually earn their successes against other civs, which takes more time and effort and resources.
Needless to say, once I started playing smaller maps on standard speed, King is once again a fairly easy difficulty to beat. Map size makes a huge difference.
Well, I'd always played huge or large map size games up till recently, on marathon or epic pace- and it wasn't until I started playing my first small/standard sized map games at standard pace that I realized just how much map size has to do with the AI's chance of kicking yer buns on a given difficulty.
With the smaller map sizes, none of the AI's had the space or opportunity to start ICS spamming for mile after mile without any opposition, like many of them so often do on larger maps. And that city spamming is what makes a booming runaway civ (or three) that you just can't beat, when they have so much room and time to get away with it. Without the huge raft of crappy ICS cities to abnormally boost their science/tech output and spam huge armies with, they had to actually earn their successes against other civs, which takes more time and effort and resources.
Needless to say, once I started playing smaller maps on standard speed, King is once again a fairly easy difficulty to beat. Map size makes a huge difference.