Game years, Spaceships, and Bloodlust (Oh, my!)

Andante

Chieftain
Joined
Jul 24, 2004
Messages
3
Hello everyone, ;)

I am pleased to have stumbled onto this site, and I can tell by browsing through the forum that you are a knowledgeable group. I just started playing Civ 2 and I have some questions:

1 ===> I noticed that time moves faster during the beginning of the game. When do the turns move from a group of years (I don't know exactly how many years in each group) to a year per turn? I could've sworn that it is tied to a certain advance, but I can't remember where I read that.

2 ===> Does the game end when the spaceship reaches its destination? My Civilization isn't the one who sent the spaceship, but a message came-up saying that it will reach its destination in about 6 years from the current game time.

3 ===> Is there a time limit to the "Bloodlust" option of the game set-up, or does the game last until there is only one Civilization left?

Thanks in advance for your help. :D

=========>Andante
 
1: It is turn time. In the begining, the turns have large expances of years, but after certain turns, they have less "gaps" and less and less. It also depends on the size of your map and the difficulty level that you are playing at. In the very late game, turns only have several month gaps. The exeption is when there is a spaceship launch, because after al SS launch all turns take one year.

2: The score is calculated, but you can keep playing. Your best bet to stop the spaceship would be to capture the civ's capitol. (but if it has more than 1000g it can relocate it instantly, and you will need to caputure that city too.) There is also a spaceship that takes 5.7 years, but the other civ's spaceship will probably beat it by the time everything is all ready.

3: If conquest is not achived (or, when not playing bloodlust, no spaceship reaches Alfa) the game score is calculated at 2020. You can still keep playing after that, if you want.
 
Thank you so very much for your fast response. You cleared everything up perfectly.

I am currently at war with the French (who lauched the spaceship), and I will try taking over their capital (and any subsequent capitals).

Again, I appreciate the help.

P.S. ===> Thanks for clearing something else up for me. I've been wracking my brain trying to remember the place where Garfield is always shipping (and trying to ship) Nermal to.

=========>Andante
 
Couldn't you stop a space ship being built with an army of spy's to sabotage construction?
 
I don't beleve you can once the peices are built, but as long as it is still in the production line you can still do that.
 
Perhaps by simply dropping a nuke on it and then parachuting in. That should get you the capital easily in one turn. THough you'd need to clean up a lot of pollution...
 
Ace said:
Once "pieces" are built, you have to capture the capitol to destroy the spaceship.

Whenever I try and do that, it takes me ages, because the capitol jumps about half a dozen times before I finally eliminate it.
:(
 
bouncelot said:
Whenever I try and do that, it takes me ages, because the capitol jumps about half a dozen times before I finally eliminate it.
:(

Yeah, as long as the ai has 1,000 gold, it can immediately build a new palace in another city. It can do this as long as it has enough gold and another city. It can be very frustrating. The only way to deal with this is to keep "taking the capitol" until the ai runs out of coins or cities.
 
So..., if possible bribe some cities, so that you get his coins, before going for his capital.
 
DSN said:
So..., if possible bribe some cities, so that you get his coins, before going for his capital.

I tend to do that a lot anyway. However, the more he has in his treasury, the more it costs to bribe. Mind you, it's very rare that I have a problem taking all the capitals, it just takes a few more turns of play to do it.
 
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