What are the options to keep units stay relevant a bit longer than in BtS standard speed?
BtS default speed obsoletes units quite fast. There is no time to march to a distant AI, you are obligated to deal only with adjusted AIs (or upgrade units on a march).
The first mod I played is https://civilization.fandom.com/wiki/Greek_World_(Civ4) from vanilla Civ4.
The cost of tech is ridiculous (Currency ~ 3800B, Feudalism ~ 15000B, Machinery ~ 10000B on Imm) and you are limited by 200T to complete with domination.
With such settings there is no sense in research, bulbing with 1.5kB makes no sense when tech costs ~10kB. In the end in powerplay you should ignore research, thus cottages, commerce, keep research rate at 0% and just seek military superiority.
Are there mods making units relevant for a bit longer without breaking other stuff (like a tech race)?
Marathon slows unit production & workers.
Is there a place where such kind of balance already discussed?
BtS default speed obsoletes units quite fast. There is no time to march to a distant AI, you are obligated to deal only with adjusted AIs (or upgrade units on a march).
The first mod I played is https://civilization.fandom.com/wiki/Greek_World_(Civ4) from vanilla Civ4.
The cost of tech is ridiculous (Currency ~ 3800B, Feudalism ~ 15000B, Machinery ~ 10000B on Imm) and you are limited by 200T to complete with domination.
With such settings there is no sense in research, bulbing with 1.5kB makes no sense when tech costs ~10kB. In the end in powerplay you should ignore research, thus cottages, commerce, keep research rate at 0% and just seek military superiority.
Are there mods making units relevant for a bit longer without breaking other stuff (like a tech race)?
Marathon slows unit production & workers.
Is there a place where such kind of balance already discussed?