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Gauntlet Returns II

superslug

Still hatin' on Khan
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Thanks to everyone for participating in the initial return of the gauntlet. There was enough activity to try it again:

Mapsize: Standard
Difficulty: Regent
Condition: 100k Culture

Have your submissions in before the end of October with an anticipated HOF update of 11/1.
 
Been thinking about trying another 100k. Why I have no idea because the last one didn't leave me dying to do it again, but guess this gives me a reason.

Doesn't look like a new number one slot is a given for this one though. One of the fastest 100k's anywhere.
 
I read this Kuningas' post from the past every time I plan for 100k:

Kuningas said:
Research 1250BC - 710BC
Goal is cultural 100k with Feudalism government. Chivalry is learnt in 710BC.
Further research is unnecessary. Later I gain Theology, Invention and Gunpowder
in peace treaties. Musket is a nice 60 shield unit in whipping process. Since I
have free granaries (the Pyramids) other options aren't available on that
shield cost.

Conquest 1000BC - 400AD
Conquest went smoothly. First victim Lan Xang is reduced to 2CC in 800BC.
Vijayanagar is banished in 510BC. In that war I gained control of ToA and begun
GA in 610BC. Other important moments were when I captured the Pyramids from the
Sumerian in 390BC. Hanging Gardens, Sistine Chapel and 8th
luxury ivory from the Japanese in 310AD. Pangaea is in my control in 130AD, the
Japanese island in 400AD.
The Pyramids and population boom 390BC - 260AD
Right after I captured the Pyramids military production slowed down. 30
Elephants were enough for rest wars. All core cities begun building
Marketplaces, Aqueducts and cultural buildings. I even built the Great
Lighthouse it connected two extra luxuries. In corrupt cities, 1-2 food surplus
towns built workers. Fast growing towns got cash rushed settler when town grew
to size 4. Up to 250AD 200 towns were founded I was ready to switch on
Feudalism.

Feudal lord 270AD - 850AD
Feudalism is wonderful. Feudalism is all what is needed for 100k. With that
cultural whipping can begin hundreds years earlier. In only 30 turns I did whip
>200 Cathedrals, >200 Libraries and >100 Colosseum's!!! Thus I was a slacker in
>that, I ordered governors and used F1 screen. On F1 screen sort along
>population and go to size 5 cities to rush Library/Cathedral and size 7 cities
>to rush Colosseum. I wonder how good the date can be with extreme MM. to
tIntentionally I didn't rush all possible Colosseum's due deficit problems may
be lost 1-2 turns from win date.

Seems like the best approach.
 
You really need gunpowder for whipping purposes. If you don't have a 60 shield build, you need an extra person before you can whip your 80-shield libraries and cathedrals. (Coastal cities can use a harbor.)

Maintenance costs start to kill you as you acquire culture buildings. In corrupt towns, you can build wealth while your population grows. Then switch to a building for one turn before rushing. The shields you would accumulate in food-rich, shield-poor towns don't make up for the gold you need. Make sure to build marketplaces in core towns - you'll need them for the money, not the happiness. On regent, trading with the AI may bring in some cash if you let them prosper.

If you have food-poor towns, rush as soon as you can rush something, to keep the population growing. (You will have food poor towns, because you'll be squeezing in as many towns as possible into the space you have.)

I hope I'll have time for this, as 100k is more my style than conquest, and at regent I'm comfortable with early-ish wars. We'll see, though.
 
I read this Kuningas' post from the past every time I plan for 100k:

Seems like the best approach.

I agree with a lot, but disagree with the part about capturing The Pyramids and probably the Temple of Artemis also. I think it best to have The Pyramids early... but I can't tell if you want to SGL it immediately and eat a despotic golden age or if it better to have it as soon as you have The Republic and then you can have things like 2 turn settler pumps. I'm inclined to say that it works best to have The Pyramids during despotism and just eat the despotic golden age. What level and map size did Kuningas play on?

With respect to how good of a date can get achieved, at least a 470 AD finish is possible as evidenced by the Hall of Fame. Now that map is not the strongest in the game. I did have a single grassland cow in my capital's radius, and a cow and a wheat a short walk away, but that's about it. I don't know if a 470 AD date can get topped on a standard-sized map.

My suggestion for anyone playing this goes that you only build roads to connect your cities other than in your core. It can make watering the map faster, and enables workers to get joined into the cities earlier (the first part, I think has more of an effect on your finish date). Though, maybe you can get extra commerce from more roads... the 470 game was on Chieftain where you don't have to keep a viable economy, but the second place 100k game is on Regent with a finish date of 540.
 
Yes I remember that game Drazek posted. It was GOTM. (no SGL's and other restrictions)

SGL and multi-Cow start would make a very fast finish.

May give it a try...

EDIT: COTM 15:
  • StartedAug 2005
  • CivilizationIndia
  • DifficultyMonarch
  • SizeStandard
  • MapPangeia, 70% Water
  • SpeedNormal
 
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Is there a good rundown on 100k map choice? Specifically the arid/normal/wet setting? Anyone got a strong opinion? Leaning normal to cut jungle, but there could be another approach.
 
I aldready have started around 40 games, from MapFinder (river and 2 cows) hoping for a SGL. I still didnt get one. I didnt remember it could take so long (and get so boring).

@BlackHat
I choice warm and arid. I play with the celts, they dont get penalized with the deserts and i hope i could be a bit faster irriguated deserts than choping jungle. Then, 5 billions, against civ with alphabet with neither masonry (for SLG) nor agricultural trait. 60% pangea, least aggressive.
 
As a rookie player what would you guys/gals say is your favorite traits for a leader in a 100k game?

I am just becoming comfortable playing at regent level, and I can't even imagine a 100k victory at 470 AD.
 
Agricultural is universally acknowledged to be a requirement for a top game. That's because food leads to every other output, be it production, commerce, or expansion. Mostly expansion, which then further enhances production and commerce. This trait allows an extra food for cities on fresh water in despotism, and an extra food in all cities after government transition. In addition aqueducts cost 50 shields instead of 100. this allows you to grow much faster throughout the game, both wide and tall.

The second trait is less certain, but generally religious is slightly preferred over science. The truth is that you can do great with both, but the reasons and tradeoffs are complex. See here for a more complete breakdown:

https://forums.civfanatics.com/threads/spoonwoods-hall-of-fame-attempts.296795/page-11#post-14646211

Personally I'm going with the Sumerian's (scientific) for this gauntlet because they give more SGL's, which gives me more map options to choose from for the same number of maps played. But this is putting a really fine point on it. I played the Celts as well for a while and if I wasn't SGL fishing 3 cow maps would probably be playing them still. Both are extremely good choices.

The general strategy is:
Get as much land as possible while building the Temple of Artemis in one of your second or third level towns.
Get to Feudalism quickly and then keep making settlers.
Expand until you hit the domination limit or other civs. Consider war if necessary.
Then build every town possible in all the corners of your empire. This gives you a temple in a ton of towns from the ToA.
Finally whip libraries and cathedrals, and don't research education which would make the ToA obsolete. Keep producing culture wherever possible and run out the clock.

If properly executed, this strategy will be far more effective than your second trait selection.
 
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The next update is more likely to be 12/1 instead of 11/1. The overall submission count is too low and I'll be traveling a lot in November.
 
The Gauntlet is concluded. Congratulations to CKS as the victor!
 
Is anyone interested in another? I'm thinking maybe a small, diplomatic game. Most of the difficulty levels are only partially filled or have some really late dates, and it would be a vastly different game from the last two, and also a speedy game.
 
I'm going to leave it up to players to agree to Gauntlets, as participation is higher than in something I just pick out...if there is interest, I'll of course make something official.

The next update won't likely be for multiple months...
 
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