Gauntlet Suggestion Thread

Perhaps a new category of, I dunno, Anthropologist, who would be someone who had multiple victories at a level/map size with all civ traits. That's breaking things down pretty finely and might be hellish to maintain, but a tiny conquest with a commercial civ is pretty different.

Course, that would mean that a large number of games would be decided by horsemen rushes around 2000 BC.
 
I found this. Maybe it could get put in yellow and put at the top of the HoF Discussion below the Rules and Submission?

I use to think of some of the Gauntlets had a "here, I'll assign this to you" sort of feel, which I didn't much like (probably that's just my bad impression).

But, recently BlackBetsy, CKS, Bartleby, and myself started talking about all playing for the same VC. That lead to BlackBetsy submitting a Huge Diplomatic Game when it wasn't going so well as a spaceship game. It also lead to me submitting a Huge Diplomatic game, and then playing a Large Spaceship game after that. And Betsy submitting a Huge Spaceship game... followed by a Monarch instead of Emperor Spaceship game also, I guess, because of the similarites between Emperor and Monarch.

If there's someone who goes first in submitting a game, and that person also has the attitude of "here, maybe you can do better than this game! Go for it! Or maybe you have a more interesting/story filled way of playing such a map. I look forward to learning something from your game" that might encourage people also.
 
Choosing the gauntlets was always hard to do. They needed to be low enough on the tables to be available to most players but high enough to be a bit challenging. They also needed to be interesting, but we often targeted relatively empty tables to fill slots.

It's astounding to me that there's this level of activity decades later, and I love the organic nature of players inspiring one another lately. There's just not enough players to really rally around a formal challenge anymore, though.
 
The thing I'm next interested in is challenging myself on number of cities and workers by 10 AD. I think that challenge will up my game across the board, even if it's not victory-condition specific. I also think a challenge like "highest number of cities at 10AD" is kind of cool, even if there isn't a HOF for it. Same thing for number of shields per turn, beakers per turn, etc. As I had my two most productive shield (144) and beaker (490?) cities in the last couple of games, that kind of thing interests me as well. A Modern Era Golden Age with a Nuclear Plant on a high shield city would yield over 200 shields per turn! A heavily rivered city with luxes/gold in its borders could yield a lot of beakers. I saw in the gauntlet thread that someone had a city producing 900 beakers? I guess that might be true in a golden age on the perfect city.
 
I also think a challenge like "highest number of cities at 10AD" is kind of cool, even if there isn't a HOF for it.

Ideas like this to me, unfortunately, I think might encourage whipping a little bit, and might not fit other strategic plans. Actually, it might work well with Feudalism, so maybe it would fit with a plan for a 100k game.

Beakers and shields per turn seem a little bit different in that whipping from core cities doesn't seem as likely as effective.

A Modern Era Golden Age with a Nuclear Plant on a high shield city would yield over 200 shields per turn!

*laughs* But, what's the use? How does such a city fit into the bigger picture of the game? It might have a bigger use for some mod. The game does come with a "modern era" and "indsturial era" starting scenarios, if you don't remember or didn't see them before. If one of those maps got played for 20k victory, then a 200 shield per turn city might have some use. It could make for a fun read in the Stories and Tales section, I suppose.

I guess 5 turns on Cure for Cancer instead of 6 is a little more happiness for possibly a little more score also.
 
*laughs* But, what's the use?
Why did Hilary climb Everest? Because it's there! 200 shields per turn is just cool, man. It doesn't have to win you a game!

If I wanted to burn some brain power, I would calculate the highest number of potential shields you could have in a city, or the highest beaker per turn that is posible.
 
Why did Hilary climb Everest? Because it's there! 200 shields per turn is just cool, man. It doesn't have to win you a game!

If I wanted to burn some brain power, I would calculate the highest number of potential shields you could have in a city, or the highest beaker per turn that is posible.

So, I guess we're assuming HoF rules? If one gets very, very lucky with SGLs, I found with some manipulation of Kuningas's save about a year ago now... 984 beakers. Nope. Reading that now, I found 1045 beakers. Ah, but if some city site had more coastal squares, that commercial dock would have even more power, and even more beakers... if some city had the same amount of tourist attraction bonus commerce and other multipler buildings. Though, perhaps some other wonder combination would be more powerful for generating tourist commerce, since not all wonders can become tourist attractions.
 
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That's one thing I like about you, @Spoonwood, you are a true student of the game. You found a thread where you were curious about something, went into a save file and not only got the beaker count, but played it out and increased the beakers just to know. That, my friend, is cool. Civ 3 cool to be sure, which is a nerdy kind of cool, but cool nonetheless.
 
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