Gauntlet Two

I just played a very conservative (all sieges with 80%+ chance of victory) Team Battleground game and easily finished before 2000BC. I can see how a few optimizations can push it to 2760BC.

Your first warrior has a 18% chance of victory against the first city. Because the odds are so bad, he gets 5 exp for winning! So 1 out of 6 games you can start with a free city and double-promotion.
 
That makes sense. I have always waited until I had atleast 1 promotion before i hit the first city. If I sacked the first city and got the 6exp from it I think I could have shaved more time off. My best is still only 1470 bc or so. I still don't see how you can move around the map that fast. My last game I should have finished about 1800 but I had to backtrack across the map for the last guy.

I am getting a little tired of retrying this gauntlet but I may make one more run in the next couple days to see if I can break 2000bc.
 
Your first warrior has a 18% chance of victory against the first city. Because the odds are so bad, he gets 5 exp for winning! So 1 out of 6 games you can start with a free city and double-promotion.

No No No, If you attack straight away the enemy city will be size 1 and you wont get it.
 
I think there are multiple ways to play this. I have been playing with barbs on, waiting until I get 1-2 promotions then sacking the first city, sometimes a 1 pop, sometimes 2. I keep it if it is 2. The barbs help me get promos as well as hitting foreign scouts and archers roaming the map. I think you can just keep a low number of quechas this way, last game I didn't make more then 10 all game, didn't need all those.

I think you could also just try and get as many quechas as possible and just sacrifice them like crazy. If doing this I think you could either take one city and keep it to help produce, or use your first batch of quechas to explore and find all the enemy cities. Than start taking them out.

I think both are viable. I haven't really concentrated on either too much, doing a little of both, which isn't working as well as I want. Going to try and hammer out a good game with boths strats before the gauntlet ends.
 
Orca said:
No No No, If you attack straight away the enemy city will be size 1 and you wont get it.

There is an option to turn off city burning. If you win fast enough the city upkeep won't kill you. ;)
 
Orca said:
No No No, If you attack straight away the enemy city will be size 1 and you wont get it.
Don't cities whose borders have expanded due to culture become capturable at size 1 like they did in Civ3? I could have sworn I've captured size 1 cities that way. :confused:
 
Denniz said:
Don't cities whose borders have expanded due to culture become capturable at size 1 like they did in Civ3? I could have sworn I've captured size 1 cities that way. :confused:

Yes, they do.
 
Does the best strategy on this gauntlet revolve around a 1 and 6 chance of taking the 1st civ down immediately?
 
That would definitely help, but I don't think it is the only way. I think barbs are the way to go though, the promos in the beginning help. And about the time you start losing cash you can let your cities furthest away from the enemy fall to barbs. Helps out a lot.
 
FINALLY got a near 2000 BC finish. Finished 1970 BC, should have beat the 2k mark but lost a city to an enemy warrior that happened to be near it when I left it. Also could have shaved off one turn if I would have waited for my backup warrior before hitting a city with only a slim margin. Oh well, I am happy with 1970 bc. Hoping I can make top 5 with that.

Anyway, here are some points I think are important to this one:

Have to go wtih Huayna Capac since I don't think anything else could do it. MAYBE with hatty if you got lucky and had horses in your capital. Would actually try that but don't have the time.

You pretty much have to select your opponents. Leave out anyone with the creative or aggressive traits. The creative trait lets them gain more culture, which means their borders expand faster than everyone else, which in turn will mean 10% more defense. The aggressive traits keeps them from automatically having promos.

My choices were:
Elizabeth
Peter
Mao Zedong
Victoria
Washington

I left barbs on because without them you have to make almost 2x as many warriors to offset not getting early promotions.

I checked no city razing because I occassionally get lucky and sack a city while it is still at 1 pop and hasn't expanded.

I played on the team battlegrounds map - top vs bottom setting. This is the smallest map in actual tile x tile measurement which means less moving. The T v B setting lets you know to some extent where the enemy is. I also set climate to cold, this means more tundra and you can figure if you are at the top or bottom easier.

When I started I would found my first city and set city emphasis to production, no growth. If you have a plains hill, grassland wooded hill, or wooded plains in your city radius you can churn out a warrior every 10 turns.

You need to find out where you are on the map. Look for tundra or desert to see if are you are on the top or bottom of the map. You can also look for the tree change from evergreen to deciduous. Pop any huts in site with your warrior then send him either left or right. If you come to the edge of the map send him to the other side (top or bottom). Send your next warrior in the other direction.

Avoid bears, try and attack lions, if they are 2 spaces away, wait a turn instead of moving toward them, and just let wolves attack you. Once you get to 5 exp, avoid animals all together.

If I get lucky and get to 5 exp before a city expands I will hit it. If not I don't hit my first city until bronze working is almost done so I can get the worker. After sacking a city move your warrior(s) into it to heal. Then keep sending your warriors further away from your capital, don't go towards it ot get civs that are close to you, go for far away. Once you get bronze working chop rush a barracks and more warriors. Use those warriors to hit close civs and help back up anywhere else.

Thats about it. I think a major part is getting lucky and not letting your first couple of warriors die because they will be 20+ spaces away from your capital when they do, and you don't have the turns to retrace that.

You only really need 1 warrior with 5+ exp to take a city. Just hit and take out an archer, then let him heal. If he is below 1.6 take him outside the city to heal, 1.7+ leave him beside the city. Then just keep hitting. Sometimes it may take 3-4 kills to finish the city off if they keep popping archers, but it saves time not waiting on another warrior to sacrifice.
 
Quechuas, right? It sounds good since they get a bonus vs archery. It does take them forever to move them across the map so those first two would have to be moved to the map edges and then work them in? And then spam from your home city and move outward?
 
I just had another game where I had taken down 3 of the civs at approx. 3300 BC. Just because I popped an EXP hut with my first Quecha and didn't have to rely on the 18% & also happened to pick the right direction to move at the start. I don't like using barbs as it's better just to have your luck through the EXP huts, taking and winning the 18%'er, or getting EXP from killing the CPU's roaming archers not to mention the archers in the capitals themselves (and with no barbs, you can use your workers to scout for enemy cities). 4th civ capital (around 3100 BC), I lost a fight I should have won with my Uber Quecha so it set me back quite a bit & I decided to just retire. If you are lucky in your movements & combat odds, pop scouts & exp, your single starting Quecha should be able to take at least 4 of the enemy caps all by itself (probably all 5).

To me this isn't really worth playing and I won't anymore, since it's 95% decided on luck.
 
This Gauntlet is now finished. Congratulations to Orca for coming both 1st and 2nd with a 2760BC and a 2000BC Large Monarch Conquest, and Big Ben for coming 3rd with 1970BC.
 
I really, really hope Orca tells how the 2760BC happened. Even on a TB TvB there's quite a lot of ground to cover.
 
Here we go :

Mapchoice : I used Team Battleground (TvB) because its the smallest map i found.

Civchoice : As many people already found out Inca is the way to go because of their very costeffective UU vs Archers.

Opponents : I avoided Civs with aggr,spi,scouts,agriculture. I think agriculture is the most interesting here, i did that because if one AI gets wheat etc. and has agriculture straight away it builds a second city too fast.

Starting position : This gauntlet is all about production so i always choose to settle on plains/mountain preferably with an extra e.g. stone, wine (didnt have extra in the 2760 game though). Furthermore i build only if mountain/plains/forest (three production) square was around. I didnt care to build workers - only Quechas the whole game.

Game : I used the starting quecha to hit one AI immediately, if it failed i did start over. I missed to turn off city racing though :(.
With the second city i had luck only one Archer defending it. The other enemies i used stacks of 4+ Quechas to beat there 2+ Archers and it worked out. Note that you need luck here in some ways not only in fighting. If An enemy capital is on a hill its game over, If one AI City is very far away in some map corner game over again.
Because you wont have enough money to pay upkeep for all those quechas in the end you have to turn science off very early (if you dont want to use anarchy exploit). Only thing i researched in my games was mining in general.
 
Thanks Orca. The big difference I can see is doing nothing but Quechas. Probably could ignore huts too unless directly in your path. What did you do about barbarians?
 
I turned them off.
The promotions arent worth the time you loose with healing.
Bears are a real thread to your Quechas.
Yes i ignored huts often, the chance to get something useful for this gauntlet is close to zero anyway (what really would have been awesome is Bronze Working or a Quecha but I dont think i got one of those in any game) so i wouldnt waste time to go for them.
 
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