General Meng Art of war

GeneralMeng

Warlord
Joined
Jun 24, 2003
Messages
148
Location
surrey Canada BC
Gold rush in modern era
I discovered a good way of using gold to rush unit.
Why waste 960 gold in rushing you modern armor, while you can do it with 520.
how first rush a worker, then switch it to modern armor. this method can save you tons of gold and get the unit you need in one turn.
or you can disband your unit in a city then the unit turns in to shield, then you can rush production.

Carrier battle group
in civ3c, subs and n subs can stealth attack you. so this put an end to our stacking unit together to give the carrier and transport protection.
I solved that problelm, instead of stacking unit in one group, why don't you divided it in to 9. transport and carrier in the middle and aegis crusier, battleships surround it. this way you can provide air cover with jets in the carrier, and protect the carrier and transport from being stealth attacked.

here is another one
Cut off your enemy's resouse and make money
First you trade you resouse and luxcuy to the al, then move you worker and military unit over where your traded resourse are, then prillage off the road, then build the road back. the al got riped off and you made money

use the effect of the wonder
build sun tuz art of war, one turn before it is complete, sell all you barracks. of one turn before you capture the city that has sun tuz art of war, sell all you barrack. you can earn some money this way

slowing down the al's army movement in inudstrial era
use artillary to bombard two square, this way the al will waste one movement in to the damage square, and one in to the undamage square. so one the weak cavalry can attack you strong infantry.
 
GeneralMeng said:
here is another one
Cut off your enemy's resouse and make money
First you trade you resouse and luxcuy to the al, then move you worker and military unit over where your traded resourse are, then prillage off the road, then build the road back. the al got riped off and you made money

First off, that causes a reputation hit which can impair your trade capabilites. I've used the barracks thing before, though.
 
GeneralMeng said:
use the effect of the wonder
build sun tuz art of war, one turn before it is complete, sell all you barracks. of one turn before you capture the city that has sun tuz art of war, sell all you barrack. you can earn some money this way

You can sell them off even if you have Sun Tzu already, but its only the ones you had prior to Sun Tzu completiong.

BTW, there is an edit feature for a reason, don't multipost with only a couple of minutes between each post, edit the old one and add what you want to say.
 
"BTW, there is an edit feature for a reason, don't multipost with only a couple of minutes between each post, edit the old one and add what you want to say."
thanks, i didn't know that. i won't do that again
(i wonder how many people read my post and use my advice?)
 
GeneralMeng said:
Gold rush in modern era
I discovered a good way of using gold to rush unit.
Why waste 960 gold in rushing you modern armor, while you can do it with 520.
how first rush a worker, then switch it to modern armor. this method can save you tons of gold and get the unit you need in one turn.
or you can disband your unit in a city then the unit turns in to shield, then you can rush production.

Carrier battle group
in civ3c, subs and n subs can stealth attack you. so this put an end to our stacking unit together to give the carrier and transport protection.
I solved that problelm, instead of stacking unit in one group, why don't you divided it in to 9. transport and carrier in the middle and aegis crusier, battleships surround it. this way you can provide air cover with jets in the carrier, and protect the carrier and transport from being stealth attacked.

here is another one
Cut off your enemy's resouse and make money
First you trade you resouse and luxcuy to the al, then move you worker and military unit over where your traded resourse are, then prillage off the road, then build the road back. the al got riped off and you made money

use the effect of the wonder
build sun tuz art of war, one turn before it is complete, sell all you barracks. of one turn before you capture the city that has sun tuz art of war, sell all you barrack. you can earn some money this way

slowing down the al's army movement in inudstrial era
use artillary to bombard two square, this way the al will waste one movement in to the damage square, and one in to the undamage square. so one the weak cavalry can attack you strong infantry.

1. if your rush a worker, you only rush 10 shields. If your city is productive enough to produce 110 shields, then i'd rather have that city make a mech infantry for 0 gold every turn and have a less productive city that produce 55 shields or more create a modern armor every 2 turns. However your strategy can be implemented if you have a large quantity of gold and moderately productive cities in which you can rush improvements and then switch to producing a unit.

2. Hmm, I usually have the heart of my navy in a stack so they cannot be divided and conquered. If i'm worried about subs i'll have my stack hug the coast (elimating possible sub attacks from the coast side) and have expandable ships scouting ahead and to the oppisite side of the coast.

3. the resource trick as mentioned will usually do more harm than good seeing as how it trashes your rep. Just be thankful the AI don't do it cuzz the AI can break a million deals and still be able to trade resources and gpt with each other.

4. I like that strategy and I can see how that can help make a kill zone.
 
About the sub protection technique, I usually can't afford to make 8 ships just to protect my fleet. Actually, why do that when I can send my own subs ahead to scout?
 
to tomoyo
to protect the fleet of one carrier or tran, is not worth it. but 3-5, i thnik it will. subs att seems too weak for me so i rarely build them pluse nsub cost more the destroyer.

to general kill
if you city production is at 110 or 55 is great, but some of the city that is far away(asuming that you gov is Dem) the it probabely is croup. what if those city only produce 40 shield, pluse the point of rush production is to finish the things you want in one turn. what if you are in need of MA two turn might cause you the whole game if you face a human player online.
 
GeneralMeng said:
Gold rush in modern era
I discovered a good way of using gold to rush unit...

FYI, this has been mentioned literally dozens of times in dozens of different threads.

GeneralMeng said:
...instead of stacking unit in one group, why don't you divided it in to 9. transport and carrier in the middle and aegis crusier, battleships surround it.

This is classic naval battle group tactics. Sound in real life as well as in Civ life. One of the few tactics that translates into Civ, actually :)

GeneralMeng said:
First you trade you resouse and luxcuy to the al, then move you worker and military unit over where your traded resourse are, then prillage off the road, then build the road back. the al got riped off and you made money

Now this is a terrible idea. Anything that trashes your rep is a bad idea. It severely limits your options down the road. You would never do this playing on Sid level. You would spend the next few turns that your civilization has left on the planet as a pariah state.

GeneralMeng said:
build sun tuz art of war, one turn before it is complete, sell all you barracks...

You can sell any building you don't need. This goes for power plants after you get Hoover's Dam, it goes for temples after you get Artemis (as long as you plan on winning the game before it expires ;) and so on. In fact, once you're done researching and you're going for a military victory, you can go ahead and sell all your libraries and universities, too.
 
yes, quite a few of these idea been discover by other people, but the reason that i post them on is to help the new civ players. maybe they posted it on already, i didn't knew, and they are probabely in the second or third page of the forum already. i don't think many people go through that for to look for tips. most expeinence player knew these trick, but the new on don't
plus i read lots of forums on complains about the carrier and stealth attack of subs. so i decided to post these on to help them. many thing on civ 3 are related to real life, but did you thought of the carrier trick. i don't believe so. yes many people will sell the building that they don't need, but only expericenced player know that they can selll it after the wonder effect. bad idea to sell then cut off resouse, true, but you make money so what if the al are mad at you, you dont really need them under the regent level.
 
hmm, teaching new players to trash their reps isn't really helping. and also, the naval formation could probably be broken easily by a stack of 2 or more subs. in fact, just today, a stack of 6 subs blocked my ship's path. I'm not sure if i can assume it were 6 subs but the foreign adviser asked me whether or not i should attack the english 6 times as i was crossing a coast square.
 
you could always add more ships, if you are going for a large invadsion, you will have more tran, so there for more escort, and carrier. in c3q tran can only carrier 6 unit, so you will need lots of it, especially if both you and the al has advance defence unit, like mi. so you should need around 2-3 per city that you will invade that should be 16 escorts. or you can destroy their sub with destroyers first then invade with a lightly escorted group. you never know if the al has some more n sub left. if you stack them all together, and the al has one sub left, it might stealth attack you tran or carrier, then you just lost 5-7 unit. 1 carrier with 4 jet, or 1 tran with 6 land unit. it is up to you wheater you like this trick or not.stop think that it will be wreck by two or more al sub, if you stack them all together, you will be losing two or more tran or carrier.
 
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