Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
"Getting Over it" is one of those interesting games that are designed to be "frustratingly hard" and annoying, but at the same time, purely skill-based. You swing through a mostly vertical level by using a mouse-controlled hammer in a physics-based dexterity game. It's one of those games where you can progress by playing well - or make a mistake, and fall from a cliff, destroying 20 minutes of progress in the worse case.
If that happens, the announcer of the game taunts you with calmly read anecdotes and worldly wisdom about how failure makes you stronger, or at least he tries to taunt you. If you look at let's plays or streams of the game, it seems to work on most people, but I personally am having a completely different experience. Surprisingly, the game does not annoy me one bit, because it has this "freeflow"-gameplay that (for the most part) allows you go as fast or as slow as you want. If you're willing to accept that falling down is a potential outcome of whatever quick movement you're doing at any moment, it's a game that allows you to do really cool-looking, acrobatic stuff that doesn't even have you to be that good at it - I certainly am not, but I am constantly running into situations where I'm like: "Whow. I.. I just did that."
So I guess that in a way I'm breaking the game, but its simple concept and the great controls are still producing a ton of fun.
If that happens, the announcer of the game taunts you with calmly read anecdotes and worldly wisdom about how failure makes you stronger, or at least he tries to taunt you. If you look at let's plays or streams of the game, it seems to work on most people, but I personally am having a completely different experience. Surprisingly, the game does not annoy me one bit, because it has this "freeflow"-gameplay that (for the most part) allows you go as fast or as slow as you want. If you're willing to accept that falling down is a potential outcome of whatever quick movement you're doing at any moment, it's a game that allows you to do really cool-looking, acrobatic stuff that doesn't even have you to be that good at it - I certainly am not, but I am constantly running into situations where I'm like: "Whow. I.. I just did that."
So I guess that in a way I'm breaking the game, but its simple concept and the great controls are still producing a ton of fun.