TheManFromMars
Warlord
- Joined
- Oct 25, 2010
- Messages
- 102
Hi there,
I can't get a reskinned unit in game to show up with my Civ. Instead I just see what appears to be warriors.
I reskinned the normal knight, and it shows up nicely in nexus asset viewer.
It is JUST a reskin, no new animations, not a new model etc etc. I assume this must be possible since I found a 'German Knight' mod,which basically contained only the Civ5ArtDefines_Unit.xml and Civ5ArtDefines_UnitMembers.xml (plus a 'unit.xml' file which assigns the knight to the Germans) and a custom gr2, a custom fxsxml file and finally a custom diff.dds file.
Actually the mod contained multiple gr2s etc because it had five different skins for five different knight members but that isn't important.
What is important is that at first I wondered if I required animations to get it into game, that Deliverators tutorial just covered reskinning a unit, not reskinning an existing unit and placing it in as a unique unit. However that must be wrong, the German Knight mod (which I've tested) works great and it contains no animation files at all, it just looks like a simple reskin.
So, what could i be doing wrong? Could it be a problem when I created the reskin? Could it be an xml error? Well I know the last one is possible, it's just non of my reskins seem to show up.
My file name for the knight is knight_camelot.fxsxml (I have placed the Gr2 and both dds files in the mod too). Could someone either suggest what I might have done wrong, do a checklist of things to check, or even make up both ArtDefines files code for me so I could look at it, the ART_DEF_ tags would be something like KNIGHTCAMELOT.
I hope my question was clear, and that someone could help in some way, if necessary I can upload my mod and someone can have a look or I could upload the reskinned model and someone else can test it. I'm basically out of ideas at this point. Any help is massively appreciated.
Cheers,
-Mars
I can't get a reskinned unit in game to show up with my Civ. Instead I just see what appears to be warriors.
I reskinned the normal knight, and it shows up nicely in nexus asset viewer.
It is JUST a reskin, no new animations, not a new model etc etc. I assume this must be possible since I found a 'German Knight' mod,which basically contained only the Civ5ArtDefines_Unit.xml and Civ5ArtDefines_UnitMembers.xml (plus a 'unit.xml' file which assigns the knight to the Germans) and a custom gr2, a custom fxsxml file and finally a custom diff.dds file.
Actually the mod contained multiple gr2s etc because it had five different skins for five different knight members but that isn't important.
What is important is that at first I wondered if I required animations to get it into game, that Deliverators tutorial just covered reskinning a unit, not reskinning an existing unit and placing it in as a unique unit. However that must be wrong, the German Knight mod (which I've tested) works great and it contains no animation files at all, it just looks like a simple reskin.
So, what could i be doing wrong? Could it be a problem when I created the reskin? Could it be an xml error? Well I know the last one is possible, it's just non of my reskins seem to show up.
My file name for the knight is knight_camelot.fxsxml (I have placed the Gr2 and both dds files in the mod too). Could someone either suggest what I might have done wrong, do a checklist of things to check, or even make up both ArtDefines files code for me so I could look at it, the ART_DEF_ tags would be something like KNIGHTCAMELOT.
I hope my question was clear, and that someone could help in some way, if necessary I can upload my mod and someone can have a look or I could upload the reskinned model and someone else can test it. I'm basically out of ideas at this point. Any help is massively appreciated.
Cheers,
-Mars