Gewar's Exploration

Gewar

Chieftain
Joined
Sep 9, 2009
Messages
86
Location
Gdynia - Poland
Makes exploration harder in earlier eras by nerfing healing.


v.2 http://forums.civfanatics.com/downloads.php?do=file&id=16819 (can't upload to Mod Browser)
- Units can't heal in neutral teritory (for AI and easier sieges, they can in enemy - they can plunder, but they are not very good in hunting ;) )
- Medic promotion heals self in addition, but is harder to get (you need Education), same goes for Survivalism (Compass) and Supply (no pedia)
- Pre-Industrial naval units has Scurvy promotion, which damages them outside firendly teritory
v.1 (in Mod Browser under Gewars Exploration)
- Units can't heal outside friendly teritory
- Medic promotion is harder to get
- Instant heal removed

BUGS etc. (HELP needed):
- embarked units do not have scurvy
- I can't make Project/Technology/Building, obsoleting Scurvy, so I made it for only pre-industrial units
- I made pedia entries for promotions, but if you open xml file, you will see how wrong it is...

Future:
- AI support
- Remove scurvy from galley (maybe - I don't want barbarians lose their ships, but I don't want to give such ships to Ottomans)
- some more goodies from ruins
- cirrcumnavigate bonus
- other, compatibile mini-mods, changing other things - for now, try it with my Longer Games (in addition, I am using Barbarians!, Unoficial Patch, What Would Ghandi Do and a little modified Perfect World) ;)

All suggestions and help will be apprieciated ;)

Have fun.
 
First off, let me say this is an interesting and IMHO much needed addition to the game. I applaud you for attempting this whole heartedly. Having said that, I'm not really sure why units can't heal in neutral territory. It would seem to me it would be harder for them to heal in enemy territory than in neutral. Might I suggest (if feasible) that they heal well in their own territory, moderately in neutral territory and barely heal in enemy territory (although they should heal some if removed from the "front"). I am not a programmer of any sort, so I don't know if this is possible, but it would make sense to me.

Thanks again for this mod. It is much needed.
 
About healing:
- Gameplay - I wanted to make exploration much harder - you can go outside your teritory, but you have to go back/die after first/second fight with barbarians -> you will not explore whole, big continent at the first time
- Gameplay - if I would disable healing in enemy teritory, this will affect offensive gameplay - especially for the AI - I could try to teach AI some tricks/give them some handicaps, but 1) I am not very good programmer and I have chosen easier solution and 2) this mod is ment to be focused on exploration not warfare.
- Reality - units = soldiers, not hunters, trappers etc. It is so much easier to take food from nearby village than find, hunt, gather food in the wild (for whole army). If enemies army does not make your life hard (by attacing you), I don't see a reason, why you can't use his/her resources (your units blocks plot, where they stand). It is still a little harder than on friendly teritory.
- Solution - go to my mod directory/XML/leczenie.xml , open it with notepad and change values as you like.

For a few days, I will not be working on any mod - I am a bit frustrated by my many faliures in doing some stuff (as simple as making pedia entries correctly)
 
Any reason you know of why this won't work with Thal's Balance Mods? When I use it in conjunction with your mod I cannot load or reload a saved game.
 
Back
Top Bottom