Gimme a little help here?

Dark Ascendant

Darkness Ascending...
Joined
Apr 7, 2002
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852
Location
California,USA
I just started playing "Raging Dragon" scenario by Case. Playing as China at the start of the game. Boy, are there problems; first, my profit margins are thin. I have compensated by delivering freight to Taiwan. Second, the equipment I have is not up to CIS standards. Third, I don't have many good units. Most of my military is made of cheap J-7, obsolete APC and missile boat/romeo class subs. I am disbanding H-6 Badgers, Q-5 Fantans, J-7, missile boats, and Romeo classes to be replaced by SU-27 and later J-12(Stealth in one turn-freights), Type-85&90 and nuclear subs. The problems is that I am not ready to take on the CIS. I have captured Vladstodk and Khabalovk at high costs in APC and IFV. The Russian Pacific Fleet is facing destruction. I need more tanks, IFV's, a larger navy, a modern airforce and a better store of labours. I only have one enginneer, rest are all labours. I have manipulated India to go to war with NATO and APEC to go to war with CIS. The Arab League is with me in attacking the CIS. I am not pushing forward in Central Asia and plan to take Cita and advance to Moscow through Siberia.

The time is Feb. 2000, I want some advice and some general strategies on what to do.
 
Ok I have never played that scenario but it sounds similiar to the situations of many scenarios.

First thing to do is to look thru the rules.txt and civlopedia(if amended) and become familiar with what is what(city improvements,wonders,units etc)Pay particular attention to the unit #s and see which units are desirable.No peaking at the events.txt

Next is to manage cities.Unless specifially disallowed by the "house" rules of the scenario,you should go thru cities and sell off unneeded/unwanted improvements.This will raise cash and lower upkeep immediately.That gold can/should be respent ASAP on decent units that can "hold the line" until you get a better grip on things.

Next is to go into any cities that are size 5 or greater.Turn citizens into taxman and/or scientists.Disregard food deficits until the food box is completely empty.Then put citizens back to work for a turn and re hire specialists after that or until you have acheived your desired techs.This will give a huge boost to gold and/or research

Have a look around the map and pin point key locations and chokepoints.

You are now ready to press enter for turn 1
 
Originally posted by Dark Ascendant
. I need more tanks, IFV's, a larger navy, a modern airforce and a better store of labours. I only have one enginneer, rest are all labours.

Is this CIV3? Are "labours" renamed Settlers, or are they the Workers from CIV3?
 
*Sigh* Civ2, scenario, civ2 download section, modern scenario. Why won't people who played this reply? :mad: :confused: :rolleyes:
 
Sorry you took my question wrong. I'm not much of a scenario player - I tried a couple way back, but they did such a poor job of preserving my default RULES.TXT and other critical files to get back to my starting setup that I had to wipe the folder and reinstall, so I swore off scenarios. Sounds like an interesting one, although Smash's solution of mass selling off improvements makes me wonder why they put the improvements in there in the first place if they are not needed. Certainly does not sound like it is in the spirit of the scenario to strip down a city for cash - could you imagine the Chinese doing that in real life? And they can only get Su-27 from the Russians, who would probably stop selling if they went to war... But that food shortage idea seems more true-to-life...
 
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