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GL Rush

eg577

Warlord
Joined
Jun 1, 2002
Messages
211
I don't know if you guys have heard this strategy before, but I just toyed with it recently. The basic idea is to try and rush (rush as in build quickly, not hurry or whip in any way) a Great Library very earily, before you even have basic techs like the wheel and warrior code. If you pull it off you get a huge slew of free techs, probably even half a dozen in one turn.

You need to choose a civ that starts with alphabet. Our inital research goals don't have much leeway, so if you want the pyramids it helps to have a civ that starts with masonry. The French start with both masonry and alphabet, they are also industrious which is gonna help with what we have planed.

Start the game as normal, but research writing as your first advance. Because you have few cities, its gonna take 40 turns for your first advance no matter what you choose. Since writing takes longer to research than advances with no prerequistes, you'll save time later by researching it now.

As you work on writing, you need to have a city close to your capital start construction on a city palace, you'll switch this city to the great library obviously. Make sure you have two defenders (for unrest) before you strart this city on the palace. As you finish writing, you only have a dozen or two turns to get some basic necessity techs such as bronze working (for spearmen) and ceremonial burial (for temples) before you must begin researching literacy. Of course you are playing a risk by not being able to build any offensive units, so you are gonna have to curb any early conflicts.

Theres no point to researching literacy right away after writing, as by the time you finish it your palace won't be near completion. However, if you go for too many techs before literacy, you'll risk building the palace (you will also decrease the free techs you get from this strategy)

If your workers have been busy making roads, you should be able to increase your science budget up enough in order to research both bronze working and ceremonial burial in 16-21 turns. Literacy must also be given extra science attention, depending on how much of your palace is built. Once you get Literacy switch the palace to the Great Library and research advances such as philosophy and code of laws (you don't want to learn any techs the AI's are gonna likely have.)

When I tried this strategy the completion of the Great Library gave no less than 7 (seven!) immediate advances: iron working, warrior code, the wheel, horseback riding, pottery, mystism, and polytheism. Map making soon followed, not to mention I had literacy, code of laws, and philosophy to boot!

I think the trick in getting this strat to work effectively is to be able to get as many shields done on the palace and great library as quickly as possible. Make sure to mine every square your great library city works. Also, your great library city's size is gonna increase beyond its capacity to be happy without a temple, so increase your luxuries budget when this happens (you don't want to waste precious shields on entertainers). It greatly helps to be playing against many civs, as there is more of a "pot" of techs for your library to choose from.

I also turned off all barbarains for this, as to prevent the AI from getting any techs from minor villages (the goodie huts). This resulted in each civilization in having a handfull of different techs, and with only ME having ALL of them!

Don't forget that you must have communications with a civ in order for your library to potentialy learn from it. This means you are gonna want communications with everyone, so buy them with techs and gold (just don't trade literacy until you finish the GL)

I would appreciate any feedback!
 
Sound strat. It's what I do all the time, though I never even thought of prebuilding the palace to switch (normally the GL goes up in my Capital), really really nice on some of the higher difficulties, where I can make it though with just one or two wonders (GL and UN).
 
What do you do if the palace will finish before you get literacy? :lol:

Hey, it can happen. You have to time it perfectly if you are making 40 turn research goals.
 
I've found that building the palace is the best approach to wonder building. Instead of losing the shields two turns before completion and four turns before discovering the next wonder tech, you just keep building. Switch the turn before you are done, et voila! Wonder.

I've never tried rushing the GL. It's usually obsolete before anybody finishes it in the regular game. For how many turns does your GL last with this strategy?
 
If you are about to build the palace you can always take your workers off shield squares or just let the city go into civil disorder...its also good to know if someone beats you to a wonder and you need to research a tech or two to get a wonder you want. :D

How long does the GL last? Well, if I stave off getting education for myself, i can get feudilism and invention out of the GL, and usually chivalry or gunpowder too before someone discovers education. I don't know however how many actual turns this translates into. In my most recent game I built the Great Library at 775 B.C...so one can calculate how many turns it will last by guessing a reasonable year that it expires.
 
Originally posted by punkbass2000
I was wondering what this thread was about. I thought GL meant Great Leader! :lol:
Someone suggested (quite a while ago) that we use TGL for The Great Library and GL for Great Leader.

I think highly of this proposal and have adapted it, unfortunately others seem to have not.. :(
 
Sounds good to me:)

It does tend to get a bit confusing when just GL is used. I thought this thread was about leader rushing too!

On the original topic about pre-building TGL (:p ) I never thought about starting it right away in the second city but it does make sense given the opportunity.
 
Originally posted by zenga
What about the Great Lighthouse?
AFAIK, it is commonly reffered to as the Lighthouse (since there is no non-great lighthouse). ;)
 
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