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Gods of old (mod)

Tatran

Deity
Joined
Aug 23, 2002
Messages
4,184
Let's see if there's some interest for a SG with this mod.

A religious victory should have been a part of the main game.
As someone said the original game/idea is lame, so a few additional rules are needed to make it more challenging.

Goal : a religious victory
The civ with the last remaining Holy city wins a religious victory.

At this point some rules are added :
1) human player can never capture a Holy city.
2) human player can't declare war. Exceptions are defensive pacts and AP resolutions.

On the other hand when the AI declares on human player, there's a lot of freedom, but you still can't capture any Holy city.

Another rule will be :
Everything must be done to found a religion.

Now there's a possiblity the human player fails to found a religion.
Some options :
1) human player is allowed to capture 1 Holy city.
2) play the game as a normal game and go for one of the other victories.
Also, try to prevent the AI to win religious.
3) trying to get a Holy city when negotiating peace or via a culture flip.

I don't like the option 1.
Option 3 is the best when failing to found a religion.

Difficulty level : Monarch (maybe Emperor)
Map : standard (7 civs) or large (9 civs)

I think you'll also need Bhruic's patch.
In a try-out game I couldn't found corporations when running Mercantilism.

More specifications when there are enough sign-ups. (5 players)
 
How about a link to this mod? I have no idea what it is.
 
how do you propose to win if you can't capture holy cities? are you saying the team has to raze them? might want to clarify that, because in this mod that victory condition means you either need to capture the city or raze. and to do that you need to go to war so I'm not sure how you would go to war, other than to simply make others mad and force them to invade you, which is easy enough to do so the rule is kind of pointless.
 
You could spice things up by making it Deity. ;)
 
I'm willing to join, since Gods of Old is one of my favorite mods. Although your victory requirements will make things very difficult I think.

A few concerns though: I'm normally a prince-difficulty player, but I might be able to make it by on monarch with some help. I'm not confident about playing on emperor difficulty.

Also, my job requires me to be away from my computer for 3 days at a time. I'll know well in advance what days I'll be gone for, but on those days I'll have to be skipped. Please let me know if this is ok.
 
@LlamaCat
No capturing and no razing. Just rely on AI stupidity. ;)

All civs can within 1 tech found a religion, so leader can be random.

After 2 successful games at noble (standard and huge map) this SG will be the last game I'll play with this mod.
It looks promising, but, just like the Final Frontier, the new features are bad implemented.
 
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