Goody hut's introverted horseman - Why doesn't he teach you horseback riding?

socrateach

Chieftain
Joined
Jun 25, 2001
Messages
27
Location
Waffle House Dumpster, USA
I've always wondered why you don't discover horseback riding when a goody hut yields a horseman. I'd like to hear some theories, excluding the obvious "The AI thinks humans are idiots." And are there any other glaring technology discrepancies?

------------------
"You can't say civilization don't advance, however, for in every war they kill you in a new way." Will Rogers
 
You may also get a legion or chariot unit, depending on your tech level perhaps but not the pre-requisite technologies that enable those units. I think it's one of those quirks in Civ2. Well, if you get both the tech and the unit, Civ2 will be even easier to play and where's the challenge in that?
 
Well even if the horseman unite joins you- that doesn't meant that they want to share their secret with you!!!!

Now you might think that you can learn something like riding just by watching the "other fellows" do it - but I can assure you that there is much more to riding that what you see - and the same goes for a lot of things. Take a legion for example - what made the Legion a superior fighting unit in it's time was the extensive training that every member got, and not the Iron sword - and you just can't copy that, you have to learn it the hard way!!!

snipersmilie.gif


------------------
We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 
The units you find are mercenaries. This means that they remain independant, just on your payroll. If they shared their tech with you, you might not need them anymore and they would be out of a job. So they keep their secrets so as to stay employed.
 
I buy all of the above. Of course I will never look at these mercenaries quite the same again. I doubt that the English looked at the Hessians as equals during the American Revolution.

------------------
"You can't say civilization don't advance, however, for in every war they kill you in a new way." Will Rogers
 
But it stands to reason that at times when you give a highly advanced military unit to a lesser advanced civ "your gift can cause a breakthrough in *** Science" and they discover a tech....

so why couldn't gaining a Barbarian unit give us that tech? It's only fair...

------------------
- Greenie

" Let us take by
cunning what we would
take by force"
 
Goody huts are one of the lasting fun things about civ.


I love it when landing an explorer party on a large continent for the first time and the first four huts I get(without cheating) are advanced tribes
smile.gif


 
THe rewards of goody huts are a major reason why I explore like mad every game...barbarians HA!
 
I know I may be in a group of one, but the only thing I really like from a goody hut is nomads. Maybe a horse or chariot if far from my civ, and it's not charged to my city.
Advanced tribes seem to always locate in poorly chosen areas, like beside a river rather than on the river.

Techs not needed yet slow down the path of techs I've chosen.

Ok, money is nice too.
wink.gif


------------------
It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293

[This message has been edited by SlowwHand (edited July 04, 2001).]
 

posted July 04, 2001 01:07 PM by Slowwhand:
I know I may be in a group of one, but the only thing I really like from a goody hut is nomads. ...... Advanced tribes seem to always locate in poorly chosen areas, like beside a river rather than on the river.

Nomads are my favorite, after an early NON unit! I often cringe when I get some junk tech.

And Advanced tribes sometimes help, but often all I get is a newly-unhappy city somewhere else, and a junk Advanced tribe. The absolute worst advanced tribes are when they are in a spot ONE square from where they SHOULD be. This makes killing them off with settlers even more difficult, because you need to form another city and do a big fire drill of settler swapping.

Eventually crummy advanced tribes can be tamed, but it is often expensive and distracting to deal with them at the "wrong" times and places! So Sloww, you're not in a group of one, LOL
smile.gif
.
 
badly placed advanced tribes a problem??????

Are you short of land? The value is that they aid producing new cities etc...

At worst you are no worse off if you disband the city to get a settler.
 
I made the statement that I like nomads the best, and that advanced tribes usually are poorly placed, and they are.
I didn't say I spat and cussed if I got one, but they are still not as good generally as a nomad.

Just opinions about the techs, and fact about advanced tribe placement.

------------------
It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293
 

posted July 04, 2001 03:14 PM
badly placed advanced tribes a problem??????

That must be taken in context, as I mentioned earlier. For me, I plan city placement and expansion thousands of years in advance. A good deal of thinking goes into how the cities should fit tegether and support each other as they grow and approach maturity in mid/late game. For instance, I hate unnecessary overlaps because I intend to have all cities at/near their max productivity. Cities that can eventually produce 40/44/54/60/80 shields are important. Overlap (or lack thereof) is often the determining factor in getting the production in the proper multiple.

Now, when I get an Advanced tribe as opposed to a NONE settler, I'm often disappointed, because of the city's location. Almost without exception, that new advanced tribe will cause at least one of my "important" cities to have a red citizen appear on the bottom line of happiness. That almost invariably means that a finely balanced food/shield producing city is disrupted.

The Advanced tribe (in most of my games of fast expansion) is typically producing one shield and one science, since the first citizen will be black (and the citizen must be an entertainer to keep happiness before MC, at deity). So what is really forced upon me is a remote city that takes lots of gold to make it viable, usually at a time when the wonder race is tight in my core empire.

What I really would like is a NONE settler. It could irrigate and make roads, then found the city in an optimum location when I'm ready (in terms of empire happiness and finances) to make it take off.

Of course the ultimate difficulty with an Advanced Tribe that I have not touched on is defense and the possibility of losing tech(s). It takes gold to quickly build units and dips to support a city that is too "forward" strategically.

I'm not "complaining" about Advanced Tribes, just explaining why they are, more often than not, a pain. Contrast that with a "NONE" settler that is never a pain!

So my own view is that I really like getting nomads (NONE settlers) from huts. There is no downside, and they do not adversely affect the empire in any way (science, units, or advanced tribes all can hurt you, at times).

But the game never asks me what I want, so I play the hand as it's dealt. I just wish I could get more Nomads!!
wink.gif
 
You got a point, socrateach. Every time you give a unit to a civ (say musketeer) and he hasn't discovered the tech yet, it gets the tech (you must be pretty stupid to do say). Now why this isn't that way when you get a horse from a hut.....is a mystery.

------------------
I know it seem hard sometimes, but uh...
remember one thing:
through every dark night,
there's a bright day after that,
so no matter how hard it get, stick ya chest out
keep ya head up and handle it.
 

posted July 10, 2001 11:47 PM by H:

sometimes if done right the advanced tribe dont cost. in high score games i have them build setteler until the tribe is gone so a gain 5 or 6 cities from it.

That is the best solution for crappy advanced tribe location. I just have them spew settlers and spawn more cities. The pain is when you want a city to be in one of the 8 adjacent squares.... you have to kill the advanced tribe, and THEN build... which means you need to build at least one other city and do a settler-shuffle.

BTW, after RR and/or in Fundy and/or after Explosives, the settler shuffle is much easier.
cool.gif
 
Back
Top Bottom