GOTM 141 Celts - Final Spoiler - Game Over

Più Freddo

From space, earth is blue
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This is the thread where you tell us how you did - win, lose or retire.

Only read or post in this thread when your game is ended and successfully submitted.
 
Game status: Conquest Victory for Celts
Game date: 70 BC
Firaxis score: 6956
Jason score: 11***

somehow it was pretty sure pretty soon that only one guy will get out of this game. ;)

i settled a few towns and off it went...
1100bc Republic
530bc Germans out
490bc GA ends
450bc Rome (did see just 1-2 legions, no GA for them)
350bc England
270bc Ragnar
190bc Osman
110bc Mongols
90bc Spain (could have been 110bc as well, but oh well... this spear did not wanna die)

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very nice, thank you!

t_x
 

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two more details:
-even though it was really a task this time with the slow workers i still tried to build the transeuropean motorway. i managed to get former Scandinavia and their elefants connected.
-i found it particularly hard to finish this one in bc...
-i had planned to use the English troops twice, putting them on ships and sailing them to Spain. this worked out by the very turn for the first half of the troops. not sure this was really worth it.
-given this was regent, the AS nations developed quite ok
-to hunt down settlers and settlers-on-boats, i had spare troops and ships in every area of the world. even in the very east, as you can see from the minimap. it was one of the few times when i did not find a single ship or settler though - each civ was eliminated with their last town simply.

Edit: and i once again forgot that this is PtW and I was supposed to set up true rings... :hammer2:

t_x
 
Nicely done templar_x. It seems you succeeded where the real Vercingetorix failed.

I experienced a catastrophic computer failure just after getting the basic game set up and as a result didn't have time to tweak it. My intention by adding an extra settler for Rome was to make the main contest between Rome and the Celts, with the other AIs as just a distraction. In the play testing I did, Rome didn't build very many Praetorians until well after the first phase of the game. I even gave them Iron adjacent to Rome to give them the advantage. I wonder if I should have given them Iron Working to speed them along?

I wonder if anyone noticed the seven hills of Rome?

PTW games are much harder to successfully customize and many options that are present in the Conquests version aren't available in PTW.
 
on Regent Rome would have needed A LOT more to become a serious opponent agains a HI Celtic nation. like, IW, 3 starting settlers and a few starting workers... i just collected a few gallics and walked over them with enough force, killing the few units they had in the offense.

sorry i did not notice the 7 hills :blush:

t_x
 
I stink at conquest, but I had time for this game, so I gave it a shot. I finished in 530 AD, having no trouble with anything except getting my units where they needed to be. My Jason score was over 10k, for the first time ever, I think. I had fun, thanks!
 
Conquest in 70 AD. I was moving units onto hills all the time as I never internalized the two-turn road movement, but I'm sure that wasn't really the reason for being so slow. My big mistake was to build far too many Warriors in the core (Entremont built three Warriors and one Settler every six turns), which caused my early Republic economy to completely dead-lock because of the maintenance costs for all the Warriors:

No Swordsmen -> No new cities -> No money -> No Swordsmen

Only after having hand-built some Swordsmen to capture some cities, the situation improved slowly. So silly considering that I could have connected Iron and built Swordsmen in the Settler Factory...

Rome was nothing special at all. Only met one single Legionary. The difficulty in the game was to move the units efficiently over the vast swathes of wasteland. It was also difficult to get enough Worker work done in the core. So many Hills and Forests.
 
Game Complete in 300AD.
Firaxis score 5819
Jason score 10,940
I think the date could've been much better. I made many huge mistakes. First I researched to philosophy hoping to get Republic in the slingshot which I later realized couldn't happen. After researching Republic for a turn, I remembered that in ptw Republic has no unit support so I switched to polytheism and then monarchy. I had started wars quite early and I think I finished Germans around 900BC. I also got my first leader in 1275BC Which I used to create an army. This army however wasn't fully loaded until quite late in the game which was another mistake. Also I had to encounter a despotic GA which was a tremendous waste. The AI were all easy to battle , more so because I had already destroyed the first towns of Rome, Germany and Scandinavia when I found them undefended using my exploring warriors. I think I saw only 2 roman legions. Towards the end of the game I was taking only 3-4 GS to attack each civ which proved twice to be inadequate and I had to cede peace and call reinforcements.
All in all I am cursing myself for my stupidity throughout the game as with the luck (btw I Got four leaders throughout the game, all used for armies, however my armies didn't get to battle much, which was again my fault) I had this time, I could've easily ended the game around 150BC.
This was a nice game though and my Jason score is better than the previous cotm so I'm satisfied. Thanks for the game.
 
I see that t_x and piu Freddo have both switched to Republic which makes me recall that the game rules are changed for the gotm and that there is unit support in Republic. [emoji37]
I wonder how I could be so dumb and make so many mistakes in a single game. [emoji22] [emoji22] [emoji22] [emoji22]
 
-i had planned to use the English troops twice, putting them on ships and sailing them to Spain. this worked out by the very turn for the first half of the troops. not sure this was really worth it.

t_x

What does this mean? Using English troops and making them sail to Spain? How can you manage to do that? [emoji55]
 
What does this mean? Using English troops and making them sail to Spain? How can you manage to do that? [emoji55]

His own troops in England he wanted to put on Galleys and sail to Spain.

I did something similar and sailed them over the North Sea to take the last Viking towns on the coast. The logic being that the boats were there anyway and it would have been too risky to go for England as the last target.
 
Più Freddo;13857754 said:
His own troops in England he wanted to put on Galleys and sail to Spain.

Oh I see. [emoji4]

Più Freddo;13857754 said:
I did something similar and sailed them over the North Sea to take the last Viking towns on the coast. The logic being that the boats were there anyway and it would have been too risky to go for England as the last target.

Risky because they would have lots of space everywhere to settle, right?
PS: England was my second last civ I think.
 
settler on boat was a real risk though... which is why i wanted England eliminated rather early. Spain could not flee anywhere, but England... absolutely.
t_x
 
110 AD. Quite late, I see. I was once again lured into "builder mode" by all the available free space around our start... I set up two complete rings, before thinking about going for conquest... :rolleyes:

And I made the same mistake as Piu: overbuilt on warriors and connected iron too late.

BTW, greatbeyond, did you do this on purpose:

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I was very lucky that I hadn't yet broken any peace deal at this point. Otherwise it could easily have meant "research all the way to marines" for me...
(How fittingly, by the way, that this town was named "Lutetia", which was the Gallic capital, today better known under the name of "Paris"... :crazyeye:)

(btw I Got four leaders throughout the game, all used for armies, however my armies didn't get to battle much, which was again my fault)

Don't build Armies in PtW. It's just a waste of a leader. In C3C Armies are great, but in PtW they stink. In fact, three single units are stronger than an Army, because an Army in PtW takes ages to heal. Even in a town with barracks it takes 3 turns to heal! Ridiculous. I got 4 leaders as well and used them for the Pyramids, Great Lighthouse, Forbidden Palace and the Great Wall (just to deny it to the AI).

PS: Looking at templar's minimap in 90 BC I must say: one consequence of me starting so late was, that at the end I had 3-4 times as many cities as can be seen on your map... Will be quite interesting what that means for the Jason score: despite being 10 turns slower, I also got 11K. So the interesting part will be those ***... :coffee:
 
PS: Looking at templar's minimap in 90 BC I must say: one consequence of me starting so late was, that at the end I had 3-4 times as many cities as can be seen on your map... Will be quite interesting what that means for the Jason score: despite being 10 turns slower, I also got 11K. So the interesting part will be those ***... :coffee:

i never learnt to Play XOTMs for score. just like my HoF games, I only aim for fastest finish... i tried to implement the score thinking after the India game, but it does not seem to come to my mind while I am playing.
t_x
 
Don't build Armies in PtW. It's just a waste of a leader. In C3C Armies are great, but in PtW they stink. In fact, three single units are stronger than an Army, because an Army in PtW takes ages to heal. Even in a town with barracks it takes 3 turns to heal! Ridiculous. I got 4 leaders as well and used them for the Pyramids, Great Lighthouse, Forbidden Palace and the Great Wall (just to deny it to the AI).

Now that you point out out, I do feel that armies were taking quite long to heal which is why I couldn't use them that much.
Most of the mistakes I made in this Game, I think were due to my unfamiliarity with ptw. I really don't play ptw and everyone of my games is played on Conquests. Maybe I'll need to change that. [emoji28] [emoji28] [emoji28]
 
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