Gotm 145

Ali Ardavan

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Game of the Month 145: July 2013

Ideal OCC

2 Blue settlers. No starting techs. Deity level. 7 Civs. Restarts on. Villages only (-50). Known 40x50 custom round map. (Known map means that you can open the starting save in the map editor at any point in the game.)

Map: There is a patch of land right in the middle of the world that is the designated ideal location for One City Challenge. It has 4 specials: whale, wine, oasis, and gold. The rest of the city radius is covered by one forest, grasslands, and ocean. All land pieces have a river through them. Oceans allow access to open waters both on east and west.

One settler should head down river to get the visible hut and the other should head up river for the starting location which can be reached in one turn. Rival player starting positions are set at prime 3 or 4 special locations. From each color group the chosen civilization is the rational one except for orange (and blue) for whom no rational civ exists. Carthaginians are chosen for orange to have an even mix (2 of each) of perfectionist vs. (neutral) vs. expansionist and an even mix of civilized vs. (neutral) vs. militaristic. The rivals, thus are Celt, Babylonian, Spanish, American, Carthaginian, and Indian. Celt (NE), Babylonians (NW), Americans (SW), and Indians (SE) are directly connected to the ideal city location via a river. All 4 start on a river head. Spanish and Carthaginians start at the opposite ends of the other continent. There is good amount of land for every one, but French, to expand.

Special rules:
You must play OCC (space ship or conquest); all OCC rules apply.
The visible hut must be reloaded as many times as necessary till you get a fast unit.

Deadline: August 31st

Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.

Please send the savegames only to civ2gotm@gmail.com.

The download page can be found here.

GOTM_145.jpg
 
Last edited by a moderator:
Didn't think we need it, but apparently we do. The deadline is hereby extended till September 15th.
 
Two Rules that must be new since I played over a year ago......( but I did not understand.. ! ) :

Question 1 ) " Known 40x50 custom round map. (Known map means that you can open the starting save in the map editor at any point in the game.) "
What that means ???

Question # 2 ) " The visible hut must be reloaded as many times as necessary till you get a fast unit." ....what that means ??

I just played the OLD RULES - Save before you open a Hut....!! If its an Advance Tribe you start again, I use my HUT editor so I know where all Huts are located, so I do not need a map editor...but confused about fast UNITS, I discovered many Archers....so should I have reopened those Huts ?? Confused.
 
The special hut rule only applies to the one hut that is visible in the starting location. You are supposed to save and then pop the hut. If you get a fast unit (horsemen, chariot, etc.) you keep the result. Otherwise you reload and try again. All other huts should only be reloaded if an Advancted Tribe is discovered.

BTW, if you don't already know, the hut should be popped before settling the capital. If you settle the capital first, the unit will be supported from the capital.
 
Two Rules that must be new since I played over a year ago......( but I did not understand.. ! ) :

Question 1 ) " Known 40x50 custom round map. (Known map means that you can open the starting save in the map editor at any point in the game.) "
What that means ???
In a regular game the map is unknown and must be explored step by step. Known map means that you are allowed (often encouraged) to look at the map particularly before the game starts. To do so, you run the map editor that came with the game and then go to file/open and choose the starting save.
Question # 2 ) " The visible hut must be reloaded as many times as necessary till you get a fast unit." ....what that means ??
haleewud already explained this one adequately.

If you have ignored these rules and are not too far into the game you are encouraged to start over. However, you are not required to do so since by ignoring them you have put yourself at a disadvantage.
 
Ok I never KNEW about this rule I did " open " the visible hut until many moves later, ( Have the save ) I open that hut ( 31.29 ) about 2150...since it was on my reach had no reason to open it and no other civ will take it. I did not know about this rule, I waited long enough so after I build my first Ellis I could get more..so is my game is in default ? Should I keep playing it ?
I am now on 1 AD and all Civs are pretty much on their knees, I have Destroyed all Capitas and NONE have even try to start a Wonder....starting a game anew will not be fair since I know the location of every Civ, again I have not been here for about a year and never knew of this rule. You guys tell me If I should keep playing or Giving up.
 
The rule is NOT clear in my case : " The visible hut must be reloaded as many times as necessary till you get a fast unit."..The rule should be more specific ...." For Instance " The visible hut AT THE START OF THE GAME ( location 31.29 ) should be POP at the start of the game BEFORE you build your Capital City and must be reloaded as many times as necessary till you get a fast unit."..since I have made my own HUT location Program I do not need to use the Map editor , I know by triangulation where all Huts are in any game, so on 3800 I sent my None settler to 30.18 . 36.20 Was compromised sine it was near a Green Warrior and I needed a Second Unit to open it.... and got an Archer in 3700 ...I do not think it was a disadvantage.
 
Thanks, Magic.
However #145 does not show up in the archive-page with all participants saves for download. And I am really curious why/how everybody has a way higher score than I do. I am quite happy with green though, spoiling Starlifters perfect (all stars) game. ;)
 
I am really curious why/how everybody has a way higher score than I do. I am quite happy with green though, spoiling Starlifters perfect (all stars) game. ;)
Great job Major.

I was wondering about that myself. But now that I think about it your score is unusually low. You get at least 100 for your space ship and typically at least a 100 for wonders (Colossus, Shakespeare, Copernicus, Newton, Apollo). Your score of 203 indicates you must have skipped one or two of those wonders.

In an OCC, there are two likely ways to increase your score: Future techs and unneeded wonders. My guess is that others built many more obsolete wonders after launch than you who apparently built none. But I am curious to see what you find out.
 
I have checked my score and it was correct! 100 spaceship, 100 wonders, 50 citizens, 3 peace, -50 barbs. No time for more score by wonders, FT or a bigger spaceship.
 
Ah! I forgot the -50 for the barbs. That explains it.

In my case I got 54 for citizens, 160 for wonders (2 at the end plus I made Marco as part of normal game play), 3 for peace, and 60 for Future Techs.
 
In this game I enjoyed an unusually long peaceful period at the end - 93 points worth.
 
I forgot to press the submit button after creating it. It's added to the archive-page.

Thanks, Magic.
However #145 does not show up in the archive-page with all participants saves for download. And I am really curious why/how everybody has a way higher score than I do. I am quite happy with green though, spoiling Starlifters perfect (all stars) game. ;)
 
Results page is now messed up. The title says GOTM 143 (instead of 145) and the actual results shown are that of 146 (instead of 145).
 
Results page is now messed up. The title says GOTM 143 (instead of 145) and the actual results shown are that of 146 (instead of 145).

Somehow the created page of GOTM 145 was switched with the page of GOTM 143. I've changed it again so GOTM 145 results page is ok.

I already made the result page of GOTM 146 last week (a bit faster then usual). On the result page is always the latest result page shown.
 
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