850
first MW is trained.
750
killing an Aztec reg archer promotes an archer to my first elite!! After killing so many barbs without a single promotion...
710
Korea, China know Monarchy.
We buy it from Korea (+118g) for 47gpt and dow immediately

bye-bye reputation...

turn research off. Revolt.
670
rushed courthouse in Mauch Chunk lowers corruption there from 70% to 45%. Start FP.
650
MW kills Aztec spear, starting our GA.
610
Gift Germany to MA. Buy their Engineering for Monarchy, 71gpt.
Buy Mono from China for Eng + 11gpt.
Dow Germany. Don't care for our reputation.
450
archer generates an MGL. Mauch Chunk (15 turns from FP) switches to duct.
410
make peace with Aztecs for all their 4 towns.
Inspect Tenochtitlan - 43 turns to Pyramides...
8 spears in there
370
get Feud from Egypt for Engineering, 10g.
330
Aztecs erased.
310
FP rushed in Tenochtitlan.
Dow Zulus.
210
MGL in fight against Zulus. Used to rush Sun Tzu's.
110
Capture Zimbabwe (with TGL), make peace with Zulus for their last town.
Face Egypt knights and MDIs

Our forces: 51 MW, 9 archers, 4 warriors.
Bribe China against Egypt for two luxuries.
IBT
Learn Chiv, Republic, Mono, Theo, Invention from TGL.
What will be developed next, gunpwder or education
70 BC
another MGL. Tecumseh. Hero of my youth - I always thought he was a Shawnee
50 BC
Tecumseh rushes Leo's.
Attack Zulus again, last Impi gets us another MGL

Red Cloud - Thought that was a Sioux?!? However, he founds an army to be filled with knights.
Finally, enough seats for all on the diplo table
90 AD
Army wins first battle, another MGL (Sitting Bull), rushes HE. Eqypt down to a distant town - who's next?
Dow China, sign in India and Korea.
150 AD
TGL gets us gunpowder.
190 AD
TGL with its final breath gets us education
210 AD
Egypts last town captured.
230 AD
capture Beijing with TGW at cost of our knight's army.
27 knights and 38 Mounties rule the world.
290 AD
capture Mecca.
On the IBT Ptw crashes. Reload from autosave and replay as good as possible.
Save - and it crashes again!
Reload, turn "show combat actions" on - and it crashes when a barb horse enters my town (size 1, walls, barracks from wonders...)
To continue playing I have to find a way to prevent that - even razing the town. I hope this is not an exploit...

Raze the town and it works - no crash.
400 AD
after a long turn, again a barb sneaks into an undefended town and Ptw crashes

Reload from autosave and replay as good as possible.
420 AD
China, India, Arabs destroyed.
450 AD
Korea defeated.
480 AD
French and Germans byte the dust.
Again, I overlook a barb taking my town, causing Ptw to crash. Replay again, raze the barb threatened town, save before ending the turn.