I made the 1000BC save a while ago, but when I decided to upload, I noticed the deadline was already over... I also finished the Ancient Age a couple of days ago, but didn't find the time yet to type it all in. However, this being a special game I did take detailed notes with pencil and paper while playing, and here is the timeline:
4000BC
Worker to wheat, didn't see anything better, so settled in place. The F10 screen showed only one civ with Pottery, so I thought the likelihood of getting that in an early trade is about zero, so I started Pottery on max.
3400BC
Meet the
GOTM Staff and of course they have Pottery...! Sell them Alphabet + Masonry for Bronze Working + 26g. Did not take Pottery, because my own research of that would still finish before my granary pre-built, so Bronze seemed more useful.
3200BC
Finish Pottery, start Writing.
?
Pop some barbs... Granary finished.
2550BC
First settler goes off the line. For the next time I take turns building a settler in 4 and a worker in 2.
2510BC
Found GOTM Forum 3E of capital. I'm trying to set this up as a second 4-turner by settling the third town 6E on the coast, so that the wheat on floodplain gets into GOTM Forum's city radius.
(Special note for templar_x: I think by settling on the wine hill you missed the chance to get that second settler factory?! I never settle on a wine hill, as I think it wastes a powerful square. And with industrious workers, it shouldn't be a problem to get that hill improved.)
2390BC
Settler. Pop 25g.
2350BC
Connect wine.
2310BC
Something strange happened: we suddenly know the
Mongols. Apparently
GOTM Staff sold them contact with us... Both of them already know Writing and 7 more contacts!! GOTM Home founded 6E of capital.
2230BC
Settler.
2150BC
Rome now knows us as well. I guess, I just wait until ainwood has sold our contact around to everyone else...
2110BC
Pantheon of Heroes founded.
2030BC
Writing is finished. Establish an embassy in ainwood_abode. Settler. Start on Map Making.
1950BC
Medals Table founded.
1790BC
Buy a worker from
GOTM Staff for 6gpt.
1750BC
Settler.
1725BC
Ephtathlete Statue founded.
1675BC
As no more contacts have been coming in lately and I'm hopelessly backward, I decide to start a major trading round. It looks like the tech pace has been quite high for an Emperor game, I'm at least 5 techs behind
GOTM Staff, Mongolia and Rome. The cheapest contact is
Polynesia, so I guess it is backwards as well and perhaps I can sell them something. Also Rome doesn't know them yet.
Buy contact
Polynesia from
GOTM Staff for 3gpt.
Sell
Polynesia Writing for Warrior Code + 29g
Sell
Rome contact
Polynesia for contact
Ancient Elites + 13g.
Sell
Ancient Elites Alphabet + 9g for Wheel + contact
Egypt.
Sell
Ancient Elites Writing for Horseback Riding + 21g.
Sell
Egypt contact
Polynesia for contact
France.
Sell
France Writing + Horseback Riding for Iron Working + Ceremonial Burial + 50g + contact
Arabia.
Sell
Arabia contact
Polynesia + 5g for contact
Modern Elites.
Sell
Modern Elites contact
France + contact
Polynesia for contact
Spain + contact
Persia + 10g.
Sell
Persia Horseback Riding + 53g for Mysticism.
Sell
Spain Mysticism for 25g.
So that's now 11 contacts out of 13. No one has Map Making yet, so I guess my decision to research that instead of going for Republic directly wasn't too bad. (During the trading round I already started regretting that I went for Map Making first...)
1650BC
Settler.
1625BC
Fastest Finish Award founded. Sell
Ancient Elites Iron Working + Ceremonial Burial for a worker.
1600BC
Settler.
1575BC
Barbarian horseman comes out of the fog and kills a worker! Shouldn't have been so careless.
1500BC
Finish Map Making. Start Literature (hoping someone will finish Code of Laws in the meantime). Lowest Score Shield founded. Map Making kicks off the next trading frenzy...
I guess the details might be a bit boring, so here's just a summary: selling Map Making and my World Map gained me Philosophy, contact with
Babylon, everybody's World Map, 2 workers and 203g.
1475BC
Sell
GOTM Staff updated WM for 31g.
1450BC
Settler.
1425BC
Global Ranking founded.
1400BC
Settler.
1375BC
Arabia finishes Literature first! #$&%!! After I invested already 4 turns into it. I buy it for 198g + 19gpt + WM. Then sell it to
GOTM Staff for WM + 79g. Start on Code of Laws. QSC founded.
1350BC
Settler.
Rome comes up with two techs in one turn: Code of Laws and Mathematics! Four others including
Arabia have Math. Looks like they did some large scale trading as well...
I give
Spain Map Making for Mathematics. Then I sell WMs and techs around for all the spare cash in the world that I could get. (I think it was like 200g.) Then buy Code of Laws from
Rome for 125g, 23gpt and WM. Sell CoL on to Arabia for 77g and to Spain for a worker.
Finally I declare war on
Rome 
. (I know I'm mean... But I figured this will be the last gpt deal I need in this game, and getting to Republic asap justifies all means... Some may ask, why then did I include the 125g in the deal with Rome? Because they wouldn't sell for a pure gpt-price... Start research on Republic. Around that time two libraries got ready as well, but still Republic took for ever (18 turns). Large Map is quite expensive.
1300BC
Settler.
1275BC
Submit Game and Game Results founded. Incense hooked up.
1250BC
Settler.
1200BC
Settler. SGOTM founded.
1150BC
Settler.
Rome knocks at my door and asks for peace?! Generous as I am, I grant it for Hispalis (size 1 town) and 20g...
1125BC
Map Galery founded.
1100BC
Settler.
1075BC
Game Replay founded. Buy a worker from
Arabia for WM and 113g.
1050BC
Settler. Jason founded.
1000BC
Settler. Game Stats founded. Demand a town from
Babylon, and they give it to us! Never thought that would work on Emperor...! Try the same with
Modern Elites, but they won't give one. So we declare war. (We can use them for war happiness fishing later on.)
QSC stats:
19 towns, 50 population, 1 settler, 8 workers, 6 slaves, 4 barracks, 3 granaries, 1 temple, 3 libraries, 9 warriors, 2 donsigs, 16 techs and 4 turns left on Republic (the missing ones: Polytheism, which is already known to 2 civs, Currency, Construction), 2 luxuries, 12 contacts. (Where is Greece?!)
950BC
Settler. Spot Light Games founded. Ancient Elites have a worker, but don't have anything to buy it. So I just extort it...
900BC
Settler. Republic finishes in the interturn. The next major trade feast...
Sell Republic to
Spain for Currency, WM, 123g and a worker.
Sell Currency to
Persia for Polytheism, 40g and WM.
Sell Currency to
Rome, Arabia and Mongolia for WMs and 258g.
Sell Polytheism to
France for WM and 77g.
Revolt and draw 6 turns anarchy. Re-roll and get 4 turns this time.
Articles founded.
850BC
Arabia gets Republic from someone?!
825BC
Arabia is first to finish Construction and enters Middle Age. Why didn't they finish it a turn earlier, then I could have traded it for Republic!
pre-800BC interturn
Republic established. Meanwhile I can buy construction from
France and enter the Middle Age as well.
Gift up
GOTM Staff and they get Engineering, but are not willing to part with it for Rep + Lit + all my gold.
Gift up
Persia and they get Monotheism. They would be willing to sell it for the trifle of Literature + Republic + 571g + 46gpt... (I'm surprised, they still accept gpt deals? Must be a bug in the trade reputation system?! Normally, when I'm very careful not to hurt my reputation, no one accepts gpt...) But I don't buy it yet.
Gift up
Babylon, who were still 6 techs behind, and they get Engineering as well. Now the price has dropped so much that I can get it for Republic + Literature + 67g + WM. (Buy it from them rather than from
GOTM Staff, because
GOTM Staff looks much further advanced, so perhaps I can later get something else for my Rep or Lit.
Babylon on the other hand is unlikely to come up with anything useful for the rest f the game...)
Go back to
Persia and buy Monotheism for Engineering, Literature, Republic and 22gpt.
Start lone scientist on Theology. When I now leave the F1 screen, a defect in my mouse apparently issues two clicks instead of one, and the "exit-X" is exactly on top of the "end-of-turn button"! So this ends the interturn and then the 800BC turn as well... #%&$§§!! I wanted to declare war on Persia right away, as I now need my gpt for upgrading warriors. Good luck that during anarchy I always arrange my cities with taxmen & entertainers, so they don't riot. (I heard somewhere that during riots there's a chance that a city improvement gets destroyed. Can anyone confirm this?) Therefore I did not loose too much commerce/production this turn.
A few comments on the game: Whatta map!! (The ConDoms will have fun with it... BTW: sorry for not joining the challenge, but I had enough Conquests for a while, and as I finally got the medal in GOTM99, I try a bit variety. Have never done 100K in GOTM, only in COTM, where it's easier using Feudalism. So this should be fun.)
The lack of horses will force different strategies than the usual "horseman -> knight -> go visit the neighbors" strategy... Excellent.
I'm planning on a major swordsmen upgrade right now and will ship them over to Arabia, while finishing a road through the jungle towards the GOTM Staff. Don't know yet, though, whether I shouldn't better keep them in the game?! They have been so useful so far, I wouldn't be surprised if civ_steve somehow modified them in a special way?! But their territory is easiest to reach, and for a fast 100K I need it asap. Still it doesn't "feel right" to eliminate our beloved GOTM staff who has been running this competition smoothly for so many years...
The UUs: I didn't meet any yet, and I'm afraid they won't play that much of a role in this game... The AI is notorious for not making the most out of their UUs, and I'll make sure to eliminate the dangerous ones, before they can built theirs in large numbers (or at least take away the necessary resources in time). And I will use mine only later to start a GA after the second core is booming. (That's why I'm using swordsmen for the first war.)
The Elites should be ashamed of themselves... I extorted a worker (and meanwhile also a town) from SirPleb, just by threatening him

(If I would try that with the "real guys" I could kiss my ass good-bye...) And klarius looks rather weak as well. (Though he didn't give in to threats yet.)
Lanzelot