Predator class
Going for Conquest
At the beginning of the Middle Ages, we uselessly learned Monarchy
and, a little bit later and more usefully, Engineering. The Great
Library then gave us both Monotheism and Feudalism, cueing me to
self-research Chivalry in four turns with a middle science effort.
_30 AD Learn Monarchy
110 AD Learn Engineering
260 AD Learn Monotheism
260 AD Learn Feudalism
300 AD Discover Chivalry
The end game was far from perfect. I have played too few games to the
end lately. I hadn't expected having to go so far into the AD's. But
Babylon had upgraded all Spearmen to Pikemen, and they were quite a
few.
The Musketmen didn't present such a problem, but perhaps that was
luck. I amassed Horsemen and Swordsmen before attacking. At one
occasion, A Horseman single-handedly killed the defending Musketman,
whereafter two following Horsemen died to a Spearman without taking a
single hit-point off him.
A few Leaders appeared, who built The Hanging Gardens for happiness
and score, The Great Library for the precursors of Chivalry and
finally Sun Tzu's Art of War on the Babylonian continent for the
upgrades from Horsemen to Knights.
In order to connect Iron to Babylon, I rushed a Settler in spite of
Resistance by disbanding Galleys and red-lined Horsemen and then a
Harbor in the new city for units and cash. The remaining red-lines
could then be upgraded. But at this point I had a cash shortage
limiting the amount of upgrades. The surplus was about 300 gpt.
_90 AD Destroy Scandinavia
_90 AD Flip Konigsberg
150 AD Destroy Germany
170 AD Connect Wines
210 AD Emerge Great Leader 2nd Richelieu
230 AD Build The Hanging Gardens
230 AD Emerge Great Leader 3rd De Gaulle
250 AD Build The Great Library
270 AD Destroy Iroquois
300 AD Emerge Great Leader 4th Charlemagne
310 AD Build Sun Tzu's Art of War
310 AD Capture Babylon with The Oracle
330 AD Flip Ashur with Sun Tzu's Art of War
330 AD Connect Silks
360 AD Flip Babylon
360 AD Destroy Babylon
Conquest victory in 370 AD, Jason score 11 k.