Governor Sytem

Should we use this idea?

  • Yes

    Votes: 8 53.3%
  • No

    Votes: 2 13.3%
  • Change it

    Votes: 0 0.0%
  • Ask me later

    Votes: 5 33.3%

  • Total voters
    15
  • Poll closed .

spycatcher34

Emperor
Joined
Jul 7, 2001
Messages
1,340
Location
United States of America
We dont have enough people to make this work properly but when(if) we do, we should have a plan. Please vote if this is acceptable.(suggestion on ammendments welcome)

~~I've provided the ask me later option if you feel we should disscus this when the time comes.~~

*Offices and elections*

When a new city is created citizens will have the option to move there. After an initial (say 3 turns) a mayor will be elected by the citizens of that city. During the first three turns we will have common elections to determine the first item to build. (More than likely a defensive unit). All mayors report to their governor. Elections are held every 34 turns

{Periodically provinces should be redrawn to include and or balance the cities under a particular governors control}

Proveniences will be handled in a slightly different manner. The city planning director will appoint two to four candidates to run. The candidates must reside in that province The people of that region will then vote. The governor then can appoint a deputy. The governors will report to the director or deputy. Elections are held every 30 turns with the directors.

*Powers of officials*

These people will have no real power. The real purpose of these people is to watch for any problems or things that need to be mentioned.

Mayors will have control on worker allocation. It is the mayor’s duty to report starvation up the chain of command.

Governors will survey the militia of his provenice. Making sure it is sufficient and up to date. If the governor feels that more troops are needed in a particular area it is his job to report that.
 
"When a new city is created citizens will have the option to move there. After an initial (say 3 turns) a mayor will be elected by the citizens of that city. During the first three turns we will have common elections to determine the first item to build. (More than likely a defensive unit). All mayors report to their governor. Elections are held every 34 turns"

What if we have a lot of cities? Then we would have to organise a lot of mayoral and governor elections.

"Governors will survey the militia of his provenice. Making sure it is sufficient and up to date. If the governor feels that more troops are needed in a particular area it is his job to report that."

Will we have a national army? How do you differentiate betw a city militia and a unit of the national army (since most units would be based in cities anyway esp if we're a democracy in Civ2)?

IMHO, I think it's too early to say. We'll have to get the game started and work our way thru it later on .....
 
The way I view it as Military commander, the defensive units will be the Nation Guard, and should not leave cities unguarded.

All Horse troops (and later mechinized formations) represent the standing Army, under direct military control, answering to the President and enacting the people's, not the governer's, wishes.

National Guard formations shall be:

Militia
Phalanx
Pikeman
Muskteers
Riflemen
Mechinized Infantry

All of these could augment the standing Army in times of war, and in exploration.

All Navel vessals also fall under the military minister, but all transports are availible upon request to the Trade Minister to transport Caravans, if this doesn't conflict with Military operations in time of war.
 
Nice idea's Spy.
I do not agree on all of them though ,but i'm sure you work youre way out of it.:goodjob:

First off all ,youre idea's on gouvernor's are great.I would have suggested 1 gouvernor for every 4 or 5 city's ,with you as being the gouvernor of the main province.But you may decide about the numbers.You appoint the candidate's ,that's a nice idea too.

I decided that the first gouvernor of a province get's to name the province.:)

the mayor's i don't really like for this moment.in the long run we might inplement that ,if we have way more members.At this moment there are not enough member's for the city's.

worker allocation ,i advice you to give it to the gouvernor's.

the millitia feature ,can you give me more information on this?
 
I like the idea of and defending millitia and a "expiditional force",
nice work ,need's some refinement (how many unit's for every city as millitia?) ,ii'm sure you guys can work this out.

nice work to you to AOA :goodjob:
 
I meant warriors.

See what happens when you remember civ-1? :lol: :crazyeyes
 
Not a bad idea. I like it.

By the way, is it possible that somewhere along the way I could receive a small command in the militia? Perhaps an island?
 
Further to Spy's suggestions...

Hippo's on-the-spot proposal...

Spy declares a set of cities to be a new provice of our empire.

They are assigned a new name, ie:

Province = "New Thunderfallia" all cities are given "NTF" as a precursor to their actual name. Just helps in the general organization of the place. :)
 
Province = "New Thunderfallia" all cities are given "NTF" as a precursor to their actual name. Just helps in the general organization of the place.

Good idea ,but why not place it after the name.

as in for ex. DuckStad NTF in place of NTF Duckstad.
Just a minor proposal.
 
This humble citizen agrees with Knight-Dragon, let's play it by ear and see how the game starts to pan out before deciding on the need for both Governors and Mayors. At this stage I think Governors would be sufficient, the addition of Mayors could lead to much government and confusion.

AoA's idea makes sense regarding the division of responsibility for military units.
 
While I think the best advice is to wait and see, it doesn't hurt to think ahead, so...
I don't see any need in ever having mayors. As we get more cities, we create more provinces, so governors would never become overburdened. If the solution to too many cities is to create mayors, then you run into the problem of not having enough mayors to go around. So I think the governor idea will be enough to last us to the end.
 
I am thinking that mayors will be too much. At least at this stage. Governors are fine, but I think they should only come into play later in the game. We currently have a Minister of city planning, a Deputy Minister (me!), and a Governor, and we only have one city. I like the idea that puts the Minister and or Deputy in charge of Province 1, and then once we get to Province 2, we can create Governors positions.

I like the military / National Guard idea, but it can't be too hard and fast since the military will need defensive units, and the occasional offensive unit is good for defense. Plus there is air power to keep in mind. Perhaps the military will use forts. Until these are available I'm sure we can keep track of which unit belongs to what plus we won't be in a democracy anyway.

Weeee!:p
 
we will have WAY to many mayors, especially at the late stages. I usually have 50 cities under my rank by that time.

so

compromise:

if cities get to many, only cities with pop's of 8 or 12 or more get mayors. lesser cities are rules by govoners. to make up for this, govoners will have controal over more cities if they govern cities with mayors? {that last statement is questionable though}
 
Thanks for the feeedback. Nice compromise ideas pell. I guess we will use governers for the time being.


On further note AoA as acting military leader you lead the military however you and the prez feel complelled to do so. I was simply offering use of the governers to make sure we had enough troops to go around;)



:king:
 
Originally posted by spycatcher34


On further note AoA as acting military leader you lead the military however you and the prez feel complelled to do so. I was simply offering use of the governers to make sure we had enough troops to go around;)

The governors will be the one's that go screaming to AoA when their cities are ill-defended. It'll be a good system, that way AoA doesn't have to micromanage city garrisons.
 
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