Tacit_Exit
King
One of the things that most piqued my interest re:MOO3 in the pre-release blurb was the mention of AI 'assistants' that would handle the micromanaging tasks that you preferred not to, and that these ais would get better with 'experience' (useage,
I guess).
I interpreted this as, say, if you preferred not to micromanage combat and left it up to your 'general', she would get better the more combats she survived.
Similarly, if you left economic details to your economist he would eventually become a master in the field.
Does this match the reality of the released game at all?
Keep in mind I haven't got it, but have had some recent experience with MOO2 (tho I've heard its only vaguely similar gameplaywise)
*edit* I got the impression that these ais were represented as 'characters' in your civilizations heirachy.
I guess).
I interpreted this as, say, if you preferred not to micromanage combat and left it up to your 'general', she would get better the more combats she survived.
Similarly, if you left economic details to your economist he would eventually become a master in the field.
Does this match the reality of the released game at all?
Keep in mind I haven't got it, but have had some recent experience with MOO2 (tho I've heard its only vaguely similar gameplaywise)
*edit* I got the impression that these ais were represented as 'characters' in your civilizations heirachy.