Governors & Generals (AI assistants)

Tacit_Exit

King
Joined
Dec 5, 2002
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933
Location
Oz
One of the things that most piqued my interest re:MOO3 in the pre-release blurb was the mention of AI 'assistants' that would handle the micromanaging tasks that you preferred not to, and that these ais would get better with 'experience' (useage,
I guess).

I interpreted this as, say, if you preferred not to micromanage combat and left it up to your 'general', she would get better the more combats she survived.

Similarly, if you left economic details to your economist he would eventually become a master in the field.

Does this match the reality of the released game at all?

Keep in mind I haven't got it, but have had some recent experience with MOO2 (tho I've heard its only vaguely similar gameplaywise)

*edit* I got the impression that these ais were represented as 'characters' in your civilizations heirachy.
 
There are tons of settings all over the place were you set what "ideals" your planetary viceroys will work with. ie: Peace through Strength will tell your viceroys to build a decent military, Total War will tell them to focus on military. You can also tell them to focus on research.

From there you can set up development plans based on classifcations of planets, you get to classify those planets and your viceroys will build along those lines.

These viceroys have no presence in the game but to monkey with the sliders and keep your build queues filled with stuff.

There are however leaders that you have in the game. These leaders show up from time to time ( and die often :( These leaders have effects that cover your entire empire. They dont mature thought, when they show up they give you a +x bonus for something and a -y penalty for something else. That bonus will never change unless your leader is killed or you give them the boot.
 
Thanx Angmar.
Damn! that was the one thing that had me semi-excited about this game.
Oh well; back to PTW
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