GP Farm

Graven

Chieftain
Joined
May 16, 2007
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New York
I've been a long time Civ player and recently boguht Civ 5. I understand the CE's, but am having trouble understanding how to set up a GP Farm for lightbulbing or w/e. Any feedback would be helpful -- I'm currently still playing on noble.

Thanks in advance.
 
There are a lot of threads out there regarding this but essentially you need a city with a good ammount of surplus food, thus the "farm". Then you need to run specialists in that city. To run specialist you are going to need certain buildings for example libraries so you can assign scientists. For every specialist you assign you get 3 GP points so the more you can assign the faster you get GP. Another way to run a lot of speicalist is to use the caste system civic (unlimited artist, merchant, and scientist). Again there is a lot more strategy to it than this but this should help you get a start.
 
So do you focus on one type of GP -- like a Great Sceintest for example? If so, do you set up multiple GP Farms for different GP's? If so, how many and for which types?

Thanks again for the help.
 
Here's an article I wrote about different ways of setting up GP farms.

http://forums.civfanatics.com/showthread.php?t=209331

GPs are "farmed" both through specialists (obtained by having farms) and wonders. A good GP farm will have a combination of both.

Generally, you can help determine what kind of GPs you get by chainging the specialists employed in the city. The exception is engineers, which are very limited through the game and can't be increased through caste system. If you want to farm great engineers you need to plan for this by (1) emphasizing building of wonders that give great engineer points, and (2) planning to build the ironworks in your GP farm.
 
So do you focus on one type of GP -- like a Great Sceintest for example? If so, do you set up multiple GP Farms for different GP's? If so, how many and for which types?

Thanks again for the help.

It depends on what type of victory you are aiming for and what type of economy you are running. The city manager defaults to running as many scientist as it can under caste system. The specialist economy needs to run mostly scientist in order to keep up in technology. If you are going for a cultural victory you will want to have mostly artist specialist.

There are already some good guides on it, but here are some things to look for when selecting a GP farm site. The first is food resources. The more food the city can work, the more specialist it can support, so the more GPs it can potientially generate. You also want it have several fresh water tiles and some forests to keep it healthy. I like to have some good production tiles for building the national epic, but not too many. Wonders can also generate GPs so if you get some great engineers use them to rush wonders in your GP farm.
 
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