RayOfSpeed
Chieftain
- Joined
- Feb 24, 2018
- Messages
- 9
EDIT: changed my mind about how I wanted to ask this question since every time I think I've figured something out, I dead end. I think I can handle the other two components of the mod (a building that replaces the University and a unit that replaces the Warrior Monk). What I'm having trouble with is the leader trait:
Originally, my intent was to have them start with Archery, and have ranged units get +50% ranged strength while in a city or fort.
It seems like you can't just start with a tech in this game. I was initially looking at ADJUST_TECH_BOOST before I realised that just adds a % to all tech boost effectiveness, and it seems like MODIFIER_PLAYER_GRANT_SPECIFIC_TECH_BOOST only works with the pre-defined boostable techs (GREATPERSON_ROCKETRYTECHBOOST, GREATPERSON_PRINTINGTECHBOOST etc.). Is this even a possible thing to do or should I go back to the drawing board and find a new trait?
Originally, my intent was to have them start with Archery, and have ranged units get +50% ranged strength while in a city or fort.
It seems like you can't just start with a tech in this game. I was initially looking at ADJUST_TECH_BOOST before I realised that just adds a % to all tech boost effectiveness, and it seems like MODIFIER_PLAYER_GRANT_SPECIFIC_TECH_BOOST only works with the pre-defined boostable techs (GREATPERSON_ROCKETRYTECHBOOST, GREATPERSON_PRINTINGTECHBOOST etc.). Is this even a possible thing to do or should I go back to the drawing board and find a new trait?
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