Graphic editing for new Units?

GenPatton

Chieftain
Joined
Dec 29, 2001
Messages
23
Location
US
I have been trying to add a World War II style Aircraft Carrier to my game, the problem I have run into is the Graphics. I downloaded the FLICster utility and ran it to seperate the current Carrier Default. The Using Animation Shop I modified the Carrier to look more like a World War II Carrier with the hopes of using it as the first Carrier and the Original as a Nuclear Super Carrier. The animation in Animation Shop looks good. So I use the FLICster to bring the graphic into one file, but the colors are all distorted once its added to the game. Can anyone help me on how to make the colors right. Do I need a different editor for the graphics? Is there a special way of saving it?

Any help would be much appreciated.
 
This is what I was trying to get it to look Like!
 

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When you save the flc under AS, you need to select custom palette and then choose the PAL file created by Flicster. Next select nearest color for optimisation.

If you do it right then you should not have the color problem. Of course you need to keep to the color used in the original file or edit the .PAL file accordingly :king:
 
When you've fixed the color problem would you be generous enough to post the files here for download? I'd love to replace the current carrier graphic with this one and use the Civ3-supplied graphic solely for the Nuclear Carrier I created in my mod. TIA.

Oh, and if you have any other graphics ... :)
 
Well, I've tried loading palette, but the shadow looking bright red in game. Had anyone this problem ?
 
Originally posted by s3d
Well, I've tried loading palette, but the shadow looking bright red in game. Had anyone this problem ?

I believe your problem is with the palette. When a flc uses less than 256 color, the balance of the palette are sometime fill up by the last few colors. In your case, shadow color must always be one of the last 8 before the last one which usually is pink. Also, the shadow color must not appear any other place in the palette. To check, load the palette in Paintshop and see if any other space other than the last 8 has the same color. If yes, just fill up the other spot with a different color. Or, fill up the last 8 with a diff color then use that color as your shadow :king:
 
Originally posted by Dark Sheer


I believe your problem is with the palette. When a flc uses less than 256 color, the balance of the palette are sometime fill up by the last few colors. In your case, shadow color must always be one of the last 8 before the last one which usually is pink. Also, the shadow color must not appear any other place in the palette. To check, load the palette in Paintshop and see if any other space other than the last 8 has the same color. If yes, just fill up the other spot with a different color. Or, fill up the last 8 with a diff color then use that color as your shadow :king:

Now I see the shadow, but it is too dence, almoste black. Should I play with Palette shadow value, or it's position in last 8 colors ?
Thanks
 
Originally posted by s3d


Now I see the shadow, but it is too dence, almoste black. Should I play with Palette shadow value, or it's position in last 8 colors ?
Thanks

The palette uses position 248 to 255 for the shadow. So 248 is the darkest while 255 is the lightest. To adjust your shadow density you just need to slect which slot your shadow color goes to.
:king:
 
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