carl corey
Deity
I know there have been a lot of threads about the best use of a Great General, but I'm trying to gather the different ideas and add some of my own. This thread will refer to Warlords with the 2.08 patch installed, meaning:
- Leadership gives double experience points
- Heroic Epic available with a level 4 unit
- Military Academy gives +50% production for military units
- Military Academy requires Education
- Military Academy gives 3 culture
I'll get the ball rolling by giving an idea about what each of these modifications means. I'll start with the most obvious, getting Heroic Epic with a level 4 unit (10XP for normal civs, 8XP for Charismatic ones). Since you can get to level 4 by fighting only against barbs you can enable Heroic Epic very early. This goes well with aiming for early Literature and the Great Library and it means you can forgo using a Great General as a Warlord to get a level 5 unit (needed before the patch). If you aim for West Point on the other hand you might still want to do it, but West Point comes late enough that it might not be very useful and it's also on a not so useful tech path.
I've never used the Leadership promotion before, but with the improvement it has received it might just make things interesting. What if you have an early military advantage, like a Unique Unit, or maybe you're just ahead in techs? You could use the Great General as a Warlord to make the maximum amount of units jump a level to make them even more powerful, and give the unit to which you attach the Warlord the Leadership promotion. For example, a Praetorian with the Leadership promotion will just "add" XPs to the original 20 given by the Warlord. The total XPs gained would be: 20 - number of XPs used to give him Leadership + number of XPs/2 that he gains after Leadership. You still lose a level to get Leadership, but maybe the additional benefits outweigh this?
Also, after the patch, the Military Academy is clearly worth considering. You can either set up a second military city beside the Heroic Epic one or add a Military Academy to the first one for super fast production. I have a doubt about the benefits of settling a lot of Great Generals as Military Instructors in the same city. It's rare that they give you enough extra levels to make it worth it. So maybe having a Heroic Epic + Military Instructor city (3rd level units without Vassalage or Theocracy) and a Military Academy + Military Instructor city is a better idea.
If you have other ideas, old or new, I'd be happy to see them. Maybe with your help we can develop this into an article worthy of the Civ 4 War Academy.
- Leadership gives double experience points
- Heroic Epic available with a level 4 unit
- Military Academy gives +50% production for military units
- Military Academy requires Education
- Military Academy gives 3 culture
I'll get the ball rolling by giving an idea about what each of these modifications means. I'll start with the most obvious, getting Heroic Epic with a level 4 unit (10XP for normal civs, 8XP for Charismatic ones). Since you can get to level 4 by fighting only against barbs you can enable Heroic Epic very early. This goes well with aiming for early Literature and the Great Library and it means you can forgo using a Great General as a Warlord to get a level 5 unit (needed before the patch). If you aim for West Point on the other hand you might still want to do it, but West Point comes late enough that it might not be very useful and it's also on a not so useful tech path.
I've never used the Leadership promotion before, but with the improvement it has received it might just make things interesting. What if you have an early military advantage, like a Unique Unit, or maybe you're just ahead in techs? You could use the Great General as a Warlord to make the maximum amount of units jump a level to make them even more powerful, and give the unit to which you attach the Warlord the Leadership promotion. For example, a Praetorian with the Leadership promotion will just "add" XPs to the original 20 given by the Warlord. The total XPs gained would be: 20 - number of XPs used to give him Leadership + number of XPs/2 that he gains after Leadership. You still lose a level to get Leadership, but maybe the additional benefits outweigh this?
Also, after the patch, the Military Academy is clearly worth considering. You can either set up a second military city beside the Heroic Epic one or add a Military Academy to the first one for super fast production. I have a doubt about the benefits of settling a lot of Great Generals as Military Instructors in the same city. It's rare that they give you enough extra levels to make it worth it. So maybe having a Heroic Epic + Military Instructor city (3rd level units without Vassalage or Theocracy) and a Military Academy + Military Instructor city is a better idea.
If you have other ideas, old or new, I'd be happy to see them. Maybe with your help we can develop this into an article worthy of the Civ 4 War Academy.
