carl corey
Deity
Charismatic Civs
Good point about Military Academies now coming late. And yeah, it seems pretty clear that with a Charismatic leader you wouldn't want to save the Great Generals for MAs, and instead have Military Instructors or highly promoted units to help with all those early attacks. The thing is, with the amounts of wars I usually fight when Charismatic I end up relying on lots of catapults to destroy city defenses. I'd rather have Accuracy promoted catapults, so they're usually built in the city that has a settled MI (2 promotions). That also means it's unlikely that I stack other MIs in that same city, which leaves them for settling elsewhere or promoting existing units right away.
That's one INSANE strategy!
In the good sense.
By the way, only Hannibal and Cyrus are both Charismatic AND have a mounted UU. I'm not a big fan of the Numidian Cavalry, but Immortals are pretty sweet. Combined with the Imperialistic trait, you'll probably get quite a few GGs from the early wars and this could turn into a really powerful Cavalry force.
Well, as you can see there are a lot of strategies that are hard to quantify. Also early, late or no war really depends on your position and your neighbors and it's impossible to put that in an excel sheet. I'm only trying to find more uses that the "Medic 3 for West Point, MI-MI-MI etc, MA in HE & WP city" way. And with a Charismatic leader those strategies can be very different one from another. You could take time to build Stonehenge and take advantage of the increased happiness to have only a few huge cities and beeline to get military superior troops and then attack, or go for early attacks relying on Charismatic's happiness for War Weariness protection and for early promotions/GGs.
You might be interested in synergies (playstyles/traits/civics).
Charismatic just screams for MInstructors :
With 2 instructors+ a barracks, you have 7 xp
+ vassalage or theocracy (depending if your capital is your military factory or not and depending on your religious status), you have 9xp which is enough for level 4.
With 4 instructors+barracks, you have 11 xp. With vassalage, theocracy or simply stables for mounted, you have level 5 units out of the gates
This is even more true if you run representation.
Those 4 MI will offer you 12 beakers
Military academies come late anyway, so maybe it's worth the bother when they are available. But i get most GG before they are![]()
Good point about Military Academies now coming late. And yeah, it seems pretty clear that with a Charismatic leader you wouldn't want to save the Great Generals for MAs, and instead have Military Instructors or highly promoted units to help with all those early attacks. The thing is, with the amounts of wars I usually fight when Charismatic I end up relying on lots of catapults to destroy city defenses. I'd rather have Accuracy promoted catapults, so they're usually built in the city that has a settled MI (2 promotions). That also means it's unlikely that I stack other MIs in that same city, which leaves them for settling elsewhere or promoting existing units right away.
The leadership promotion with a charismatic leader is a nice thing. I like to hold onto my GG's with a civ with mounted UU. Beeline for military tradition, upgrade your best mounted units to cavalry (at this point of the game you should have a few 13 xp level 5 units). Drop a warlord on these units (1 per) adding leadership and blitz and then mop up cities with a couple of them after softening defenders with siege. 2 or 3 combat IV/leadership/blitz cavalry pack an insane punch. If you can get another level out of these guys (which you should), you can add commando. Then, they can cripple cities with pillaging.
That's one INSANE strategy!


Everything (aside from the random chance in battle) boils down to math. Just use the leader traits as a variable in whatever formula you end up with. With a few hours and an excel spreadsheet, you could plug in the leader, and have a table that adjusts the relative starting impact of a unit based off of:
Unit type
Improvements XP bonus
GG Instructor XP bonus
Wonder XP bonus
And then have the chart modify itself for if the leader is CHA.
Well, as you can see there are a lot of strategies that are hard to quantify. Also early, late or no war really depends on your position and your neighbors and it's impossible to put that in an excel sheet. I'm only trying to find more uses that the "Medic 3 for West Point, MI-MI-MI etc, MA in HE & WP city" way. And with a Charismatic leader those strategies can be very different one from another. You could take time to build Stonehenge and take advantage of the increased happiness to have only a few huge cities and beeline to get military superior troops and then attack, or go for early attacks relying on Charismatic's happiness for War Weariness protection and for early promotions/GGs.