great library and min research time functions needed

primordial stew

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civIII RFRE (and others) used a "timer" tech tree. Basically it took advantage of civIII's min + max research time settings (for the AI it would always take 25 turns, which the player worked to keep his at 12 turns, but it couldn't be less), along with the "Great Library" function. If any 2 AIs got a tech then everyone would know it (ie the timer).

For civIV RFRE all of the AI goverments provide -999% beakers, which civIV rounds to close to 1 (.88 or so apparently :confused: ), so the AI will be taking 25 turns no matter what. This is all good.

2 things are still needed:
1. The player needs to know that the tech has been gotten, so some sort of great library function.
2. The player's research time cannot be less than 12 turns.

I'm guessing the 1st is pretty easy, if you are familiar with the game's python that is. Both are needed.
 
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