Great Scientist on Marathon

Draco84

Warlord
Joined
Mar 22, 2011
Messages
244
I have a quick question,

On Marathon, is the Great Scientist supposed to provide 8 turns of science as it does on standard?

What effect does this have on settling vs bulbing? I found even after Plastics I was still Settling any non-jungle land, 8 turns of Marathon is equivalent to under 3 turns standard, does bulbing on Quick give you the equivalent of 16 turns?

side note, this game was set to Emperor Small Continents Huge Marathon (all but two civs were born on the same snaky continent which was disappointing)

Spoiler :
88BBD6246AFBE581E7B69038E98206E96DEE1CB8


any thoughts?
 
On Marathon, you should plant many more GSs, and plant them later in the game than you would on Standard. By the late game on Standard, you are getting the late game techs in 6-8-10 turns, so bulbing a GS makes sense. Not so much on Marathon, where, as your screenshot shows, Radar will take you 18 more turns, at 1384 bpt.

Quick is just the opposite. Many won't plant any GSs (one exception is Babylon's initial GS from Writing, and maybe a Liberty finisher GS); just save them for late game bulbing.
 
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