Inherited::
1020: The last time I was able to play, we had four cities and our main concern was barbarians. I'm amazed at all the cities without defense- but maybe I'm paranoid. We seem to be leading the tech race. Three civilizations have Chilvary over us (big deal) and two have Music Theory. I go through the various leaders to see what deals we have. The only real deals we have are with Germany, who we're trading luxuries with. Our biggest military threats are Rome and Persia- both have stronger militaries than we. Persia is also annoyed at us, which isn't very comforting. The only people furious at us are the Zulu. There's an Iroquios mounted warrior and settler in our land, near Sparta. Not sure where the heck
they're going.
Sparta has 2991 culture (

) and is gaining 45 culture per turn. At this rate, it'll take us 378 turns to reach 20K. I'm not entirely sure why we're researching military tradition. Tap enter, then remember I wanted to switch to economics.
Turn 1 1030: The Persians are building JS Bach's cathedral. Allegheny riots, due to my misreading a slightly happy- yet content- face for a happy face. Ugh. Various cities finish things and start things. The cities that had defense built workers. Cities that need more defense got defenders. Athens starts on another musketman to send to a needy city. I switch over to Economics. It's due in five turns, same as Military Tradition would've been. The horseman outside of Tientsin moves into the town. Persia did something with their military. It went from stronger to ours to average. (Eh?) We have 39 cities and 36 workers.
Turn 2 1040: The Zulu begin Leonardo's workshop. Join the club. Order in Allegheny is restored. Various rival settler pairs are returning to their respective dung heaps.
Turn 3 1050: Nothing much. The Romans are sending a settler/legion pair somewhere. We need to see about hooking up our three last cities.
Allegheny: The best way to do this is getting a road to the Iroquios cty of Tyendenaga. Unfortunately, we'd need to go through FIVE tiles of jungle to do that. (

)
Amatikulu: Seven tiles of grassland, most in neutral territory. (Almost the majority of that will belond to Tarentum when/if it's borders expand.)
New Ulundi: Essentially a lost cause. The approaches are almost solid forest, hills, and moutains, except for some Zulu-owned tundra. It'd take like eighty turns to build a harbor here, though.
Turn 4 1060: Delphi is about to undergo disease.

Bablyon begins Leo's. (

) We should think about building a forbidden palace somewhere. Phocaea founded where its go-to order let it. That's going to irritate those poor Roman legions. Marching all the way through Rome and Zululand, just to be beaten to the site by us swarmy Greeks.
Turn 5 1070: The deal with Bismark is up, and we've lost our wines. This ticks Athens, Canton, Thessolonica, and some city whose name began with an "H" off. Suddenly the National Circus hits all of these towns at once. Delphi doesn't get hit by disease. (Eh?) I figure out why- our brave workers cleared a jungle tile this turn, and that must've been the naughty tile producing the disease.
Turn 6 1080: Economics done. I decide on Physics. We'll need it for Theory of Gravity- and Sparta's not on the ocean, so Navigation would serve no purpose. Music theory was out because everyone except for the Indians (muffled snicker) is building JS Bach's little..thing. Most of our towns are now somehat defended (hoplites, swordsmen, muskets) and only some are left with just horsemen. I'm not sure what to do with the worker trapped on Eretria, so he gets to mine a hill for no purpose at all.
Turn 7 1090: Not much, just telling our hordes of slaves what to do and where. The...settler (?!) in Allegheny is done, and I frankly have no idea
what to do with it. I scan the map for potential city sites. There's blank land- in the former Zulu territory, now occupied by unexpanded, totally corrupt Greek and Roman cites- but none of them are actually fit (have room) for settling. I do the cheap thing and fortify the guy.
Settler in Allegheny!
Turn 8 1100: We can build Wall Street! Where do we want to build it? Use it as a prebuild for future wonders? Or just put it somewhere nice, like Athens? We'll only get 50 gold from it, but that would take care of most of our maintainence. (We're currently forking out 76 GPT for building maintainence). Aside from wondering about this, nothing happens besides some worker assignments. (Irrigating mined cows, irrigating mined wheats, mining empty grassland...what was China thinking?)
Turn 9 1110: Hurrah! Leonardo blesses Sparta with his workshop. Due to our generously offering him a place to base his buisness from, he gives us loads of "half off" coupons for when we bring our troops in for better suits of armor. Cool. I debate on what I want to build in Sparta, but not for long. Smith's trading company is divine (and would free up 76 GPT), but William really brings the cultured crowds in! England and Persia switch their JS Bach production to take advantage of the cascade. Everyone else, I'm assuming, is enjoying cathedrals.
Turn 10 1120: Bismark, bless his backward soul, offers us wines for incense and 36 GPT. I can't get him to come down from that price (which is most of our income) so I said thanks but no thanks. However, I wanted to let the next player know that the option is there, and an extra lux would help us fire some of those fools in the National Circus.
Closing Remarks: The west is slowly beginning to conform to Greek ideas of democracy, equality, and all of that gibberish. The local gods are once again being honored, and a firm military prescence lets Rome and the Zulu know that we're an arsenal of democracy, or something like that. We have four cities unconnected, although Phocaea is close to be connected. No one is building Willy's little playhouse, so that's safe.William's playdate is set in nineteen days. Smith is safe, too- for now. No one has touched him. Oh, we have a huge garrison of horsemen in Hangchow left over from the war with the Zulu.
And with that, Smellincoffee, Archon of the Hellenic Republic, steps down to tend the farm.
http://www.civfanatics.net/uploads6/Hkon_empire.jpg