Two things I wish the devs would address:
1. Allies can attack city states that you are suzerain of, without penalty. Last game, in late game, I allied with Rome, who then proceeded to crush every city state I was suzerain of. If I can't spy on allies (hidden) why can my allies (openly) attack my friends.
2. Take a balance pass on Grievances. Recent game the AI (Korea) had taken lots of opponent cities. I get a good war on them, and liberate a lot of those cities, but then the whole world turns against me because "I have caused grievances with another player". Even civs whose cities I liberated are suddenly denouncing me. The extreme grievances in late game need to be considered under the lens of just case, somehow.
1. Allies can attack city states that you are suzerain of, without penalty. Last game, in late game, I allied with Rome, who then proceeded to crush every city state I was suzerain of. If I can't spy on allies (hidden) why can my allies (openly) attack my friends.
2. Take a balance pass on Grievances. Recent game the AI (Korea) had taken lots of opponent cities. I get a good war on them, and liberate a lot of those cities, but then the whole world turns against me because "I have caused grievances with another player". Even civs whose cities I liberated are suddenly denouncing me. The extreme grievances in late game need to be considered under the lens of just case, somehow.