King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 174
World War 1 and 2, as Events that begin in the World Congress, likely in the Modern and Atomic Age: The conflicts will exist between the player with the highest game score, and the second highest game score, regardless of whether they are allies. The events happen automatically, putting the whole world into war for the duration.
Each Civilization will vote to join either the Apex or Axis powers, which will be first come first served, until one team reaches full capacity. Team balance cannot exceed 60% to 40% ratio, so if 12 Total Civs, the outcome would either by 6 vs 6, or 7 vs 5. If everyone wanted to join a single team, then it's first come, first served. As with other scored competitions, teams will have peace, open borders, and shared visibility. Alliances and trade deals with opponents will be canceled.
During World Wars, earn game score for attacking and defeating enemy units. Score Victory will now be competitive with Science and Culture victory in the later game, and you can win if you reach a high enough threshold. You would need to milk both World Wars quite a bit, and have a good game score to begin with. Game Score may be added to other types of competitions to a lesser degree.
Although everyone is put into war, there are no grievances generated, however, there is Surprise War level grievances for capturing cities, except for cities owned by the target, either the player with the highest or second highest game score. Capture of these are subject to half or normal. There will also be internal competition score, and the winners receive the normal prizes of diplomatic favor with gold tier getting a diplomatic victory point, and/or increased game score.
On Immortal and Deity, the AI will get more game score then human players when units attack or defeat other units. Peace cannot be made until the full competition has run it's course, after which peace is automatically locked in, and wars cannot be declared until the normal number of turns has passed. Friendships and Alliances will need be declared and reformed. This will normally not be a problem, but will be strained for some Civs, like Vietnam who doesn't like players it was at war with in the past.
During World Wars there may be a production bonus for making units and building walls for cities under 10 population. The AI should have no qualms about sending out units to be offensive. Even if they are normally defensive, behavior should be modified as the competitions will heavily influence final game scores and may lead to victory. If one is trying to win in some other way, it may still be advantageous to fight, as eliminating units would help to limit the game score being won.
Finally, at the start and finish of both world wars, we could add some educational narration concerned with the actual context of said wars. I see nothing, but win in adding these to the game, so I'm going to give you a poll. Who knows, maybe we can make it happen.
Each Civilization will vote to join either the Apex or Axis powers, which will be first come first served, until one team reaches full capacity. Team balance cannot exceed 60% to 40% ratio, so if 12 Total Civs, the outcome would either by 6 vs 6, or 7 vs 5. If everyone wanted to join a single team, then it's first come, first served. As with other scored competitions, teams will have peace, open borders, and shared visibility. Alliances and trade deals with opponents will be canceled.
During World Wars, earn game score for attacking and defeating enemy units. Score Victory will now be competitive with Science and Culture victory in the later game, and you can win if you reach a high enough threshold. You would need to milk both World Wars quite a bit, and have a good game score to begin with. Game Score may be added to other types of competitions to a lesser degree.
Although everyone is put into war, there are no grievances generated, however, there is Surprise War level grievances for capturing cities, except for cities owned by the target, either the player with the highest or second highest game score. Capture of these are subject to half or normal. There will also be internal competition score, and the winners receive the normal prizes of diplomatic favor with gold tier getting a diplomatic victory point, and/or increased game score.
On Immortal and Deity, the AI will get more game score then human players when units attack or defeat other units. Peace cannot be made until the full competition has run it's course, after which peace is automatically locked in, and wars cannot be declared until the normal number of turns has passed. Friendships and Alliances will need be declared and reformed. This will normally not be a problem, but will be strained for some Civs, like Vietnam who doesn't like players it was at war with in the past.
During World Wars there may be a production bonus for making units and building walls for cities under 10 population. The AI should have no qualms about sending out units to be offensive. Even if they are normally defensive, behavior should be modified as the competitions will heavily influence final game scores and may lead to victory. If one is trying to win in some other way, it may still be advantageous to fight, as eliminating units would help to limit the game score being won.
Finally, at the start and finish of both world wars, we could add some educational narration concerned with the actual context of said wars. I see nothing, but win in adding these to the game, so I'm going to give you a poll. Who knows, maybe we can make it happen.