Guide: how to found a religion on Deity

Zet

Warlord
Joined
Jun 23, 2012
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212
Step by step:

1) Found your capital on a hill that borders at least two +2 food tiles. More hills and forests are a plus. You'll also need the obligatory luxury resource in the vicinity. Go explore with your warrior.

2) Research granary -> calendar -> mining

3) Open with Tradition and take the +15% production bonus for wonders social policy next. Continue down the Tradition tree.

4a) Build order: worker, granary, Stonehenge. Buy a scout when you have enough gold.

4b) Alternative build order: monument, granary, Stonehenge. Steal a worker from a city state with your warrior (though this will give diplomacy penalties with other civs).

5) Once you get a worker, improve the food tiles first, then chop down any forests to speed up Stonehenge, build a mine or two otherwise. Balance food and production so that you have enough hammers while still having growth.

6) In the meantime explore and try find religious city states and natural wonders that give faith bonuses. Try to befriend religious city states if the opportunity presents itself.

7) Once Stonehenge is complete, focus on founding new cities and expanding with faith production in mind. Picking the right pantheon belief for your circumstances can make quite a difference. For example, two quarries with Stone Circles will give +4 faith/turn on these already good tiles.

Using these methods, I have been able to build Stonehenge as early as turn 36 (with a very good starting position) and found a religion in 4 out of 5 Deity games. Try to be friends with your neighbors because you'll be quite vulnerable to early DoWs.
 
Another less obvious way to be able to found a religion is to kill off some civs that did not found any religion becuase dead civs do not found religion but killing civs do not mean that less religions can be founded.
 
Another less obvious way to be able to found a religion is to kill off some civs that did not found any religion becuase dead civs do not found religion but killing civs do not mean that less religions can be founded.

That makes absolutely no sense. Sounds like you're playing on some lower difficulty where you can just kill someone while founding a religion :D
 
You need to be fast in killing but you do not kill that many and after that you can basicly take all the time you need to found your religion.
 
You need to be fast in killing but you do not kill that many and after that you can basicly take all the time you need to found your religion.

You just utterly ignored his post. And some civs seriously?
 
getting stonehenge is kinda questionable. I've had some immortal games where it goes on turn 30.
 
getting stonehenge is kinda questionable. I've had some immortal games where it goes on turn 30.

Yea you're not guaranteed to get Stonehenge but the chances are pretty good. The AI seem to prioritize other wonders first. The Great Library, Statue of Zeus and Temple of Artemis always go early in my games. I wonder if my luck has something to do with the fact that I often play with only domination victory enabled. Would that affect which wonders are prioritized by the AI?
 
you see, I dont have those DLC wonders, so the AI doesnt get distracted by them :P
since domination is the only option for victory, maybe the AI is driven to build even more combat units out earlier?
 
I think it depends on the AIs present. Religious civs will prioritize SH, the others not so much.

Yeah, it also depends on how much space an AI is given. If it is a pangea map, they will be more likely to build a few more units/ be aggressive.
An AI with lots of space is really bad...they can do so much. In that game where stonehenge went on turn 30, it was on large islands, where each civ starts on their own small continent/island.
 
1 City SH rush is somewhat viable (AI will sometimes (rarely) just goes for it ...)

Tabarnak's fast expand openings (3-4 blazing fast cities with tradition (or liberty)) with shrines give best chance at securing a Parthenon and eventually your own religion ... Luck with scouting can also help (faith CS, faith ruins, faith Wonders ..)

Rushing the 2 first policies of Piety should be the extra drop to guarantee success ... A Optics(sea luxuries)/Horseback Riding(camp luxuries) /Mathematics(mining luxuries - mining is cheap to tech after) tech beeline from start should open up Piety early enough to matter in the pick religion bonuses phase... Piety of course has 2 major drawbacks (denies rationalism(pretty much denies science victory, prevents engame GS buy with faith ) and also its a bit late to unlock for deity.. ) ...Kind of forces you towards culture victory ...Also Piety bonuses seem to scale better within a wide empire (open with liberty - keep :c5culture:/turn (delay monument if not Ethiopia ?) low at the beginning to keep piety policies culture cost low) // domination victory )..

AFAIK as an alternative a GProphet from liberty finisher could also be used to establish religion as long as you have a Pantheon and finish liberty early enough ...(spam cities with France ?)
 
Other option is REX (ICS with certain civs) on Lux with shrine spam (and synergies with later warmongering if going Tradition (Legalism and Oligarchy) and Full honor)
The problem of this approach that it works only on certain terrain / with certain civs only, but it seem to be more effective than hendgewhoring for couple of civs.

(something as mentioned in this thread)
http://forums.civfanatics.com/showthread.php?t=468224&page=3
 
AFAIK as an alternative a GProphet from liberty finisher could also be used to establish religion as long as you have a Pantheon and finish liberty early enough ...(spam cities with France ?)

The Maya will be faster I think.
 
you see, I dont have those DLC wonders, so the AI doesnt get distracted by them :P
since domination is the only option for victory, maybe the AI is driven to build even more combat units out earlier?

I've DLC wonders but still Stone Henge goes very early. I wouldn't try it unless it'll be ready turn 35-36.
 
I tend ignore religion on diety. Havent got time for it :(
 
1 City SH rush is somewhat viable (AI will sometimes (rarely) just goes for it ...)

Tabarnak's fast expand openings (3-4 blazing fast cities with tradition (or liberty)) with shrines give best chance at securing a Parthenon and eventually your own religion ... Luck with scouting can also help (faith CS, faith ruins, faith Wonders ..)

Rushing the 2 first policies of Piety should be the extra drop to guarantee success ... A Optics(sea luxuries)/Horseback Riding(camp luxuries) /Mathematics(mining luxuries - mining is cheap to tech after) tech beeline from start should open up Piety early enough to matter in the pick religion bonuses phase... Piety of course has 2 major drawbacks (denies rationalism(pretty much denies science victory, prevents engame GS buy with faith ) and also its a bit late to unlock for deity.. ) ...Kind of forces you towards culture victory ...Also Piety bonuses seem to scale better within a wide empire (open with liberty - keep :c5culture:/turn (delay monument if not Ethiopia ?) low at the beginning to keep piety policies culture cost low) // domination victory )..

AFAIK as an alternative a GProphet from liberty finisher could also be used to establish religion as long as you have a Pantheon and finish liberty early enough ...(spam cities with France ?)

I haven't tried it yet but wouldn't it be a good idea to pick Piety and Organized Religion for the additional faith and go into revolt for one turn when Rationalism is available?

You only lose the ability to build shrines and temples faster (which you should have already built) and the additional faith per turn which isn't as important in mid/late game.

Revolt is only one turn, right?
 
I haven't tried it yet but wouldn't it be a good idea to pick Piety and Organized Religion for the additional faith and go into revolt for one turn when Rationalism is available?

You only lose the ability to build shrines and temples faster (which you should have already built) and the additional faith per turn which isn't as important in mid/late game.

Revolt is only one turn, right?

I did try making it work (2 piety policies for religion on deity) without much success so far .. Piety is too far into the tech tree (classical era) and social policies usually cost quite a bit of culture by that time ... Still trying to figure a way to open up Piety in time (religions still available), without sacrificing the build order (luxuries// settlers // units(cb) ) while also minimizing my culture per turn so Piety policies would still be cheap when its finally available ...

And then after all the effort discarding it, wasting 2 social policies for rationalism ? Could be ...I do remember somebody doing this in vanilla days for blitzing fast scientific victories ...
 
I did try making it work (2 piety policies for religion on deity) without much success so far .. Piety is too far into the tech tree (classical era) and social policies usually cost quite a bit of culture by that time ... Still trying to figure a way to open up Piety in time (religions still available), without sacrificing the build order (luxuries// settlers // units(cb) ) while also minimizing my culture per turn so Piety policies would still be cheap when its finally available ...

And then after all the effort discarding it, wasting 2 social policies for rationalism ? Could be ...I do remember somebody doing this in vanilla days for blitzing fast scientific victories ...

Piety is available at Construction for example which you probably want to beeline in a fast REX type of game.
 
I have been playing around with this a bunch since getting G&K last week. Certain preconditions are required, but so far it seems possible to consistently found a religion on Deity using the Henge gambit. With Boudicca I am always first, and with anyone else I can get it done. On Immortal (I know, but I wanted to try some easy games when learning the new patch and stuff) with Boudicca I have generally been able to enhance my religion before anyone else even founds one. I think that might lock everyone else out? Rules wording on that versus what a GPr does seems a little contradictory, but whatevz.

My method is identical to OP except I don't like to risk the Henge with no worker, so I build monument--worker--(warrior vs shrine depending on neighborhood, incomplete)--SH. I prechop for the Henge, if it's getting close to turn 40 and I'm not done I pull the trigger, otherwise I save forests for NC. Agree that Temples of Zeus and Artemis are handy distractions for the wonderwhore AIs.

Ideal conditions: Boudicca, three-plus forest start, two stone/marble (especially marble) resources (Stone Circles), can be making 14 fpt by turn 50-60 (just in time to start building the required units for survival). Found/enhance ASAP, with no resistance the religious spread is pandemic (and with no AI religions to compete, doesn't even piss them off).

Mayan REX also fun, and perhaps more flexible less situational. Atlatl plus Pyramid = wide, plus "FREE" GREAT ADMIRAL when you are about to pop a GS or GE is just so flavorfully correct. A powerful scientific civilization crippled by its obsession with apocalyptic chronology. Love it.
 
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