i don't end my turn because i that haw i can change the build up later if i want it simple!!!
Well, after one hits end turn, one can still change research, city builds, (don't know about launch a civic or religious revolution, but I would assume so as well), sliders ... or move units that have not moved.
That is due to the "simultaneous turns" nature of pitboss multi-player ... we are all playing our turns "simultaneously", rather than in order, from the game's perspective. In which case end turn simply means that the time is no longer waiting for you, not that you can't still do stuff.
To what extent do we want to have rules about not "playing twice" in the same turn? One could envision a scenaio where one's build choice might change after you see someone's unit come threateningly near; or you might stop short of committing that worker to keep on mining until you see that no threat to him has materialized.
When not at war, one has the liberty to move early or late in turn ... so I guess this issue really only arises if there is an advantage to moving some things first, and some later, after you see what others have done.
I don't recall this issue having explicit rules in my pitboss experience ... have you seen this come up, or rules for it, oyzar?
dV