Gypsy Kings - pitboss session (closed game)

Same here!

I am also a newbie to MP. Just so that I don't make the same mistake, can somebody explain to me what the game mechanic Ron is referring to? Does a newly built unit not appear at the end of your turn ready to defend in the IBT?
No it does not ...

I think Ron ran across two issues:

1. tp either was in at the prior turn end, or had logged in before R1, but had not ended turn, and logged out during the turn without moving. I think Ron thought he was counting from the warrior location after it moved in that turn, when in fact, it would move after him in that turn.

Issue is how to recognize when a player has played their turn in this simultanous turns setting. Asterisk on name in either game or civstats shows that.

2. In SP, we are used to our unit build finishing at the end of OUR turn, to be ready before the AI moves IN THE SAME TURN.

In MP, simultanous turns, that unit will not build before EVERYONE has finished their turn, and the turn rolls over. THERE IS NO IBT IN MP ... since in SP, IBT is when the AIs make their moves ... no AI! :lol: If someone does leave the game and is replaced by AI, AI will move first in the turn, because it is simultaneous, and the AI is always "logged in!"

So if the defender is not ready at the start of the turn, he can't help you during that turn at all. If it finishes in at end of this turn, it will only appear at start of next turn, not before those playing after you finish current turn.

dV
 
Thank you for the clarification! That is exactly how it seemed to happen! I saw tp at 6 squares away, plenty of time, then, it appeared to move 3 squares, in 2 turns, and then i was too late by a single turn.

I believe we have reached i diplomatic solution, and will log back into the game later this evening!
 
Not sure if Ronnie had the same issues with access this evening, but I've restarted the server, and reloaded the save - let me know if you still have any issues getting in.

Glad to hear a diplomatic solution was reached. Sounds like Ronnie needs to play first? There should be about 12 hours left still on the turn timer, but I can reload again tomorrow evening if needed, in case Ronnie is not able to log-in again before the end of the turn.

Meanwhile, the rest of us should wait until we've had confirmatipn that both Ronnie and tp have played before logging back in, to avoid having to replay our moves (and / or receiving any unintended advantage from whatever the next turn reveals).
 
We did reach a diplomatic agreement, now we just need to play. The current turn timer runs out in 50 mins though, and R1 is not online, so we will need one more extension.
 
Ok, I decided to move anyway, before the timer ran out, according to the diplomatic agreement. I know that R1 was going to hit enter anyway in that turn, so this should be ok without a reload.
 
Ok - great. So everyone else is good to continue play as normal?

Yes, assuming that Ronnie keeps his part of the deal :) Since his worker couldn't move anymore last turn after all, we had to include the current turn into the deal as well. To be absolutely safe it would probably still be best to wait till ronnie and me have moved.
 
I am good to resume ... if that question is on the table.

dV

Edit: Wow, a 1000 hour (40 day) turn timer! :eek: I guess we go ahead and play anyway?

dV
 
I am good to resume ... if that question is on the table.

dV

Edit: Wow, a 1000 hour (40 day) turn timer! :eek: I guess we go ahead and play anyway?

dV

Yes - it turns out it is possible to modify the turn timer after all, once the game is already in progress... but the changes don't take effect until the following turn. :mischief:

I've set it back to 26 hours for next turn onwards. :)
 
Well We will have even more troubles with the simulatious turns when more troops are on plot. IMO the rule for not "playing twice" will be hard to be met(it could happen that everyone need to wait for other player). I suggest that if you have played in the end of a turn it will be good to paly the next one after at least 1/3 of the turn timer or after 2/3 of ther other players have finished their turns. I'm almost sure that in some positions double move will happand but lets try to avoid it. Especialy things like moving fast between two forest or hill which are 2 tiles away each other.
 
Well We will have even more troubles with the simulatious turns when more troops are on plot. IMO the rule for not "playing twice" will be hard to be met (it could happen that everyone need to wait for other player). I suggest that if you have played in the end of a turn it will be good to paly the next one after at least 1/3 of the turn timer or after 2/3 of ther other players have finished their turns. I'm almost sure that in some positions double move will happand but lets try to avoid it. Especialy things like moving fast between two forest or hill which are 2 tiles away each other.
The question is, does everyone have a window to play about twice a day (about 12 hours apart)? If so, this tends not to be a problem. Also, when a war arises, there can be times when turn order is not critical, and one team might by agreement move twice to set a more ideal turn order.

Biggest issue will be warring on two fronts ... which is an issue if both players are playing on both fronts. By gifting units, one player might manage each front to avoid this problem, if UU are not an issue.

dV
 
Folks,

As I may have mentioned to some of you on MSN, I am moving house at 7.30am EDT (11.30am GMT) on friday so our pitboss game is going to be unavailable for a short time while we move into the new apartment.

In theory internet access will already be on in the new place so the outage should not last very long (if all goes well it should be up again the same day) but in case there are problems connecting in the new apartment it might be longer.

Obviously I will save and pause the game before disconnecting so the turn timer will be stopped. And I will post back here once it's back up and running.

I don't move house very often so hopefully this should be a relatively infrequent inconvenience! There will also be new IP address for you to connect to (unless you are using Hamachi) so I'll send that out via PM as well once I know what it's going to be.

Cheers,
Munro
 
Thanks people, and good luck with moving Munro.
 
Hmm, I can't connect right now, and it's 8.30 GMT ; I don't get beyond "Contacting host".
Maybe I'll have more luck at the new address
 
civstats says we are off line
 
Server is back up now. The problem was a windows auto-update (requiring mandatory automatic reboot). Pitboss has been restarted so you're good to log back in (for another 12 hours anyway - until we move tomorrow morning).

I'll look into disabling the windows auto-updates as well.

Edit: server is now DOWN. Saw everyone had moved except for tp and needed to get a head start on the packing. Should be up again within 24 hours. I'll post back here and PM you all the new IP address as required.
 
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