Hall of Fame games

Plus, at Chieftain, you can have 0 gold in the treasury, run at negative gpt and not lose any buildings or units. In turn, that means running at 100% research almost all the time.
 
My Emperor Space Race wasn't accepted as I didn't have a 4000BC save, so I'll use this Greek Huge Chieftan Space Race as a place holder in the charts:

GreekChiefWin.png


Mean time, here's a collection of saves where I try to implement some of the tips given here:

View attachment Catherine of the Russians, 1325 BC.SAV

View attachment Catherine of the Russians, 230 BC.SAV

View attachment Catherine of the Russians, 30 AD.SAV

View attachment Catherine of the Russians, 320 AD.SAV

View attachment Catherine of the Russians, 540 AD.SAV

I managed to Scout all the Ancient Age techs by 1350BC, but then, as I was prioritising Settlers to get loads of cities, it took so many turns to get Middle Age techs (even with gifting all the other Scientific Civs all the techs needed to get them all a free tech) that I still ended up at Banking around 300AD.

So at which date am I losing my grip on a good finish date or will this game speed up as the increased number of cities starts to bear fruit? Have I again not built enough Workers? Have I still not built enough cities? Etc...
 
Mean time, here's a collection of saves where I try to implement some of the tips given here:

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I managed to Scout all the Ancient Age techs by 1350BC, but then, as I was prioritising Settlers to get loads of cities, it took so many turns to get Middle Age techs (even with gifting all the other Scientific Civs all the techs needed to get them all a free tech) that I still ended up at Banking around 300AD.

So at which date am I losing my grip on a good finish date or will this game speed up as the increased number of cities starts to bear fruit? Have I again not built enough Workers? Have I still not built enough cities? Etc...

I've had a look at that game and I think that what you suffer most from is the start position. It is simply not "good enough" to achieve a super early finish. You have no food bonuses at all, there is a mighty big jungle to the north, a huge desert in the south (the gold hill looks cute though), and to the east of Moscow there is a very nice coastal patch with several fish that is completely swamped and unsettlable.

On the other hand, I think you got some things right. If I am not mistaken you got an early settler (3800BC) and by 2000BCish you've had five cities. That is OK. The number of scouts that you have active in that first save looks OK to me too. You can get to the Middle Ages earlier though. But make sure that you know enough Scientific Civs before you hit the Middle Ages.


I managed to Scout all the Ancient Age techs by 1350BC, but then, as I was prioritising Settlers to get loads of cities, it took so many turns to get Middle Age techs (even with gifting all the other Scientific Civs all the techs needed to get them all a free tech) that I still ended up at Banking around 300AD.

For the very first tech in the middle ages there is the option to do a minimum run and to use the cash to help you grow and expand. Ultimately, with the right map and everything this will be slower than to try and go as fast as possible. But with the map you played I have the feeling you would have been better off. (Of course in that case you would have to cut back your military as far as possible. Paying 2 gold per unnecessary unit is simply not an option. For a worker maybe. But definitely not for warriors.)


Have I still not built enough cities? Etc...

You haven't got enough cities until you can't do 4-turn research. :crazyeye: And ... Libraries, Aquedutcs, Universities, Markets, Harbours and even Courthouses are much more important than Temples. Build them only if it really, really helps you. Mostly they don't.

Have you had your golden age yet?

Did you self-research AA techs?

And, how did the tech trick work out at the end of the Ancient Age? I think I should have told you more in detail how that works when you combine that with goody hut research. The thing is, you can get techs which you are currently researching from goody huts. But this is only possible if there is nothing else available. Example: The only AA techs that are missing are Polytheism and Monarchy, and your research is set to Poly (necessarily). Then you pop a goody hut and get ... Poly. And now you have to be careful. When you are queried about what to research next go "Big Picture", contact the other scientific Civs and trade for their freebie. The Republic is very useful here. And only after that should you get your freebie, ideally Theology or Invention. There is no other way, and misclicks are not forgiven.

If you managed to do that ... Kudos. I can't really tell from the 1325BC save.
 
Lord Emsworth said:
And, how did the tech trick work out at the end of the Ancient Age? I think I should have told you more in detail how that works when you combine that with goody hut research. The thing is, you can get techs which you are currently researching from goody huts. But this is only possible if there is nothing else available. Example: The only AA techs that are missing are Polytheism and Monarchy, and your research is set to Poly (necessarily). Then you pop a goody hut and get ... Poly. And now you have to be careful. When you are queried about what to research next go "Big Picture", contact the other scientific Civs and trade for their freebie. The Republic is very useful here. And only after that should you get your freebie, ideally Theology or Invention. There is no other way, and misclicks are not forgiven.

I'd think you can almost always pop Polytheism before Currency and Construction. So, popping Polytheism, then swapping your research to Monarchy, and then popping Currency and Construction will work out best given that you can still use "what's the big picture" trick. I think I did this once. I'll check it out here...

Yes, if you pop a tech as your last ancient age tech, you'll still get the option to use "what's the big picture". These two saves give clear evidence of the tech trick working after popping a hut.
 

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I'd think you can almost always pop Polytheism before Currency and Construction. So, popping Polytheism, then swapping your research to Monarchy, and then popping Currency and Construction will work out best given that you can still use "what's the big picture" trick. I think I did this once. I'll check it out here...

Yes, if you pop a tech as your last ancient age tech, you'll still get the option to use "what's the big picture". These two saves give clear evidence of the tech trick working after popping a hut.

You are right. I probably confused this with how things work in Vanilla.
 
I must admit, I didn't do the One Extra Tech move.

With regards to the start position, both times I have tried to use Russia I have been given a very similar start position, Jungle directly above me and Desert directly below me. Since you notice this to be a bad start position I guess it is possible to get a good start position. What planet options are you selecting to try and assure the best possible start conditions?

Which Climate/Temperature/Age settings do you go for to optimise starting near rivers/grassland (in abundance)?
 
I must admit, I didn't do the One Extra Tech move.

With regards to the start position, both times I have tried to use Russia I have been given a very similar start position, Jungle directly above me and Desert directly below me. Since you notice this to be a bad start position I guess it is possible to get a good start position. What planet options are you selecting to try and assure the best possible start conditions?

Which Climate/Temperature/Age settings do you go for to optimise starting near rivers/grassland (in abundance)?

There seems some variation here, but not much among HoF players. I go with wet, warm, 5 billion (flattest), 60% pangea. I strongly suggest running MapFinder until you have a map where the start has 5 food per turn for the capital in Despotism... preferably with at least a nice grassland cow for the capital. I also strongly suggest, when playing for HoF games, your MapFinder settings as "AND 1 grassland cow, AND 1 river." Have enough maps like that, and you'll have a second food bonus nearby in one of them. It won't take you long at all usually to find such a map (there exist some archipelago map settings where it comes as hard if not next to impossible to find a map that satisfies those conditions). Probably, MapFinder can find one easily within half an hour. If you also want to find a map where you get an SGL on your first researched tech, or getting a settler from a hut early, or both, you'll need more maps and more time spent playing those maps.
 
I must admit, I didn't do the One Extra Tech move.

With regards to the start position, both times I have tried to use Russia I have been given a very similar start position, Jungle directly above me and Desert directly below me. Since you notice this to be a bad start position I guess it is possible to get a good start position. What planet options are you selecting to try and assure the best possible start conditions?

Which Climate/Temperature/Age settings do you go for to optimise starting near rivers/grassland (in abundance)?

For the age of the world I always chose the one which has the lowest amount of hills and mountains; "5 Billion", isn't it?

For temparature I use either "Warm" or "Temperate" and for Climate either "Wet" or "Normal".

And of course you do not have to play any kind of rubbish start. Roll a few, or even use Map Finder to get several good starts.
 
Have a look at this one:

This had a really nice starting location. And I got a settler in 3950BC. I just (1675BC) entered the middle ages and the tech trick worked flawlessly. So I could now research Education. I had to delay things a little due to not having met enough Scientific Civs however. Had I gotten an SGL for the Pyramids this would be a really good game.

A few more hints ...

If you get a settler early and you have your second town up, try to first meet some civs so you can trade for their starting techs before you pop more goody huts. Here I got Warrior Code from Germany and Alphabet from India.

Always keep an eye open for workers you can buy. Mostly you can pay the AI with techs. In this game I had no luck.

When you have a few warriors from goody huts you can try to extort cities from the AI. Here, I got Nineveh from Babylon. I think I would build a worker there first and then irrigate a few tiles and build settlers.

Research a few techs so have some shots at SGLs. I researched the Wheel, then Philosophy, took Republic for free, and after that still Map Making. That makes 18.5% Chance to get one or more SGLs.

You get more gold from goody huts past a certain date. I am not sure when exactly, but it is about 1800 - 1700 BC when you get 50 gold instead of 25.

Gift all civs the Republic. Even those who are not scientific. That way you can expect them to have a little bit of gold sooner. It won't be much on Chieftain though.
 

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Lord Emsworth said:
Gift all civs the Republic. Even those who are not scientific.

Once you've used The Republic to get all the 1st level techs from the scientific civs.
 
Play a small pangaea on regent or below with hardly any opponents. Join in your worker so that you can get 5 spt. Build warriors and send them out, hoping to find your opponents before they've built a warrior. Walk into their undefended city.

It works best if you have a 2-move unit to attack with.

It is incredibly tedious to play the first few turns over and over, trying to find a game where you get to all the AI in time.

For games at higher levels, or with more AI, there is more to it. Somebody (boogaboo, I think) had some nice details of his fastest conquest attempts.

Here are some interesting threads:
http://forums.civfanatics.com/showthread.php?t=86579
http://forums.civfanatics.com/showthread.php?t=79336
http://forums.civfanatics.com/showthread.php?t=76698
 
Lord_Emsworth said:
Getting a free settler is very convenient. Make sure that you are eligible to actually get one, i.e. you are at or below the global average number of cities, you have no settler active and no settler in production. While you have a settler active you can still get a free town, though. So, optimally you get both, a free settler and a free town before you have built any settlers.

I didn't quite understand how to do things here before, so I'll make some notes here for others that might have interest.

1. Pop a settler from a hut. If you pop a town from a hut first, and if you have the time to find another map, then find another map. You'll have the most potential if you pop a settler from a hut first.

2. Do NOT found a city with the settler. That might work out better than you might think, since it can give you some time to move the settler to a better spot. Once you have that settler popped, you can start producing settlers from your capital.

3. Pop a town from a hut.

4. Found cities with your settlers.

The order here comes as important. If you found cities with settlers before popping a city from a hut, it comes as either very improbable, if not next to impossible also, that you'll get both a city and a settler from huts.
 
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