lindsay40k
Emperor
I love making Earth type maps. I like to have a Terra theme of the factions of the Old World finding less developed New World civs to trade with for new resources or to conquer. Thing is, it's tricky to set things up so the colonists aren't massacred by a runaway Montezuma or Huayna.
If the playable factions are New World civs it's easy - give all the Eurasian and African civs three settlers and workers at the start. Wham, they've got a thousand year lead on you - smack up Sitting Bull and Pacal then rumble with the Redcoats. But what about a Terra situation where the indigenous New Worlders aren't generic barbarians but full civilisations? How to make sure the New World primarily serves as a battlefield between the Old Worlders who win the naval war?
One possibility is to give all the New Worlders rubbish starts. Interesting, but it means that Tenochtitlan and Cuzco are boring prizes for conquistadors. Is it possible to edit individual AI settings in a scenario, so some are always playing as Settler? Alternatively, what about total saturation of the Old World with Bears? The animal units evaporate after a while, so that should put a muffler on things for a while, hopefully long enough to give an end result of a historically flavourful military gap.
If the playable factions are New World civs it's easy - give all the Eurasian and African civs three settlers and workers at the start. Wham, they've got a thousand year lead on you - smack up Sitting Bull and Pacal then rumble with the Redcoats. But what about a Terra situation where the indigenous New Worlders aren't generic barbarians but full civilisations? How to make sure the New World primarily serves as a battlefield between the Old Worlders who win the naval war?
One possibility is to give all the New Worlders rubbish starts. Interesting, but it means that Tenochtitlan and Cuzco are boring prizes for conquistadors. Is it possible to edit individual AI settings in a scenario, so some are always playing as Settler? Alternatively, what about total saturation of the Old World with Bears? The animal units evaporate after a while, so that should put a muffler on things for a while, hopefully long enough to give an end result of a historically flavourful military gap.