Harvest / overexploitation

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,298
I don't think overexploitation of a resource is well represented by harvesting. Indeed, harvesting gives an average amount of whatever instantaneously, while overexploitation gives a very good yield during a prolonged time, which is superior to harversting we have now at least.

Even chopping woods should be more subtantial. After all, we erase a part of the biomass for some trivial bonuses. Gameplay-wise, not that trivial of course. But consider that we are able to develop, build buildings, units and wonders without chopping woods and you get the idea.

More, it's usually more efficient if we set up a lumbermill on forests instead of chopping them.

So, I think that we could use different kinds of exploitation : intense or reasonned. Or, give the chopping woods a boost to production but not just for one turn, for let's say 10, 15 or 20 turns, same for food. (not same for gold, as same demand may make prices drop, but there's no gold harvest anyway)
 
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