Hassel of Making a Civilization

Starcomet

Chieftain
Joined
Jul 1, 2013
Messages
15
Location
Baltimore
I really want to make a civilization, but the modding needed is more extensive compared to paradox's games as I have made a few custom cultures/nations in their games as it was easy to do. But Civilizations seems to require a lot of graphics in order to work and I really do not have access to such things. I can easily edit the string of text to make my leader, civ, and the abilities and such, but it is really daunting as it requires editing a lot of string of code. Can anyone help me make my own civilization or possibly make it for me? I do not need fancy graphics for my leader , units, or units and I am perfectly fine with using the base game's unit and building and just changing the name and the function. I am willing to offer remuneration if necessary, but I believe that is illegal as it is "paying" for a mod.
 
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Have you considered starting with someone else's custom Civ mod as a base, and then editing it to make your own? You'll be starting with a self contained, fully functional mod which should be relatively easy to tweak to your needs. As your modding ability grows, you'll be able to further and further modify the original, all the while having something playable to keep you motivated.
 
This certainly works! I downloaded MC's template which has the olmec civilization already made and I can try working backwards from that! My only concern is the artwork. I have a 2D picture that I can use for my leader, but do I need something special? Does the picture have to be 3D and .dds?
 
This certainly works! I downloaded MC's template which has the olmec civilization already made and I can try working backwards from that! My only concern is the artwork. I have a 2D picture that I can use for my leader, but do I need something special? Does the picture have to be 3D and .dds?

I am going to work on updating the template so it does include instructions regarding 2D artwork - I just need to find time to do it.

The good news is that you do not need 3D objects - game-ready artwork needs to be in a certain format (DDS), created using specific compression. However, this can be achieved through freely-available image-editing software, alongside open-source plugins.

I hope the updated template will materialise during the course of this week.
 
The SQL part is well explained and i followed nice, but what about the ArtDefs, XLP's, .tex files, compiling? I can't find a single tutorial that explain these things, i just want to make alternate leaders. I could edit the .dds files but that was it...
 
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