Have planes as in CIV 2 and CIV3 together

polyphemus

join the long blue line
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Jun 14, 2005
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Idea: PLanes should move as in CIV 2. They should be able to move lik enormal units except that they obviosly can move across land and water. PLanes should have a greater number of movements then. If they end 2 turns in a row without landing in an airport or a city with an airport to refuel then they fall from the sky and are destroyed. Regular foot and mounted units would not be able to attack them. Special units should be made to attack planes. Also planes can only attack units by way of bombardment as in CIV 3. Same pertains to cities. They should only be allowed to bombard CIties (as in CIV3). But they can attack a plane as unit attacks a unit.
 
By and large, the Civ3 method is better: it's much less tedious, you aren't slowly moving aircraft tile by tile just to bomb a city/unit/improvment. What would be good is if they could enable Civ3 style bombing while allowing you to return to a different base the same turn you bomb something.
 
Carver said:
By and large, the Civ3 method is better: it's much less tedious, you aren't slowly moving aircraft tile by tile just to bomb a city/unit/improvment. What would be good is if they could enable Civ3 style bombing while allowing you to return to a different base the same turn you bomb something.

I Concurr, I never did like all my Bombers and Fighters Crashing on me in Civ2
 
Civ3 method is better.
 
I thought the civ3 concept of aircraft missions was a bit disappointing when I first played civ3, but I have since grown to like it a lot. It makes sense. You can do some additional things with aircraft, like add move points so they can rebase and perform a mission the same turn (apply to ultramodern planes to simulate quick reaction), and make some move as land units, for recon/ground attack craft.

The one thing I would really like to see is the ability to stack bombers into discrete groups and have them mass bombard; in this way, instead of having to attack 30 times with a stack of thirty bombers, you could have 10 in 3 groups, and only have to order 3 attacks on the three cities you want to bomb.

There are some special aircraft that need modified abilities; for example, attack helicopters - these should move as land units but be very vulnerable to AA defenses and fighters. A recon plane should perhaps see the entire swath of land in a straight line between its base and point of recon. There should be special helicopters based off assault ships to ferry Marines inland. And for early warning/antisub patrols, I can see the need for a plane that moves about like civ2 planes. It should be limited to a few turns of fuel, however, and crash if left out from its base/carrier for too long. I wonder if it will be possible to mod in an AWACS type plane, that can see everything for a dozen tiles around? It would be very useful to have a plane like this with a carrier group.
 
polyphemus said:
Idea: PLanes should move as in CIV 2. They should be able to move lik enormal units except that they obviosly can move across land and water. PLanes should have a greater number of movements then. If they end 2 turns in a row without landing in an airport or a city with an airport to refuel then they fall from the sky and are destroyed. Regular foot and mounted units would not be able to attack them. Special units should be made to attack planes. Also planes can only attack units by way of bombardment as in CIV 3. Same pertains to cities. They should only be allowed to bombard CIties (as in CIV3). But they can attack a plane as unit attacks a unit.
I go in the exact opposite direction. I think planes should have the same movement as they do in Civ 3, but they really need to increase that a fair amount. I'm thinking Stealth bombers should be going up to 16 tiles or something similar. But I think planes need to be able to kill units, because otherwise they are just a longe ranged artillery unit, and that doesn't really represent their full capabilities. IMHO aircraft should be able to kill units but the chance of actually destroying them should be low, so as to stop people from stacking massive amounts of bombers. It makes sense, because when there are fewer enemies alive they become harder to hit, particuarly if you are carpet bombing them.
 
Ivan the Kulak said:
The one thing I would really like to see is the ability to stack bombers into discrete groups and have them mass bombard; in this way, instead of having to attack 30 times with a stack of thirty bombers, you could have 10 in 3 groups, and only have to order 3 attacks on the three cities you want to bomb.

Absolutely. They seem to be putting a bit of effort into stack movement so I'm hopefull that they've done something like this. I'm sure it's been mentioned during the playtesting.
 
As critical as I have been of the air combat system, I do like some of the changes that they have made with it. I liked how you could just click and the aircraft would go immediately where they were ordered without having to move them square by square. I like the INTENTIONS that they had with specialize mission was good. I like the INTENTIONS of giving specialized ground units that

My major problem was with the implementation.

I would like to have bombers have a much higher chance (90-100%) chance of interception if they come within range of an anti Air System, SAM batteries/flak/Fighters.

I would like the Recon ranges to be longer- An entire streak from the base to the max range (unless the user choses less).

I would like more specialized attacks (100% chance of engage on an Anti-SAM/Flak mission, for example.)

Thats my limit for today.
 
I think that, yes the planes should be like in civ 2 except that a warning is givin to show when to turn back and if it runs out of fuel that it should perform an emergency landing having like a 85% chance of surviving and the landed unit having some defence because in life pilots have guns, and the ability to drive or parachute fuel to that unit
 
Planes in civ 3 sucked. Most of the times they missed. This usually doesn't happen in the real world.
 
One thing I like about the civ2 air model is the ability to move around an aa battery that is between you and your final target. That isn't possible in the civ3 model.
 
I agree with Rhialto with that. But at least it didn't hinder me really because AI are't smart to build a lot of them.
 
Also i didn't like how when you tell them to do recon they you don't get to see the squares with the flight path
 
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