Help: Convert Barb Cities to AI Civ after so many turns

ToastyAlbus

Chieftain
Joined
Mar 28, 2004
Messages
62
It seems completely feasible to count the number of turns barb cities are on the map with python, based on some mods I've scoped out. It also seems feasible, with Python, that one could after a certain number of turns convert said cities ownership to a civ that is not currently on the board. Also feasible, giving new civ the existing units of those barbs, and the basic civs for those eras.

BUT I need some help in doing it! Does anyone know a good place to start? Does anyone want to work on this with me? PM me and we'll get started. If you have some input on this idea, let me know!
 
woohoo! sounds along the lines of what I want. :) I'd rather them stay as barbarians, but when they either capture a city or spawn a city I wish you'd be able to negotiate with them.
I'm currently obsessed with the barbarians :cool: even think they should have a UU raider and thier own leaderhead :mischief:

:edit: and :hmm: their own evil human sacrificing barbarian specific religion/cult. :satan: that grants units built in the barbarian city that has it experience to imply it gives them extra fevor or something :twitch:
 
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