ExothermicSpartan
Chieftain
- Joined
- May 22, 2018
- Messages
- 3
I'm currently working on my first mod: a new civilization from an online RPG. So far I've been reading through Kael's amazing modding guide and watched a few tutorials on YouTube, and I believe that I have a basic understanding of editing .xml files to edit certain things in game (changing production costs/combat strength/required techs/resources.
However, I don't know where to start with creating the following two abilities:
1) Unique Building ability: "+4 Culture if a Great General is garrisoned in this city."
2) Civilization Ability: "-1 Food in all Puppets and in all Cities other than the Capital and +1 Food in the Capital for each City or Puppet in the empire"
Any advice on how to achieve these?
However, I don't know where to start with creating the following two abilities:
1) Unique Building ability: "+4 Culture if a Great General is garrisoned in this city."
2) Civilization Ability: "-1 Food in all Puppets and in all Cities other than the Capital and +1 Food in the Capital for each City or Puppet in the empire"
Any advice on how to achieve these?