Help for MOD Bacana

Melendor

Warlord
Joined
Aug 7, 2008
Messages
185
Location
Rio de Janeiro, Brazil
I am working in my first MOD (http://forums.civfanatics.com/downloads.php?do=file&id=12014) and I need some (or a lot of) help. I only know how to managed XML files, so:

- Is there a kind of manual for python programming?
- What should I do for:
Slaves appear after combat (like FFH)?
Buildings be restricted for some Civic?
Civics change the <iMaintenanceModifier> of one building?

So long, that is all…
 
hey, i'm not sure how to do those things, but they sound like some good mods. did you try looking at the FFH2 combat xml? maybe its not xml...
 
Slaves after combat are a python thing. There is a modcomp on these forums for it. As for buildings to civics, check Zebra9, he made a zModules thing that allows several new features, like civic specific units, buildings, and more.
 
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