kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,829
I hope someone can help me with this - I think - rather small issue. I've made an XML mod, and the mod itself works fine, but I can't get the in-game texts to update. There is some confusion with the names of the text tables - I tried to search for it, but couldn't understand the implications.
Can someone tell me what I need to do to update text files? Currently, I've made an XML with below content and set it to update database as an in-game action (as the rest of the mod) but that's not working.
Can someone tell me what I need to do to update text files? Currently, I've made an XML with below content and set it to update database as an in-game action (as the rest of the mod) but that's not working.
Spoiler :
Code:
<GameData>
<BaseGameText>
<!--BUILDINGS MOD-->
<Row Tag="LOC_BUILDING_ARENA_DESCRIPTION">
<Text>Bonus is extended to all cities within 6 tiles.</Text>
</Row>
<Row Tag="LOC_BUILDING_TLACHTLI_DESCRIPTION">
<Text>Bonus is extended to all cities within 6 tiles.</Text>
</Row>
<Row Tag="LOC_BUILDING_WORKSHOP_DESCRIPTION">
<Text>Bonus is extended to all cities within 6 tiles.</Text>
</Row>
<!--PROMOTIONS MOD-->
<Update>
<Where Tag="LOC_POLICY_SERFDOM_DESCRIPTION"/>
<Set Text="+30% [ICON_Production] Production toward Builders, and newly trained Builders gain 1 extra build actions."/>
</Update>
<!--RELIGIONS MOD-->
<Update>
<Where Tag="LOC_BELIEF_CATHEDRAL_DESCRIPTION"/>
<Set Text="Allows construction of Cathedrals (+3 [ICON_Faith] Faith, +2 [ICON_Culture] Culture, 1 slot for religious art)."/>
</Update>
.........