Tomice
Passionate Smart-Ass
In one of the patches for vanilla civ6 back in 2017 (Australian Summer), we've had a rule change regarding trade routes. Prior to the patch, you could get 2 trade routes per city if it was coastal and had both a harbor and a commercial hub.
Now that they buffed coastal cities in various ways, I wonder if the old change was a mistake?
Was it the start of the perceived weakness of coastal cities?
I can't remember what the reasoning was, and it wasn't discussed much back in the day (just checked the thread).
Was it an UI issue? Was it too cumbersome to have all those routes?
Or was it a necessary balance change?
What would happen if we reverted the change? Any major balance hiccups?
Now that they buffed coastal cities in various ways, I wonder if the old change was a mistake?
Was it the start of the perceived weakness of coastal cities?
I can't remember what the reasoning was, and it wasn't discussed much back in the day (just checked the thread).
Was it an UI issue? Was it too cumbersome to have all those routes?
Or was it a necessary balance change?
What would happen if we reverted the change? Any major balance hiccups?
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