Help Me with Pacifist Victory

UNSTABLE ONE

Chieftain
Joined
Dec 24, 2001
Messages
5
Location
Chicago, IL
I need some strategys about how i can blow past the other civs in my research, finish all my reasearch very quickly, and then crush my opponets.
 
That's sort of how I play. For military units, build almost nothing but spearmen. Build like 1 swordsman, 1 archer, 1 horseman, just so the AI knows you have them (the Romans fear our swordsman, etc). It's really how many units you have that influences the computer, not what they are, seems to me.

Then build as many libraries and universities as you can, to boost research. Try to build the Colossus and Great Library. As the game progresses, also try to make sure you get Leo's Workshop (to keep upgrading all those spearmen), Copernicus' Observatory, Newton's University (or whatever it's called), and SETI. Also try to make as many temples and coliseums as possible, to expand culture and keep your people happy.

By gearing for science and mostly building a defensive, upgradable military, you WILL get pushed around with demands for tribute from those civs with larger, more offensive armies. Pay them off to keep them off your back. If you freely trade most of your techs, you can often avoid this. Then once you've survived into about the industrial age, you should be able to pump out cavalry like there's no tomorrow, and with any luck, still be facing opponents with large standing armies of swordsmen, longbowmen, etc. Generally I can hold them from declaring war until they make a demand for something like Replaceable Parts. I refuse, and so they declare war. Big deal, you know that you have infantry and artillery, and they don't. You should easily be able to crush their military standing on the defensive, then begin to counterattack, because after all, you know they don't have this technology, since they demanded it from you, right? :)

Using this method, I can usually hold off aggressors enough not to lose any cities (altho at times they'll play hell with my terrain improvements) until such a time as I can crank out cavalry, or even tanks, and then proceed to obtain some serious payback from the lower tech bullies who pushed me around a bit in the older eras. And along the way, you'll quite likely culturally absorb several cities as well as be on your way to an eventual cultural victory.

Works for me, your mileage may vary.
 
That really is a great stratagy and it is basically what i do. But I wanna know how i can speed up my science research and tech insanly so that i will be crazilly ahead of everyone else.
 
their really is no one way to do that. you need to get the theory of evolution wonder(2 free techs) and be a civ with scientific as a characteristic so at the beginning of every new age you get a new tech for free. thats the best i can do for you
 
Here's the really nitpicky way to do it. On Warlord (Yeah, yeah, I know) on a continent with three others I'm getting Middle Age techs at one every six turns, and a positive income.

After expansion, build tons of workers. Helps if you're industrious. The workers go around in a horde from city to city. At each city, zoom in to it, and find out which squares are being worked. Road all of them (this is also a good time to irrigate and mine galore!) Keep in mind population growth. All through the Ancient Age you should be trading away techs for as much money as possible. Sell to anyone for anything, because the AI sells rabidly to itself and it'll do it if you don't.

At your first government change, you should be getting a huge income. This is the time to shift gears. Every turn set your science slider on the least number with an income around 0. In other words, if "breaking even" is at 60% for you, and at 60% it'll take you seven turns, find the lowest percentage with seven turns (perhaps it is 60%, or 50 or 40) and set to that. Rinse and repeat each turn. Sometimes you may wish to set to the lowest of a number even if it gives you negative. You'll have plenty of money. By Middle Ages you should be ahead at least three techs. Once you pull ahead, open up the throttle on commerce, because you're going to be buying improvements galore. You can rev for science again when you need it for key wonders or resource discoveries, but the AI will never catch-up, and if it gets close remember you have at least 500 dollars of liquid wealth buffer to burn in negative income.
 
Trade helps a lot with getting ahead in science.
Tha AI wants to buy everything. When you make lots of per turn deals, the AI have to pay for them, so they have to lower the science rate. Don't hold techs or luxuries. Sell them. You'll end up with a high income per turn, whitch you can use to increase your science rate.
This will start a cicle of tech selling. You'll always get to techs first.
After some time you'll get 3 or 4 techs ahead, and will be able to choose which advances can be sold.
This works fine on regent level unless you have nothing to sell.
 
I have won several times in a"pacifist way" with little or no fighting along the way. In each case I packed in as many early culture points as possible for the 100,000 point victories (which are probably easier on map/civ number combinations that allow you get around 20 or more cities (the more the merrier) but without allowing other civs unlimited room to grow too big and mess up the condition that you need double your opponents culture points.

Playing as Babylon helps a culture victory because of the bonuses they get - and conversely you need to watch their culture graph if you're up against them. Space Race tactics share a degree of similarity as the Universities and Libraries also help your research efforts, and happy citizens are always useful from temples etc. I tended to hedge my bets and go for whichever looked most promising by mid game.

The easiest for me (after reading some threads about it here, I might add) was the Diplomatic one. If you can build the UN just make sure you get well in with the other civs just before the vote.

Apparently the best way to do this (apart from all the usual greasing up and trading relationships) is to get a Mutual Protection Pact with them just before the vote (not too early or you might get dragged into a war!). As long a syou outvote the other candidate you'll win (there's usually only one other, but you can get more
 
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