Help! My new Civ doesn't show up

poncratias

Prince
Joined
Feb 9, 2010
Messages
336
I made a new civ mod, that doesn't show up in the Civ selection @ map setup.
Neither basic nor advanced setup.
It does show up in the mod selection, i can check it, but that's all.

I basically copied all the files from "Queen of the Iceny", and just edited all the assets.
I have done this really carefully and even checked for typos.


Maybe some of you could take a look?



modinfo:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="fc12121e-2524-4003-a3d0-a695d03bd6f7" version="1">
  <Properties>
    <Name>The Saga of Aeloria</Name>
    <Description>A new Civilization for northern flavoured folks.</Description>
    <Authors>Poncratias</Authors>
    <SpecialThanks>Mom</SpecialThanks>
    <AffectsSavedGames>1</AffectsSavedGames>
    <MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
    <SupportsSinglePlayer>1</SupportsSinglePlayer>
    <SupportsMultiplayer>0</SupportsMultiplayer>
    <SupportsMac>1</SupportsMac>
    <ReloadLandmarkSystem>0</ReloadLandmarkSystem>
    <ReloadUnitSystem>1</ReloadUnitSystem>
  </Properties>
  <Dependencies />
  <References />
  <Blocks />
  <Files>
    <File md5="551FD680BB7DB43EA1D01A8641CED829">Art/Andares.dds</File>
    <File md5="501C5BE4B731CEEAFCFAC7218ADE6FD2">Art/AndaresDOM.dds</File>
    <File md5="CA00865A7F38BD73ADAAD6E278F1F04A">Art/CivSymbolsColorLegends128.dds</File>
    <File md5="40362B1DDEB56A60C65CA0F7874B2F12">Art/CivSymbolsColorLegends256.dds</File>
    <File md5="72EF034EDAF379F4A3E621F4D3F45E5D">Art/CivSymbolsColorLegends32.dds</File>
    <File md5="F6FCF32E8437889D361B5412C1891EBD">Art/CivSymbolsColorLegends45.dds</File>
    <File md5="636AC35714F36866D09A4F7D18E69B3D">Art/CivSymbolsColorLegends64.dds</File>
    <File md5="CB98AFE41AAA5128DEFE3D60ECBE24A6">Art/CivSymbolsColorLegends80.dds</File>
    <File md5="63ACD0F2983870A55FBC4B6CB782E564">Art/LeaderLegends128.dds</File>
    <File md5="EE26F63DA16B6383CD534E3DAC189B07">Art/LeaderLegends256.dds</File>
    <File md5="93A0B5220CB60723E6DC4C9B329E1D44">Art/LeaderLegends64.dds</File>
    <File md5="1C6A0B046399CE689A736052D6FC6E71">Andares_scene.xml</File>
    <File md5="F1F81311F1B54F45A546D19B81F476AF">Civ5ArtDefines_SV_Units.xml</File>
    <File md5="CDD59FFFE8C41B191D40CBD9D78F42D4">XML/Civilizations/Civ_Aeloria.xml</File>
    <File md5="C51BC17A194CBDA629D2CEF55A3D2926">XML/Civilizations/traits.xml</File>
    <File md5="A73238CA9E9DA6EAA76B07AC4D8E1C8C">XML/GameInfo/IconTextureAtlases.xml</File>
    <File md5="CE8D77FF6B6A462D92DF95DBDE5E20FE">XML/Leaders/Leader_Andares.xml</File>
    <File md5="129409789F9C3B271CA8C10361ADCF03">XML/NewTexts/GameText.xml</File>
    <File md5="7F9971A6FF4232F6DB861E39BA427569">XML/Units/Promotions.xml</File>
    <File md5="590323AF13871D034516B45D937F940D">XML/Units/Unit_Valkyrer.xml</File>
    <File md5="FE50EC84A7A6E9D6B8702B5F99B05CC2">XML/Units/Unit_Aeloric_Tank.xml</File>
  </Files>
  <Actions>
    <OnModActivated>
      <UpdateDatabase>XML\Civilizations\Civ_Aeloria.xml</UpdateDatabase>
      <UpdateDatabase>XML\Civilizations\traits.xml</UpdateDatabase>
      <UpdateDatabase>XML\NewTexts\GameText.xml</UpdateDatabase>
      <UpdateDatabase>XML\Units\Unit_Aeloric_Tank.xml</UpdateDatabase>
      <UpdateDatabase>XML\Units\Unit_Valkyrer.xml</UpdateDatabase>
      <UpdateDatabase>XML\GameInfo\IconTextureAtlases.xml</UpdateDatabase>
      <UpdateDatabase>XML\Leaders\Leader_Andares.xml</UpdateDatabase>
      <UpdateDatabase>XML\Units\Promotions.xml</UpdateDatabase>
    </OnModActivated>
  </Actions>
</Mod>



civ_aeloria.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 05.10.2010 23:25:03 -->


<GameData>
	<Civilizations>
		<Row>
			<Type>CIVILIZATION_AELORIA</Type>
			<Description>TXT_KEY_CIV_AELORIA_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_AELORIA_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_AELORIA_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_AELORIA_PEDIA</Civilopedia>
			<CivilopediaTag>TXT_KEY_CIV5_AELORIA</CivilopediaTag>
			<DefaultPlayerColor>PLAYERCOLOR_DARK_RED</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_GERMANY</ArtDefineTag>
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
			<ArtStyleSuffix>_EURO</ArtStyleSuffix>
			<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
			<PortraitIndex>0</PortraitIndex>
			<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
			<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
			<MapImage>MapEngland512.dds</MapImage>
			<DawnOfManQuote>TXT_KEY_CIV5_AELORIA_TEXT_1</DawnOfManQuote>
			<DawnOfManImage>AndaresDOM.dds</DawnOfManImage>
			<DawnOfManAudio/>
		</Row>
	</Civilizations>
	<Civilization_CityNames>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_ALDHALLA</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_BOLDAR</CityName>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<CityName>TXT_KEY_CITY_NAME_CAELIA</CityName>
		</Row>
	</Civilization_CityNames>
	<Civilization_FreeBuildingClasses>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
		</Row>
	</Civilization_FreeBuildingClasses>
	<Civilization_FreeTechs>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<TechType>TECH_AGRICULTURE</TechType>
		</Row>
	</Civilization_FreeTechs>
	<Civilization_FreeUnits>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
			<Count>1</Count>
			<UnitAIType>UNITAI_SETTLE</UnitAIType>
		</Row>
	</Civilization_FreeUnits>
	<Civilization_Leaders>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<LeaderheadType>LEADER_ANDARES</LeaderheadType>
		</Row>
	</Civilization_Leaders>
	<Civilization_UnitClassOverrides>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
			<UnitType>UNIT_VALKYRER</UnitType>
		</Row>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<UnitClassType>UNITCLASS_TANK</UnitClassType>
			<UnitType>AELORIC_TANK</UnitType>
		</Row>
	</Civilization_UnitClassOverrides>
	<Civilization_Start_Region_Priority>
		<Row>
			<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
			<RegionType>REGION_FOREST</RegionType>
		</Row>
	</Civilization_Start_Region_Priority>
</GameData>


Leader_Andares.xml
Code:
<GameData>
	<Leaders>
		<Row>
			<Type>LEADER_ANDARES</Type>
			<Description>TXT_KEY_LEADER_ANDARES</Description>
			<Civilopedia>TXT_KEY_LEADER_ANDARES_PEDIA</Civilopedia>
			<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES</CivilopediaTag>
			<ArtDefineTag>Elizabeth_scene.xml</ArtDefineTag>
			<VictoryCompetitiveness>8</VictoryCompetitiveness>
			<WonderCompetitiveness>7</WonderCompetitiveness>
			<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
			<Boldness>8</Boldness>
			<DiploBalance>3</DiploBalance>
			<WarmongerHate>2</WarmongerHate>
			<WorkAgainstWillingness>7</WorkAgainstWillingness>
			<WorkWithWillingness>4</WorkWithWillingness>
			<PortraitIndex>0</PortraitIndex>
			<IconAtlas>LEADER_ATLAS_LEGENDS</IconAtlas>
		</Row>
	</Leaders>
	<Leader_MajorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
			<Bias>7</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
			<Bias>5</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
			<Bias>3</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
			<Bias>5</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
			<Bias>4</Bias>
		</Row>
	</Leader_MajorCivApproachBiases>
	<Leader_MinorCivApproachBiases>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
			<Bias>4</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
			<Bias>5</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
			<Bias>3</Bias>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
			<Bias>8</Bias>
		</Row>
	</Leader_MinorCivApproachBiases>
	<Leader_Flavors>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_RECON</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_RANGED</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_MOBILE</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_NAVAL</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_AIR</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_EXPANSION</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
			<Flavor>4</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_PRODUCTION</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_GOLD</FlavorType>
			<Flavor>3</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_HAPPINESS</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
			<Flavor>6</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_WONDER</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_RELIGION</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
			<Flavor>7</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_SPACESHIP</FlavorType>
			<Flavor>8</Flavor>
		</Row>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
			<Flavor>6</Flavor>
		</Row>
	</Leader_Flavors>
	<Leader_Traits>
		<Row>
			<LeaderType>LEADER_ANDARES</LeaderType>
			<TraitType>TRAIT_BATTLE_FURY</TraitType>
		</Row>
	</Leader_Traits>
</GameData>


traits.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 06.10.2010 00:20:12 -->
<GameData>
	<Traits>
		<Row>
			<Type>TRAIT_BATTLE_FURY</Type>
			<Description>TXT_KEY_TRAIT_BATTLE_FURY</Description>
			<ShortDescription>TXT_KEY_TRAIT_BATTLE_FURY_SHORT</ShortDescription>
		</Row>
	</Traits>
	<Trait_FreePromotionUnitCombats>
		<Row>
			<TraitType>TRAIT_BATTLE_FURY</TraitType>
			<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
			<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
		</Row>
		<Row>
			<TraitType>TRAIT_BATTLE_FURY</TraitType>
			<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
			<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
		</Row>
		<Row>
			<TraitType>TRAIT_BATTLE_FURY</TraitType>
			<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
			<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
		</Row>
	</Trait_FreePromotionUnitCombats>
</GameData>


GameText.xml
Code:
<GameData>
	<Language_DE_DE>
		<Row Tag="TXT_KEY_CITY_NAME_ALDHALLA">
			<Text>Aldhalla</Text>
		</Row>
		<Row Tag="TXT_KEY_CITY_NAME_BOLDAR">
			<Text>Boldar</Text>
		</Row>
		<Row Tag="TXT_KEY_CITY_NAME_CAELIA">
			<Text>Caelia</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV_AELORIA_ADJECTIVE">
			<Text>Aelorisch</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV_AELORIA_DESC">
			<Text>Aeloria</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV_AELORIA_SHORT_DESC">
			<Text>Aeloria</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_AELORIA_HEADING_1">
			<Text>Geschichte</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_AELORIA_TEXT_1">
			<Text>Aeloria is a land full of tales and lores. [NEWLINE][NEWLINE] The Aelorians are a folk of warriors and druids, of war and wisdom.[NEWLINE][NEWLINE] They come from the forests and hills of the northern lands.</Text>
		</Row>
		<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_HEADING_1">
			<Text>Geschichte</Text>
		</Row>
		<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_TEXT_1">
			<Text>Andares, Leader of the Aelorian Empire.[NEWLINE][NEWLINE] Full of scars is his body, he was a hailed warrior in Aeloria, before he became a man of secret knowledge, and later entered the throne of Aeloria. </Text>
		</Row>
		<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_LIVED">
			<Text>3550 - 3500 BC</Text>
		</Row>
		<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_NAME">
			<Text>Andares</Text>
		</Row>
		<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_SUBTITLE">
			<Text>Thronherr</Text>
		</Row>
		<Row Tag="TXT_KEY_LEADER_ANDARES">
			<Text>Andares</Text>
		</Row>
		<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY">
			<Text>Melee, Mounted and Gun units can make 2 attacks per round.</Text>
		</Row>
		<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY_SHORT">
			<Text>Battle Fury</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_VALKYRER">
			<Text>Valkyrer</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_HELP_VALKYRER">
			<Text>This unit's ability to ignore terrain allows it to quickly rush into enemy lands.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_HELP_AELORIC_TANK">
			<Text>A powerfull classic masterpiece of aeloric craftsmanship.</Text>
		</Row>
		<Row Tag="TXT_KEY_UNIT_AELORIC_TANK">
			<Text>Aelorischer Panzer</Text>
		</Row>
	</Language_DE_DE>
	
</GameData>



promotions.xml
Code:
<GameData>
	<UnitPromotions>
		<Where type="PROMOTION_HEAL_IF_DESTROY_ENEMY" />
		<Set LostWithUpgrade="true" />
	</UnitPromotions>
	<UnitPromotions>
		<Where type="PROMOTION_IGNORE_TERRAIN_COST" />
		<Set LostWithUpgrade="true" />
	</UnitPromotions>
	<UnitPromotions>
		<Where type="PROMOTION_SECOND_ATTACK" />
		<Set LostWithUpgrade="true" />
	</UnitPromotions>
	<UnitPromotions>
		<Where type="PROMOTION_CAN_MOVE_AFTER_ATTACKING" />
		<Set LostWithUpgrade="true" />
	</UnitPromotions>
</GameData>


Unit_Aeloric_Tank.xml
Code:
<GameData>
	<Units>
		<Row>
			<Class>UNITCLASS_TANK</Class>
			<Type>UNIT_AELORIC_TANK</Type>
			<PrereqTech>TECH_COMBUSTION</PrereqTech>
			<Combat>60</Combat>
			<Cost>450</Cost>
			<Moves>5</Moves>
			<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_AELORIC_TANK</Description>
			<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PANZER_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_GERMAN_PANZER_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_HELP_PANZER</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
			<Mechanized>true</Mechanized>
			<GoodyHutUpgradeUnitClass>UNITCLASS_MODERN_ARMOR</GoodyHutUpgradeUnitClass>
			<AdvancedStartCost>50</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<UnitArtInfo>ART_DEF_UNIT_AELORIC_TANK</UnitArtInfo>
			<UnitFlagIconOffset>58</UnitFlagIconOffset>
			<IconAtlas>UNIT_ATLAS_2</IconAtlas>
			<PortraitIndex>39</PortraitIndex>
			<MoveRate>WHEELED</MoveRate>
		</Row>
	</Units>
	<Unit_FreePromotions>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
		</Row>
	</Unit_FreePromotions>
	<Unit_ResourceQuantityRequirements>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<ResourceType>RESOURCE_OIL</ResourceType>
		</Row>
	</Unit_ResourceQuantityRequirements>
	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<UnitAIType>UNITAI_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<Unit_ClassUpgrades>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<UnitClassType>UNITCLASS_TANK</UnitClassType>
		</Row>
	</Unit_ClassUpgrades>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_AELORIC_TANK</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
	</Unit_Flavors>
</GameData>



Unit_Valkyrer.xml
Code:
<GameData>
	<Units>
		<Row>
			<Class>UNITCLASS_SWORDSMAN</Class>
			<Type>UNIT_VALKYRER</Type>
			<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			<Combat>12</Combat>
			<Cost>80</Cost>
			<Moves>2</Moves>
			<HurryCostModifier>20</HurryCostModifier>
			<CombatClass>UNITCOMBAT_MELEE</CombatClass>
			<Domain>DOMAIN_LAND</Domain>
			<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
			<Description>TXT_KEY_UNIT_VALKYRER</Description>
			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SWORDSMAN_TEXT</Civilopedia>
			<Strategy>TXT_KEY_UNIT_SWORDSMAN_STRATEGY</Strategy>
			<Help>TXT_KEY_UNIT_HELP_VALKYRER</Help>
			<MilitarySupport>true</MilitarySupport>
			<MilitaryProduction>true</MilitaryProduction>
			<Pillage>true</Pillage>
			<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
			<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
			<AdvancedStartCost>20</AdvancedStartCost>
			<XPValueAttack>3</XPValueAttack>
			<XPValueDefense>3</XPValueDefense>
			<Conscription>1</Conscription>
			<UnitArtInfo>ART_DEF_UNIT_VALKYRER</UnitArtInfo>
			<UnitFlagIconOffset>14</UnitFlagIconOffset>
			<IconAtlas>UNIT_ATLAS_1</IconAtlas>
			<PortraitIndex>14</PortraitIndex>
			<MoveRate>HEAVY_BIPED</MoveRate>
		</Row>
	</Units>
	<Unit_FreePromotions>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
		</Row>
	</Unit_FreePromotions>
	<Unit_ResourceQuantityRequirements>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<ResourceType>RESOURCE_IRON</ResourceType>
		</Row>
	</Unit_ResourceQuantityRequirements>
	<Unit_AITypes>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<UnitAIType>UNITAI_ATTACK</UnitAIType>
		</Row>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<UnitAIType>UNITAI_DEFENSE</UnitAIType>
		</Row>
	</Unit_AITypes>
	<Unit_ClassUpgrades>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
		</Row>
	</Unit_ClassUpgrades>
	<Unit_Flavors>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<FlavorType>FLAVOR_OFFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
		<Row>
			<UnitType>UNIT_VALKYRER</UnitType>
			<FlavorType>FLAVOR_DEFENSE</FlavorType>
			<Flavor>5</Flavor>
		</Row>
	</Unit_Flavors>
</GameData>


thanks!!!
 
It looks like there is a major issue in the Action area...
Code:
<Actions>
<OnModActivated>
[COLOR="Red"]<UpdateDatabase>XML\Civilizations\Civ_Aeloria.xm l</UpdateDatabase>[/COLOR]
<UpdateDatabase>XML\Civilizations\traits.xml</UpdateDatabase>
<UpdateDatabase>XML\NewTexts\GameText.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Unit_Aeloric_Tank.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Unit_Valkyrer.xml</UpdateDatabase>
[COLOR="red"]<UpdateDatabase>XML\GameInfo\IconTextureAtlases.xm l</UpdateDatabase>[/COLOR]
<UpdateDatabase>XML\Leaders\Leader_Andares.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Promotions.xml</UpdateDatabase>
</OnModActivated>
</Actions>

The two highlighted lines have a break in the code and is referencing a filename that doesn't exist. The *.xml actually has a space before the "L".
 
nope, that's just here in this post.
Actually it's weird because also if I edit this post, everythings seems normal.
maybe it has to do with the spoiler-tags....
 
Did you remember to create the battle_fury trait? That's not listed in your code anywhere.. and please use the 'code' tags next time.. that was really hard to read =x.
 
I edited my OP and enlisted now all the relevant xml files here, also the units.

Please take another look, it just seems as if everything's okay, but Sid meier is not satified with me.


@kruelgor
no, it doesn't show up anywhere. How could I see if they are on the map?

And how did you manage to get your's done?
 
There may be an issue with spelling errors, as your code logic seems fairly sound. A couple I caught at a glance: Elizabeth_scene.xml should be Elizabeth_Scene.xml. There is also a space after European in the civilizations 'artstyle prefix'
 
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