poncratias
Prince
- Joined
- Feb 9, 2010
- Messages
- 336
I made a new civ mod, that doesn't show up in the Civ selection @ map setup.
Neither basic nor advanced setup.
It does show up in the mod selection, i can check it, but that's all.
I basically copied all the files from "Queen of the Iceny", and just edited all the assets.
I have done this really carefully and even checked for typos.
Maybe some of you could take a look?
modinfo:
civ_aeloria.xml
Leader_Andares.xml
traits.xml
GameText.xml
promotions.xml
Unit_Aeloric_Tank.xml
Unit_Valkyrer.xml
thanks!!!
Neither basic nor advanced setup.
It does show up in the mod selection, i can check it, but that's all.
I basically copied all the files from "Queen of the Iceny", and just edited all the assets.
I have done this really carefully and even checked for typos.
Maybe some of you could take a look?
modinfo:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="fc12121e-2524-4003-a3d0-a695d03bd6f7" version="1">
<Properties>
<Name>The Saga of Aeloria</Name>
<Description>A new Civilization for northern flavoured folks.</Description>
<Authors>Poncratias</Authors>
<SpecialThanks>Mom</SpecialThanks>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>0</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadUnitSystem>1</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="551FD680BB7DB43EA1D01A8641CED829">Art/Andares.dds</File>
<File md5="501C5BE4B731CEEAFCFAC7218ADE6FD2">Art/AndaresDOM.dds</File>
<File md5="CA00865A7F38BD73ADAAD6E278F1F04A">Art/CivSymbolsColorLegends128.dds</File>
<File md5="40362B1DDEB56A60C65CA0F7874B2F12">Art/CivSymbolsColorLegends256.dds</File>
<File md5="72EF034EDAF379F4A3E621F4D3F45E5D">Art/CivSymbolsColorLegends32.dds</File>
<File md5="F6FCF32E8437889D361B5412C1891EBD">Art/CivSymbolsColorLegends45.dds</File>
<File md5="636AC35714F36866D09A4F7D18E69B3D">Art/CivSymbolsColorLegends64.dds</File>
<File md5="CB98AFE41AAA5128DEFE3D60ECBE24A6">Art/CivSymbolsColorLegends80.dds</File>
<File md5="63ACD0F2983870A55FBC4B6CB782E564">Art/LeaderLegends128.dds</File>
<File md5="EE26F63DA16B6383CD534E3DAC189B07">Art/LeaderLegends256.dds</File>
<File md5="93A0B5220CB60723E6DC4C9B329E1D44">Art/LeaderLegends64.dds</File>
<File md5="1C6A0B046399CE689A736052D6FC6E71">Andares_scene.xml</File>
<File md5="F1F81311F1B54F45A546D19B81F476AF">Civ5ArtDefines_SV_Units.xml</File>
<File md5="CDD59FFFE8C41B191D40CBD9D78F42D4">XML/Civilizations/Civ_Aeloria.xml</File>
<File md5="C51BC17A194CBDA629D2CEF55A3D2926">XML/Civilizations/traits.xml</File>
<File md5="A73238CA9E9DA6EAA76B07AC4D8E1C8C">XML/GameInfo/IconTextureAtlases.xml</File>
<File md5="CE8D77FF6B6A462D92DF95DBDE5E20FE">XML/Leaders/Leader_Andares.xml</File>
<File md5="129409789F9C3B271CA8C10361ADCF03">XML/NewTexts/GameText.xml</File>
<File md5="7F9971A6FF4232F6DB861E39BA427569">XML/Units/Promotions.xml</File>
<File md5="590323AF13871D034516B45D937F940D">XML/Units/Unit_Valkyrer.xml</File>
<File md5="FE50EC84A7A6E9D6B8702B5F99B05CC2">XML/Units/Unit_Aeloric_Tank.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML\Civilizations\Civ_Aeloria.xml</UpdateDatabase>
<UpdateDatabase>XML\Civilizations\traits.xml</UpdateDatabase>
<UpdateDatabase>XML\NewTexts\GameText.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Unit_Aeloric_Tank.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Unit_Valkyrer.xml</UpdateDatabase>
<UpdateDatabase>XML\GameInfo\IconTextureAtlases.xml</UpdateDatabase>
<UpdateDatabase>XML\Leaders\Leader_Andares.xml</UpdateDatabase>
<UpdateDatabase>XML\Units\Promotions.xml</UpdateDatabase>
</OnModActivated>
</Actions>
</Mod>
civ_aeloria.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 05.10.2010 23:25:03 -->
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_AELORIA</Type>
<Description>TXT_KEY_CIV_AELORIA_DESC</Description>
<ShortDescription>TXT_KEY_CIV_AELORIA_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_AELORIA_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_AELORIA_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_AELORIA</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_RED</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_GERMANY</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_AELORIA_TEXT_1</DawnOfManQuote>
<DawnOfManImage>AndaresDOM.dds</DawnOfManImage>
<DawnOfManAudio/>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_ALDHALLA</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_BOLDAR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_CAELIA</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<LeaderheadType>LEADER_ANDARES</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_VALKYRER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
<UnitType>AELORIC_TANK</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_AELORIA</CivilizationType>
<RegionType>REGION_FOREST</RegionType>
</Row>
</Civilization_Start_Region_Priority>
</GameData>
Leader_Andares.xml
Code:
<GameData>
<Leaders>
<Row>
<Type>LEADER_ANDARES</Type>
<Description>TXT_KEY_LEADER_ANDARES</Description>
<Civilopedia>TXT_KEY_LEADER_ANDARES_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES</CivilopediaTag>
<ArtDefineTag>Elizabeth_scene.xml</ArtDefineTag>
<VictoryCompetitiveness>8</VictoryCompetitiveness>
<WonderCompetitiveness>7</WonderCompetitiveness>
<MinorCivCompetitiveness>3</MinorCivCompetitiveness>
<Boldness>8</Boldness>
<DiploBalance>3</DiploBalance>
<WarmongerHate>2</WarmongerHate>
<WorkAgainstWillingness>7</WorkAgainstWillingness>
<WorkWithWillingness>4</WorkWithWillingness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>LEADER_ATLAS_LEGENDS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>4</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>4</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>8</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>6</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_ANDARES</LeaderType>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
</Row>
</Leader_Traits>
</GameData>
traits.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 06.10.2010 00:20:12 -->
<GameData>
<Traits>
<Row>
<Type>TRAIT_BATTLE_FURY</Type>
<Description>TXT_KEY_TRAIT_BATTLE_FURY</Description>
<ShortDescription>TXT_KEY_TRAIT_BATTLE_FURY_SHORT</ShortDescription>
</Row>
</Traits>
<Trait_FreePromotionUnitCombats>
<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BATTLE_FURY</TraitType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
</Trait_FreePromotionUnitCombats>
</GameData>
GameText.xml
Code:
<GameData>
<Language_DE_DE>
<Row Tag="TXT_KEY_CITY_NAME_ALDHALLA">
<Text>Aldhalla</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_BOLDAR">
<Text>Boldar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_CAELIA">
<Text>Caelia</Text>
</Row>
<Row Tag="TXT_KEY_CIV_AELORIA_ADJECTIVE">
<Text>Aelorisch</Text>
</Row>
<Row Tag="TXT_KEY_CIV_AELORIA_DESC">
<Text>Aeloria</Text>
</Row>
<Row Tag="TXT_KEY_CIV_AELORIA_SHORT_DESC">
<Text>Aeloria</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_AELORIA_HEADING_1">
<Text>Geschichte</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_AELORIA_TEXT_1">
<Text>Aeloria is a land full of tales and lores. [NEWLINE][NEWLINE] The Aelorians are a folk of warriors and druids, of war and wisdom.[NEWLINE][NEWLINE] They come from the forests and hills of the northern lands.</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_HEADING_1">
<Text>Geschichte</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_TEXT_1">
<Text>Andares, Leader of the Aelorian Empire.[NEWLINE][NEWLINE] Full of scars is his body, he was a hailed warrior in Aeloria, before he became a man of secret knowledge, and later entered the throne of Aeloria. </Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_LIVED">
<Text>3550 - 3500 BC</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_NAME">
<Text>Andares</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_ANDARES_SUBTITLE">
<Text>Thronherr</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_ANDARES">
<Text>Andares</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY">
<Text>Melee, Mounted and Gun units can make 2 attacks per round.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BATTLE_FURY_SHORT">
<Text>Battle Fury</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_VALKYRER">
<Text>Valkyrer</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_VALKYRER">
<Text>This unit's ability to ignore terrain allows it to quickly rush into enemy lands.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_AELORIC_TANK">
<Text>A powerfull classic masterpiece of aeloric craftsmanship.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_AELORIC_TANK">
<Text>Aelorischer Panzer</Text>
</Row>
</Language_DE_DE>
</GameData>
promotions.xml
Code:
<GameData>
<UnitPromotions>
<Where type="PROMOTION_HEAL_IF_DESTROY_ENEMY" />
<Set LostWithUpgrade="true" />
</UnitPromotions>
<UnitPromotions>
<Where type="PROMOTION_IGNORE_TERRAIN_COST" />
<Set LostWithUpgrade="true" />
</UnitPromotions>
<UnitPromotions>
<Where type="PROMOTION_SECOND_ATTACK" />
<Set LostWithUpgrade="true" />
</UnitPromotions>
<UnitPromotions>
<Where type="PROMOTION_CAN_MOVE_AFTER_ATTACKING" />
<Set LostWithUpgrade="true" />
</UnitPromotions>
</GameData>
Unit_Aeloric_Tank.xml
Code:
<GameData>
<Units>
<Row>
<Class>UNITCLASS_TANK</Class>
<Type>UNIT_AELORIC_TANK</Type>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<Combat>60</Combat>
<Cost>450</Cost>
<Moves>5</Moves>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_AELORIC_TANK</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_PANZER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_GERMAN_PANZER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_PANZER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<GoodyHutUpgradeUnitClass>UNITCLASS_MODERN_ARMOR</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_AELORIC_TANK</UnitArtInfo>
<UnitFlagIconOffset>58</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>39</PortraitIndex>
<MoveRate>WHEELED</MoveRate>
</Row>
</Units>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<ResourceType>RESOURCE_OIL</ResourceType>
</Row>
</Unit_ResourceQuantityRequirements>
<Unit_AITypes>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<UnitClassType>UNITCLASS_TANK</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_AELORIC_TANK</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Unit_Flavors>
</GameData>
Unit_Valkyrer.xml
Code:
<GameData>
<Units>
<Row>
<Class>UNITCLASS_SWORDSMAN</Class>
<Type>UNIT_VALKYRER</Type>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>12</Combat>
<Cost>80</Cost>
<Moves>2</Moves>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_VALKYRER</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SWORDSMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SWORDSMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_VALKYRER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_VALKYRER</UnitArtInfo>
<UnitFlagIconOffset>14</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>14</PortraitIndex>
<MoveRate>HEAVY_BIPED</MoveRate>
</Row>
</Units>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
</Row>
</Unit_ResourceQuantityRequirements>
<Unit_AITypes>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_VALKYRER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
</Unit_Flavors>
</GameData>
thanks!!!