I'm making a small balance mod, and I need help getting my changes to traits and AI difficulty to apply in-game.
I should start off by saying I don't use ModBoddy for the simple reason that I can't look at such a bright screen. Instead, I skim through the vanilla files until I find the XML value I want to change and then update that value in my own file. Currently, my .modinfo file looks like this:
Mini Balance Mod.modinfo
My assumption here is that if I want to update a value I found in Sid Meier's Civilization V/Assets/DLC/DLC_05/Gameplay/XML/CIV5Traits_Korea.xml (in this case, the science bonus from specialists), I list "Traits_Korea.xml" under the <Files> tag and give it a random unique value for "md5", then list that filename again under <OnModActivated>. If this is incorrect, please let me know. As for what that file contains, it's as follows:
Traits_Korea.xml
This seems correct to me, and yet when I test it in game Korean specialists still give +2 Science. It seems like this file isn't being applied at all. The same happens for the following 2 files:
Traits_Babylon.xml
HandicapInfos.xml
For contrast, here's my social policies file, which is applied correctly:
SocialPolicies.xml
What am I missing here?
I should start off by saying I don't use ModBoddy for the simple reason that I can't look at such a bright screen. Instead, I skim through the vanilla files until I find the XML value I want to change and then update that value in my own file. Currently, my .modinfo file looks like this:
Mini Balance Mod.modinfo
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="38fa82c9-e1ab-43a7-8b64-c2fec723d96e" version="5">
<Properties>
<Name>Mini Balance Mod</Name>
<Stability>Alpha</Stability>
<Teaser>A small balance mod.</Teaser>
<Description>This is a work-in-progress mod intended to balance Civilization V by tweaking a handful of beliefs, buildings, policies, traits and units to bring them in line with the rest. Also nerfs the AI on Immortal and Deity somewhat, especially at the start of the game.</Description>
<Authors>Me</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>0</AffectsSavedGames>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadAudioSystem>0</ReloadAudioSystem>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="C050B3DD9249A93003701CE9F6FD155F" import="0">Beliefs.xml</File>
<File md5="CD02CF9440A3703E954697023A30BDBF" import="0">Buildings.xml</File>
<File md5="2155830174BA6E69C819C3FF1ECE8CB6" import="0">SocialPolicies.xml</File>
<File md5="AF0500E3693DF4206276F43335706235" import="0">Text.xml</File>
<File md5="9BFDC6296AE6055C787C45B6F910398E" import="0">Traits_Babylon.xml</File>
<File md5="1ECFC6296AE6055C787C45B6F910398E" import="0">Traits_Korea.xml</File>
<File md5="BAFDC6296AE6055C687C45B6E910398E" import="0">Units.xml</File>
<File md5="CF0500E3293DF4206170F03335706452" import="0">HandicapInfos.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>Beliefs.xml</UpdateDatabase>
<UpdateDatabase>Buildings.xml</UpdateDatabase>
<UpdateDatabase>SocialPolicies.xml</UpdateDatabase>
<UpdateDatabase>Text.xml</UpdateDatabase>
<UpdateDatabase>Traits_Babylon.xml</UpdateDatabase>
<UpdateDatabase>Traits_Korea.xml</UpdateDatabase>
<UpdateDatabase>Units.xml</UpdateDatabase>
<UpdateDatabase>HandicapInfos.xml</UpdateDatabase>
</OnModActivated>
</Actions>
My assumption here is that if I want to update a value I found in Sid Meier's Civilization V/Assets/DLC/DLC_05/Gameplay/XML/CIV5Traits_Korea.xml (in this case, the science bonus from specialists), I list "Traits_Korea.xml" under the <Files> tag and give it a random unique value for "md5", then list that filename again under <OnModActivated>. If this is incorrect, please let me know. As for what that file contains, it's as follows:
Traits_Korea.xml
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Trait_SpecialistYieldChanges>
<Update>
<Set Yield="1"/>
<Where TraitType="TRAIT_SCHOLARS_JADE_HALL"/>
</Update>
</Trait_SpecialistYieldChanges>
<Traits>
<Update>
<Set Help="TXT_KEY_TRAIT_SCHOLARS_JADE_HALL"/>
<Where TraitType="TRAIT_SCHOLARS_JADE_HALL"/>
</Update>
</Traits>
<!-- (Some commented-out stuff) -->
</GameData>
This seems correct to me, and yet when I test it in game Korean specialists still give +2 Science. It seems like this file isn't being applied at all. The same happens for the following 2 files:
Traits_Babylon.xml
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Traits>
<Update>
<Set GreatScientistRateModifier="25" Help="TXT_KEY_TRAIT_INGENIOUS"/>
<Where TraitType="TRAIT_INGENIOUS"/>
</Update>
</Traits>
</GameData>
HandicapInfos.xml
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<HandicapInfos>
<Update>
<Set AIStartingDefenseUnits="1"
AIStartingWorkerUnits="0"
AIWorkRateModifier="50"
AITrainPercent="70"
AIConstructPercent="70"
AIPerEraModifier="-3"
AIAdvancedStartPercent="135"
AICreatePercent="70"
AIBuildingCostPercent="70"
AIFreeXP="10"
AIFreeXPPercent="25"/>
<Where Type="HANDICAP_IMMORTAL"/>
</Update>
<Update>
<Set AIStartingWorkerUnits="1"
AIWorkRateModifier="75"
AIPerEraModifier="-4"
AIAdvancedStartPercent="135"/>
<Where Type="HANDICAP_DEITY"/>
</Update>
</HandicapInfos>
</GameData>
For contrast, here's my social policies file, which is applied correctly:
SocialPolicies.xml
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Policies>
<Update>
<Where Type="POLICY_LEGALISM"/>
<Set NumCitiesFreeCultureBuilding="3"/>
</Update>
<Update>
<Where Type="POLICY_TRADITION_FINISHER"/>
<Set NumCitiesFreeFoodBuilding="2"/>
</Update>
<Update>
<Set Help="TXT_KEY_POLICY_SPACE_PROCUREMENTS_HELP"/>
<Where Type="POLICY_SPACE_PROCUREMENTS"/>
</Update>
</Policies>
<Policy_CapitalYieldModifiers>
<Row>
<PolicyType>POLICY_SPACE_PROCUREMENTS</PolicyType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>25</Yield>
</Row>
</Policy_CapitalYieldModifiers>
<!-- (Some commented-out stuff) -->
</GameData>
What am I missing here?