Hi guys.
I'll try to keep it brief
I got Civ 5 and think it's a great game. Everything I liked about civs seems to be in here. Then I found out the Mods button actually works, and it's an internal browser no less. So i downloaded a few things, a few civs and finally it hit me.
I'm an educated programmer. I can code. I've been coding and modding for the past 15+ years. I wanna mod in my civ. And I need you to fill me in on it please
Looking at the Galic mod, I figured to use that as a template. If there are other templates, I'd be glad to hear them.
Here's my idea, all fleshed out. I'm warning you - I'm a bit selfish - i didn't bother to read what to read first or any of that. So i'm hoping you'll fill me in on everything I should know / look at.
The new civilization i want to add is Serbia. Since I suck at art, I'll settle for any loading screen/info for the time being. For diplomacy, I was thinking of borrowing Babylon or some other king guy.
Onto the meat.
Civ trait name: Feudalism or Monarchy. Name is WIP, help me out.
trait effect: Cities can expand up to 5 hexes instead of regular 3.
if that can't be done due to something being hardcoded, i've got a backup plan
backup trait: 50% culture to gold. similar to how hapiness is converted to culture.
Special #1: Hajduk (http://en.wikipedia.org/wiki/Hajduk). Additional Renneisance unit, since I don't know what it would replace.
Since they're good at ambushing and could cross any terrain, I was thinking of this
- no rough terrain penalty
- 3 move points (this would be their main thing)
- actually weaker than a swordsman (strength 7)
- very strong in rough (forests, hills, mountains) terrain, but sucky on defence in general.
Special #2: Secluded Monastery. (name is WIP)
- unlocked by Theology
- has to be built near Mountains
- +3 happiness, +5 culture
- maintenance 4
- has a Special culture slot.
- does not replace regular monastery (we had alot of them so I wanna keep the theme of still having alot of monasteries, each with a different thing).
or if I can't add new buildings to existing techs, there's a backup.
Fort Monastery (http://en.wikipedia.org/wiki/Hilandar)
- Same thing, except it replaces the citadel, and retains it's properties. I think I like this idea even better.
----------------------------------------
I know this doesn't sound too hard, but since I'm just starting to get familiar with this, please point me in the right directions. I'm downloading the Civ5 SDK as we speak.
Even just thinking about how this would play out makes me itch. Culturemongering with huge cities with less need to expand that often OR with some of that (25%) becoming cash, waiting in the bushes/mountains with the haiduks, both cities having a temple, a monastery and a secluded monastery or a couple of fort monasteries, boosting culture and happiness and providing sanctuary for archers...
Also gives Military caste a good use, since I'd use the early general to build me a fort monastery
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Summa summarum:
I need help with the following:
- Making a new civilization
- Making a new leader
- Making a new unit/object (building as well)
- Making my trait, either Monarchy (50% culture to gold) or Feudalism (5 hex cities instead of 3) or hey - why not both.
- Putting it into the game
Please point me to the right tutorials.
P.S. If the Hajduk didn't have the no rough penalty, he could still cross 3 open hexes or 2 rough ones, right? That seems fair as well. Discussion ideas?
I'll try to keep it brief

I'm an educated programmer. I can code. I've been coding and modding for the past 15+ years. I wanna mod in my civ. And I need you to fill me in on it please

Looking at the Galic mod, I figured to use that as a template. If there are other templates, I'd be glad to hear them.
Here's my idea, all fleshed out. I'm warning you - I'm a bit selfish - i didn't bother to read what to read first or any of that. So i'm hoping you'll fill me in on everything I should know / look at.
The new civilization i want to add is Serbia. Since I suck at art, I'll settle for any loading screen/info for the time being. For diplomacy, I was thinking of borrowing Babylon or some other king guy.
Onto the meat.
Civ trait name: Feudalism or Monarchy. Name is WIP, help me out.
trait effect: Cities can expand up to 5 hexes instead of regular 3.
if that can't be done due to something being hardcoded, i've got a backup plan
backup trait: 50% culture to gold. similar to how hapiness is converted to culture.
Special #1: Hajduk (http://en.wikipedia.org/wiki/Hajduk). Additional Renneisance unit, since I don't know what it would replace.
Since they're good at ambushing and could cross any terrain, I was thinking of this
- no rough terrain penalty
- 3 move points (this would be their main thing)
- actually weaker than a swordsman (strength 7)
- very strong in rough (forests, hills, mountains) terrain, but sucky on defence in general.
Special #2: Secluded Monastery. (name is WIP)
- unlocked by Theology
- has to be built near Mountains
- +3 happiness, +5 culture
- maintenance 4
- has a Special culture slot.
- does not replace regular monastery (we had alot of them so I wanna keep the theme of still having alot of monasteries, each with a different thing).
or if I can't add new buildings to existing techs, there's a backup.
Fort Monastery (http://en.wikipedia.org/wiki/Hilandar)
- Same thing, except it replaces the citadel, and retains it's properties. I think I like this idea even better.
----------------------------------------
I know this doesn't sound too hard, but since I'm just starting to get familiar with this, please point me in the right directions. I'm downloading the Civ5 SDK as we speak.
Even just thinking about how this would play out makes me itch. Culturemongering with huge cities with less need to expand that often OR with some of that (25%) becoming cash, waiting in the bushes/mountains with the haiduks, both cities having a temple, a monastery and a secluded monastery or a couple of fort monasteries, boosting culture and happiness and providing sanctuary for archers...
Also gives Military caste a good use, since I'd use the early general to build me a fort monastery

-------
Summa summarum:
I need help with the following:
- Making a new civilization
- Making a new leader
- Making a new unit/object (building as well)
- Making my trait, either Monarchy (50% culture to gold) or Feudalism (5 hex cities instead of 3) or hey - why not both.
- Putting it into the game
Please point me to the right tutorials.
P.S. If the Hajduk didn't have the no rough penalty, he could still cross 3 open hexes or 2 rough ones, right? That seems fair as well. Discussion ideas?