TheChanger
Warlord
Im trying to add a trait based on HoJo's Divine Wind trait, replacing the +5 combat strength when fighting on the coast with +5 combat strength when fighting adjacent to forests and jungles, and i just can NOT figure out how to achieve that.
my current Leader.xml code is shown below. Does anyone have any idea what i can do to achieve what i want?
my current Leader.xml code is shown below. Does anyone have any idea what i can do to achieve what i want?
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Types>
<Row Type="LEADER_CEITEAN_BANRIGH" Kind="KIND_LEADER"/>
<Row Type="TRAIT_LEADER_FOREST_DEFENDER" Kind="KIND_TRAIT"/>
</Types>
<Leaders>
<Row LeaderType="LEADER_CEITEAN_BANRIGH" Name="LOC_LEADER_CEITEAN_BANRIGH_NAME" InheritFrom="LEADER_DEFAULT" SceneLayers="4"/>
</Leaders>
<HistoricalAgendas>
<Row LeaderType="LEADER_CEITEAN_BANRIGH" AgendaType="AGENDA_BIG_STICK_POLICY"/>
</HistoricalAgendas>
<AiListTypes>
<Row ListType="CéiteanCivics"/>
<Row ListType="CéiteanTechs"/>
<Row ListType="CéiteanWonders"/>
</AiListTypes>
<AiLists>
<Row ListType="CéiteanWonders" LeaderType="TRAIT_LEADER_FOREST_DEFENDER" System="Buildings"/>
<Row ListType="CéiteanCivics" LeaderType="TRAIT_LEADER_FOREST_DEFENDER" System="Civics"/>
<Row ListType="CéiteanTechs" LeaderType="TRAIT_LEADER_FOREST_DEFENDER" System="Technologies"/>
</AiLists>
<AiFavoredItems>
<Row ListType="CéiteanCivics" Item="CIVIC_DRAMA_POETRY"/>
</AiFavoredItems>
<LeaderTraits>
<Row LeaderType="LEADER_CEITEAN_BANRIGH" TraitType="TRAIT_LEADER_FOREST_DEFENDER"/>
</LeaderTraits>
<Traits>
<Row TraitType="TRAIT_LEADER_FOREST_DEFENDER" Name="LOC_TRAIT_LEADER_FOREST_DEFENDER_NAME" Description="LOC_TRAIT_LEADER_FOREST_DEFENDER_DESCRIPTION"/>
</Traits>
<TraitModifiers>
<Row TraitType="TRAIT_LEADER_FOREST_DEFENDER" ModifierId="TRAIT_BOOST_ENCAMPMENT_PRODUCTION"/>
<Row TraitType="TRAIT_LEADER_FOREST_DEFENDER" ModifierId="TRAIT_BOOST_HOLY_SITE_PRODUCTION"/>
<Row TraitType="TRAIT_LEADER_FOREST_DEFENDER" ModifierId="TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION"/>
<Row TraitType="TRAIT_LEADER_FOREST_DEFENDER" ModifierId="TRAIT_COMBAT_BONUS_LAND_ON_COAST"/>
</TraitModifiers>
<Modifiers>
<Row>
<ModifierId>COMBAT_BONUS_LAND_ON_COAST_MODIFIER</ModifierId>
<ModifierType>MODIFIER_UNIT_ADJUST_COMBAT_STRENGTH</ModifierType>
<OwnerRequirementSetId>REQUIREMENTS_UNIT_LAND_DOMAIN</OwnerRequirementSetId>
<SubjectRequirementSetId>REQUIREMENTS_UNIT_ON_COAST</SubjectRequirementSetId>
</Row>
<Row>
<ModifierId>TRAIT_COMBAT_BONUS_LAND_ON_COAST</ModifierId>
<ModifierType>MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_ENCAMPMENT_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_HOLY_SITE_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>COMBAT_BONUS_LAND_ON_COAST_MODIFIER</ModifierId>
<Name>Amount</Name>
<Value>5</Value>
</Row>
<Row>
<ModifierId>TRAIT_COMBAT_BONUS_LAND_ON_COAST</ModifierId>
<Name>ModifierId</Name>
<Value>COMBAT_BONUS_LAND_ON_COAST_MODIFIER</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_ENCAMPMENT_PRODUCTION</ModifierId>
<Name>DistrictType</Name>
<Value>DISTRICT_ENCAMPMENT</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_ENCAMPMENT_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>100</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_HOLY_SITE_PRODUCTION</ModifierId>
<Name>DistrictType</Name>
<Value>DISTRICT_HOLY_SITE</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_HOLY_SITE_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>100</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION</ModifierId>
<Name>DistrictType</Name>
<Value>DISTRICT_THEATER</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_THEATER_DISTRICT_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>100</Value>
</Row>
</ModifierArguments>
<ModifierStrings>
<Row ModifierId="COMBAT_BONUS_LAND_ON_COAST_MODIFIER" Context="Preview" Text="LOC_PROMOTION_COMBAT_LAND_ON_COAST_DESCRIPTION"/>
</ModifierStrings>
<RequirementSets>
<Row>
<RequirementSetId>REQUIREMENTS_UNIT_LAND_DOMAIN</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>REQUIREMENTS_UNIT_ON_COAST</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>REQUIREMENTS_UNIT_LAND_DOMAIN</RequirementSetId>
<RequirementId>REQUIRES_UNIT_LAND_DOMAIN</RequirementId>
</Row>
<Row>
<RequirementSetId>REQUIREMENTS_UNIT_ON_COAST</RequirementSetId>
<RequirementId>REQUIRES_UNIT_ON_COASTAL_LAND</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>REQUIRES_UNIT_LAND_DOMAIN</RequirementId>
<RequirementType>REQUIREMENT_UNIT_DOMAIN_MATCHES</RequirementType>
</Row>
<Row>
<RequirementId>REQUIRES_UNIT_ON_COASTAL_LAND</RequirementId>
<RequirementType>REQUIREMENT_UNIT_ON_COAST</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>REQUIRES_UNIT_LAND_DOMAIN</RequirementId>
<Name>UnitDomain</Name>
<Value>DOMAIN_LAND</Value>
</Row>
<Row>
<RequirementId>REQUIRES_UNIT_ON_COASTAL_LAND</RequirementId>
<Name>FeatureType</Name>
<Value>FEATURE_FOREST</Value>
</Row>
</RequirementArguments>
</GameInfo>